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War Thunder News

Server update 14.04.2020

  • Partial storing of respawn points after battle has been disabled for Enduring Confrontation aviation battles in RB and SB modes.
Flight model improvements
  • AH-1F (1G, 1S, 1Z), Lynx AH.Mk.1, UH-1B (1C, 1C XM-30, 1D),
  • A-129 - elevation capacity without the rotor blades improvement has been improved (they now climb easier with a full payload in “stock” condition).
Aircraft characteristics, damage model, and weapon improvements:
  • A bug has been fixed with some aircraft losing their wings during emergency landing.
  • Mi-24V, Mi-24P — incorrect number of flares has been corrected.
  • Mi-28N — incorrect number of flares has been corrected.
  • AH Mk.1 — incorrect number of flares of the AMASE equipment has been corrected.
  • MiG-15bisISh — ballistic calculator mechanics have been added to simulate improvement of the standard sighting system with a differential circuit. Cannons have been changed from NS-23 to NR-23.
  • EC-665 Tiger UHT — container pod cap drop visuals has been fixed from AIM-92 pod cap to anti-tank missile pod cap.
  • B-29 — defensive weapon ammo has been corrected to 1000 rounds per gun.
  • Br.693AB2 — number of gunners has been corrected.
  • F-4E Phantom II, F-4EJ Phantom II — central gunpod SUU-23/A type has been corrected from offensive to mounted.
  • B18B, A21RB, J29F, J29D — a separate launch has been added for mounted rockets.
  • S.O.4050 Vautour IIB — wrong defensive armament point in the crew menu has been corrected.
  • Bo 105 PAH-1, Bo 105 PAH-1A, Bo 105 CB-2 — wrong armor penetration data for flares in some weapon presets has been removed.
  • Ka-50, Ka-52 — camera position from the third-person view has been corrected for zooming in on the target marker.
  • H-34 (France) — ATGM type has been corrected from AGM-22 to SS-1.
  • AH-1S Kisarazu — ATGM type has been corrected from BGM-71 TOW to BGM-71 TOW2.
  • BGM-71 TOW ATGM — Length has been corrected to 1270mm, mass - to 18.8 kg, explosives mass to 2.45 kg, speed - to 299 m/s.
  • M117, JM117 bomb — The length has been corrected to 2133.6mm, the mass to 362.42 kg and the explosive mass to 175.1 kg (799 lbs)
  • Mighty Mouse rockets — Mass, speed, and explosive weight have been corrected.
  • Tiny Tim rockets — Mass, speed, and explosive weight have been corrected.
  • DA machine gun - rate of fire has been corrected to 500 rounds per minute.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Happy cosmonautic day!


3, 2, 1… let’s go!
On the 12th of April 1961, mankind broke out of its small and fragile world towards infinity for the first time. “The first man in space!” - with such headlines the major world magazines and news came out. The hero of bilions at that moment and forever became Yuri Gagarin.

In honor of this day, dedicated to achieving new heights we return to the game special Space Thunder battle. Also don’t forget about your personal awards for achievements which are so important for War Thunder!
[h3]From 06:07 GMT on the 12th of April till 06:07 GMT on the 13th of April

Protect the space station by controlling the combat modules. [/h3]
Choose your role in the upcoming battle. All combat suits are split into four classes featuring unique weapon setups and characteristics. All suits feature sensor systems to detect enemies and incoming missiles.
Check out the full article here!

Update 08.04.2020 (1.97.1.40)

  • Planned BR changes have been implemented (LINK).
  • Additional helicopters from the recent major update have been added to ground battles in AB mode (for aircraft events).
  • Helicopter pads have been removed in ground battles in AB mode as their AAA might attack players that have joined an aircraft event.
  • All wager terms except “Golden battles” have been changed. Now, all Silver Lion wagers can be fulfilled in rank III-VII vehicles.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Update 03.04.2020 (1.97.1.30)

  • A bug that might have caused the sight to twitch in ground vehicles has been fixed.
  • A bug where the option “Invert the vertical axis” didn’t work in the “Space Thunder” event has been fixed.
  • A bug with the maximum distance in cockpit view mode has been fixed.
  • F4 Phantom II (all modifications) — A bug causing the incorrect display of the suspended cannon container mass has been fixed.
  • Ki-200 — A bug causing there to be no additional camouflage has been fixed.
Sounds
  • Engine volume balance for player-controlled ground vehicles has been slightly adjusted.
  • Object 279 has received a sound package which is more appropriate to its type of engine (16 cylinder diesel engine).
  • The volume of the sounds resulting from hits to allied/enemy ground vehicles from medium and large calibre shells has been changed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

New revolutionary War Thunder controller



Now simulation mode on consoles will become as comfortable as arcade mode

Gaijin Entertainment announces the start of the production of War Thunder Controller – the unique device compatible with all major gaming platforms.


One single War Thunder Controller can be used for ground vehicles, ships, jets, helicopters as well as any future types of military hardware. There will be no need to switch between four different control devices right in the middle of a gameplay session, not anymore. Players will easily hop from one vehicle to another using the War Thunder Controller only.

Previously PC players at least had the option of manually building a complicated setup of several control devices to fight both on ground and in the skies in one battle. But console players will unlock the full potential of simulation mode in War Thunder for the very first time. The experience of driving historically accurate vehicles into battle will now be available on all platforms – and without compromising the level of realism.

For more information, check out the full article here!