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Update 24.03.2020 (1.97.0.81)

  • Ground vehicles that make use of “hull aiming mode” will no longer roll down hill when positioned on sloped surfaces.
  • In settings for ground vehicles there is a new option “Block vertical aiming while braking” available. By default this setting is disabled.
  • MiG-21SMT — access to the FAB-500 bomb without the appropriate modification has been corrected.
  • D3A1 — turret horizontal angles have been corrected from -35/+ 35 degree to -90/+90, vertical angles from -40/+40 to -80/+80 degree.
  • Me 264 — incorrect declination on the right side turret has been fixed, lifting up of the upper turret passing through the tail direction has been corrected.
  • IL-28 — vertical angles of the turret have been fixed. Deflection angle has been changed from 45 to 40 degrees.
  • Boston Mk.I — turret aiming angles have been fixed, the possibility of shooting the tail has been removed.
  • DB-7 — turret aiming angles have been fixed, the possibility of shooting the tail has been removed.
  • Havoc Mk.I — turret aiming angles have been fixed, the possibility of shooting the tail has been removed.
  • TIS MA — turret aiming angles have been fixed, turret hull collision fixed.
  • UBS machine gun — fire rate has been corrected from 800 to 1000 rounds per minute.
  • A-29 — turret aiming angles have been fixed, the possibility of shooting the tail has been removed.
  • A-26B series — upper right turret vertical angle has been changed from 0 to -5 degree; lower rear turret vertical angle has been changed from 0 to 5 degree.
  • A-26C series — upper right turret vertical angle has been changed from 0 to -5 degree; lower rear turret vertical angle has been changed from 0 to 5 degree.
  • PBJ series — tail turret aiming angles have been changed from -10/+10 to -38/+38 degree in horizontal, and from -20/+15 to -35/+40 degree in vertical.
  • B-24D-25-CO — tail turret aiming angles have been changed from -60/+60 to -85/+85 degree in horizontal, and from -45/+45 to -40/+71 degree in vertical.
  • SB-2 series — upper turret aiming angles have been fixed, the possibility of shooting the tail has been removed.
  • ER-2 series — upper turret aiming angles have been fixed, the possibility of shooting the tail has been removed.
  • Tu-4 — Turret aiming angles have been corrected, lower rear turret ammo has been corrected to 275 round per gun, rear turret ammo - to 500 rounds per gun.
  • B-29A-BN — turret ammo has been corrected to 500 round per machine gun
  • B-17E, EL series — tail turret aiming angles have been changed from -20/+20 to -30/+30 degree horizontal, and from -15/+15 to -30/+30 degree vertical.
  • B-25J series — tail turret aiming angles have been changed from -10/+10 to -38/+38 degree horizontal, and from -20/+15 to -35/+40 degree vertical
  • The name designation of some German aircraft have been corrected.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Server update 23.03.2020



  • Shafrir missile — the type of explosive has been corrected to HBX, and the explosive weight has been changed to 4.76 kg.
  • RB24 missile — missile weight has been corrected to 72.57 kg, type of explosive has been corrected to HBX, explosive weight has been changed to 4.76 kg and residual mass to 55.8 kg.
  • PL2 missile — The type of explosive has been changed to TGAF-5, and the explosive mass has been changed to 5.5 kg.
  • AIM-9B Sidewinder missile — missile weight has been corrected to 72.57 kg, the type of explosive has been corrected to HBX, and explosive weight has been changed to 4.76 kg.
  • AIM-9D Sidewinder missile — missile weight has been corrected to 88.45 kg, the type of explosive has been corrected to PBXN-3, explosive weight has been changed to 2.76 kg, and the residual mass to 55.8 kg.
  • AIM-9E Sidewinder missile — missile weight has been corrected to 76.43 kg, the type of explosive corrected to HBX, and the explosive weight has been changed to 4.76 kg.
  • AIM-9J Sidewinder missile — missile weight has been corrected to 76.93 kg, the type of explosive has been changed to HBX, and the explosive weight to 4.76 kg. (source)
  • AIM-9L Sidewinder missile — missile weight has been corrected to 84.46 kg, the type of explosive has been corrected to HBX, explosives weight has been changed to 3.54 kg, and the residual mass to 57.06 kg.
  • Р-3С missile — the type of explosive has been corrected to TGAF-5, and the explosive weight has been changed to 5.5 kg. (source)
  • Fw 190 D-13 — X-ray pop-up data for the 20mm MG 151 cannon has been corrected.
  • A-20G-25 — the incorrectly appearing M8 rocket launchers when mounted weapons are not equipped have been removed.
  • A-26B-10 — incorrectly appearing weapon pods when mounted weapons are not equipped have been removed.
  • DB-3 (all modifications), IL-4 — a separate bomb drop for large calibre bombs has been added. (source, source)
  • J29A, J29B, J29F — The g-suit modification has been added. (source)
  • MiG-21SMT — access to the FAB-500 bomb without the appropriate modification has been fixed (source).
  • Boston Mk.I, Havok Mk.I — Vickers MG turret ammo has been changed to 500 per turret. (source)
  • Swordfish Mk.I — Turret ammo has been changed to 600 rounds.
  • Wirraway — Turret ammo has been changed to 600 rounds.
  • Sa.341F Gazelle — The paired firing of unguided rockets has been fixed.
  • The description indicating the installation of missiles only on aircraft has been fixed for the FRC mk.2 modification.
  • GIAT M.621 cannon — Overheating parameters have been corrected.
  • T-2 (Mitsubishi T-2) — Has been renamed from Mitsubishi T-2 to T-2. The name Mitsubishi T-2 will remain in the vehicle card.
  • The incorrect names of some German aircraft have been fixed.
  • The display of notifications regarding a lack of ammunition in helicopters when attempting to fire guided weaponry while in the sighting mode has been fixed.
  • B-25J-1 - A bug has been fixed that didn’t permit the creation of custom camo. A bug has been fixed with the inaccessible RAAF livery.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Update 20.03.2020 (1.97.0.74)

