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Operation “Shipyard”: MBK-161 (1943) - Shallow Water Battleship



The Project 161 gun boat series was born in the besieged city of Leningrad in 1943. They were designed to seek and destroy enemy torpedo boats, as well as to provide fire support for landing troops. All 20 boats in Project 161 were attached to the Soviet Baltic fleet, and had been intensively involved in action to liberate Leningrad and following operations in the region.

In War Thunder, the MBK-161 (1943) is a premium gun boat of rank II in the Soviet naval lineup. When you see the MBK-161, her battle purposes will become obvious - the deck is festooned with cannons and machine guns of different calibres to make any salvoes as deadly and concentrated as possible. The main calibre guns are two 76mm cannons in tank turrets from the Soviet T-34 tank, located in the middle of the deck ahead and behind the wheelhouse. 37mm calibre gun assisted by a 45mm utility gun in the stern. A few high-calibre machine guns crown this compact but deadly artillery line up.





The MBK-161 gun boat features perfect firepower and decent durability, but her speed leaves a lot to be desired, being able to reach 13-14 knots (~ 25 kph) maximum. This certainly limits the boat’s tactics for assaulting or defending one capture point or making headway. The MBK-161 is slow but true. Make sure to shoot accurately and the powerful armament will do the rest!

Vehicles covered will be available in Operation “Shipyard” which we will discuss later.

Check out the full article here!

[Event] Naval Enduring Confrontation - La Manche (RB)



We invite you to take part in the naval forces Enduring Confrontation event, which will allow you to experience naval scenarios which you may already be familiar with if you’ve participated in aircraft Enduring Confrontation events.

From 13:00 GMT on the 27th of September until 07:00 GMT on the 30th of September

[Enduring Confrontation] La Manche (RB)


The event end time may be subject to change. Costs for respawning, and awards, may also be changed over the event period.

In naval Enduring Confrontation, battles will be held around ports which are involved in the key objectives of the mission. Teams will receive points for capturing and holding the ports, and also for completing other mission tasks. The team which reaches 150,000 points first wins.plist]
Required vehicles in setup: Fleet of BR 3.7 - 4.3
Acceptable vehicles in setup: Fleet and aircraft of BR 1.0 - 5.7
The number of respawns is not limited and you can respawn with the same vehicle multiple times, but every respawn will cost Silver Lions depending on the repair cost of the vehicle. Aircraft fly outs require a fixed amount of available respawn points and depend on the class of the aircraft or the presence of suspended weaponry on a fighter. Respawns in ships with a BR of 4.7 and higher require respawn points depending on the BR.

Thank you for all the feedback and suggestions submitted on the last session.

Changes from the previous launch:
  • The mission is available in the RB game mode. Reloading and repairing ships is available in the ports. Reloading and repairing aircraft is available only at allied airfields.
  • Repair and reloading mechanics for hydroplanes and seaplanes at allied ports is under development and isn’t currently available in the missions.
  • The respawn costs for fighters have been reduced. The respawn costs for bombers have been increased. Fighters with suspended weaponry have been equated to bombers in terms of cost of respawn.
  • The following logic will be applied to port capture: At the beginning of the port capture by the enemy team it will lose respawn points. After this, there are two possible options available.
    • If the enemy team captures the port, after a certain time the will be enemy respawn available points on it.
    • If enemy team didn’t capture the port and the point remains neutral then after a specific time, respawn points for the team which owned the port last will appear.
  • A bug has been fixed where capturing the enemy port did not disable the respawn for the enemy team in that port, this made capturing almost impossible.
  • A bug has been fixed where after a successful capture of the port, the team that captured it has no respawn points for it or just loses respawn points after some time.
  • Air respawn points for friendly and hostile convoys have been removed.
  • Respawn points for players at the edges of the map have been replaced so that they won’t overlap with the respawn points of convoys.
  • Convoy paths have been fixed so as to prevent abrupt ship maneuvers right at the start.
  • The possibility to split port respawn points into two parts has been added for destroyers, boats and cruisers. Cruisers will respawn in the deeper areas of the port area, destroyers and boats at the very edge.
  • In the Enduring Confrontation mission “La Manche” (aircraft and naval version) all the existing scenarios, such as front line, ground battles etc have been activated (except ground convoys).
  • In the Enduring Confrontation mission “La Manche” (aircraft and naval version), when capturing the enemy port, the square on the map in which the port is located will be considered captured, with the front line accordingly appearing.
    The formation of the front line will now take into account the sea coast, and it will no longer be formed within the sea.
Check out the full Event here!