  • The network synchronization of a ground vehicle’s position in sight view has been fixed. While approaching vehicles that were moving, the auto tracking of such targets might have moved inaccurately.
  • Ki-67-I Ko, Ki-67-I otsu — The thickness of the armour plate behind the dorsal turret has been changed to 15.8 mm, tail turret armour plate has been changed to 7.9 mm.
  • MiG-19PT, MiG-19S — Displayed thickness of the seat back armour has been changed to 16 mm and of the armoured header plate to 25 mm.
  • Guided air-to-air missile Mistral — The weight of the missile has been corrected. The type of the explosive mass has been changed to the HBX. The weight of the explosive mass has been changed to 1.1 kg.
  • T18B-1, T18B-2 — Default bomb preset has been added.
  • Guided air-to-air missile AIM 92 Stinger — Type of the explosive mass has been changed to HTA, weight of the explosive mass has been changed to 0.45 kg.
  • Lynx AH.MK.1, G-LYNX — Displayed information on the 20 mm Oerlikon KAD-B cannon has been fixed.
  • M2, M3 cannons — Overheating time has been corrected.
  • Range scales for radars on the Ka-52 and AH-64 are now 6km and 4km.
  • Strv m/31, m/38, m/39, m/40L — APDS slpprj m/49 shell has been added to the ammunition types.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

[Development] The Neustrashimy destroyer: a “superdestroyer”



The Neustrashimy destroyer opens up new horizons for naval battles in the USSR’s naval tech tree. It is a next-generation ship, in relation to the Soviet destroyers already present in the game.

The premium Neustrashimy is a next-generation ship in the Soviet lineup, even in relation to its contemporary, the Project 30 Ognevoy. Firstly, in terms of its displacement, it is roughly on a par with the domestic leaders of pre-war construction. Secondly, it exceeds the latter in the size of the crew. And, of course, its weaponry leaves the competitors far behind.

The 130mm primary armament became all-purpose. They are mounted on stabilized SM-2-1 turrets with a high automation level, which even allows using them to their full potential as long-range air defence.





Enemy bombers will have a tough time attacking the Neustrashimy, since they will first encounter the primary armament gunfire and then fire from four quadruple 45 mm SM-20-ZiF units.

Check out the full Dev Blog article here!

[News] Alexander Pokryshkin’s birthday



This day, 107 years ago, Alexander Pokryshkin was born in Siberia, a Soviet ace pilot, the first three times Hero of the Soviet Union and the second highest scoring fighter pilot of the Allies in WW2. Pokryshkin became not only an excellent air warrior, but also proved to be a brilliant methodologist, constantly improving his tactics and training young pilots. The headstrong and courageous man, Alexander Pokryshkin lived a long and glorious life, being awarded the highest state and military awards, and left his mark on history. He fought and won according to his self-invented formula: “Altitude, speed, maneuver, fire!”.

Until March 23rd (GMT 09:00) the premium Pokryshkin P39N-0 Airacobra (USSR) is available for purchase.


In honor of Alexander Pokryshkin’s birthday, we traditionally open up a time-limited opportunity to purchase the premium Soviet P39N-0 Pokryshkin fighter in the game. This is a wonderful fighter aircraft for battles at rank III, able to hold its energy and perfectly fit for vertical maneuvers. A second pair of machine guns was dismounted to lighten the fighter, so the Soviet Airacobra is slightly faster and more agile than the American version. The main feature of the aircraft is the 37mm M4 cannon. Just one or two hits of its high-explosive fragmentation shell is usually enough to destroy an enemy fighter or light bomber. The gun’s ammo is limited to 30 shots, so aim well and try to open fire as close as possible, if battle conditions allow.

In addition, when fighting in this plane you can get several unique camouflages in battles:





Check out all of the camouflages in the full article here!
  • (standard) “White 100”, Pilot - three times Hero of the USSR Alexander Pokryshkin.
  • “9th GIAP”, pilot - twice hero of the USSR Amet-Khan Sultan.
  • “Silver 24” from the 191st IAP, Leningrad Front, 1944.
  • "White 01" of the hero of the Soviet Union Ivan Babak, January 1945. Later, Babak was shot down by AA guns and captured so the pilot's comrades considered him dead for some time.
  • “White 01” (ver. 2) - the pilot of the 100th GIAP, Grigory Dolnikov, made memorable inscriptions on his plane about his downed friends: “For Vanya Babak” and “For Petya Guchok”. The aircraft met Victory wearing this livery.
  • “White 16” - fighter from the 11th GIAP of the Soviet Black Sea Navy, at the time of the landing operation in Kerch in the autumn of 1943.
The War Thunder Team