DANGER: CRANE OPERATIONS OVERHEAD! PASSAGE PROHIBITED!



A huge container ship from the Admiralty has docked at our port.

The official handed over an envelope with a note:

“Prepare your production equipment by October the 3rd!”

[News] Bomber repair costs and bombing reward adjustment



In the upcoming economy update we will focus on the overly expensive repair of heavy bombers. Repair prices, awards for base bombing and costs for suspended weaponry will be corrected and all this will make flying out in heavy bombers much less risky and more affordable for average players. This will of course have an effect on any kind of bombing attack from all bomb capable aircraft.

In addition to the automatic balancing (manual adjustment being done regularly after major updates) of Battle Ratings in War Thunder, there is also an automatic algorithm that is responsible for the game economy. Among its tasks are also the adjustment of repair prices depending on the average earnings of the specific vehicles. Bombers possess base destruction as a unique goal which brings greater income, however, heavy bombers find themselves in a situation over time where prices for repair automatically increase to a substantial amount. This has made flying out in them an economically risky business for players.

Repair cost of some bombers will be reduced!

To solve this problem it would not be enough to simply reduce the award for base bombing and therefore the repair cost because even within one rank the aircraft may have very different carrying capacities which would result in a situation where lightweight bombers would receive a low amount of awards. We believe that the optimal solution is an algorithm that adjusts the award value for base bombing based on the current bomb load. This in turn will reduce the repair cost of some bombers by up to 20% of the initial costs and will not affect the total income of the vehicles even with a low bomb load in any battle result.

For example: a Tu-2S-44 (BR 6.0) with 2,000 kg of bombs will receive a decent award for successful base bombing and the B-24D-25-CO (BR 6.0) with 3,600 kg bombs in turn will not reflect twice the repair costs of the Tu-2S.

The algorithm will affect only awards for base bombing and will not affect other battle awards in any way. So bombers will still retain the ability to provide their pilots with stable Silver Lion earnings.

Check out the full article here!

[Event] Naval Enduring Confrontation



Achieve superiority by destroying enemy convoys, ports and vehicles.

Aircraft fly outs require a fixed amount of available respawn points. Respawns on ships with BR 4.7 and higher require respawn points depending on the BR. The amount of respawns is not limited and you can respawn with same vehicle multiple times but every respawn will cost Silver Lions depending on the repair cost of the vehicle.

We invite you to take part in naval enduring confrontation in which you will experience completely new scenarios.

From 15:00 GMT on the 20th of September till 07:00 GMT on the 23rd of September


[Enduring Confrontation] Saipan (AB)


The event ending time may be changed. Costs for respawn and awards may be changed over the testing period.

In the naval enduring confrontation, battles will be held around the ports which are the key objects of the mission. Teams will receive points for capturing and holding the ports and also for completing of other mission tasks. The team which reaches 15,000 points first wins.
  • Required vehicles in setup: Fleet of BR 3.7 - 4.3
  • Acceptable vehicles in setup: Fleet and aircraft of BR 1.0 - 5.7

The amount of respawns is not limited and you can respawn with same vehicle multiple times but every respawn will cost Silver Lions depending on the repair cost of the vehicle. Aircraft fly outs require a fixed amount of available respawn points. Respawns on the ships with BR 4.7 and higher require respawn points depending on the BR.

Scenarios


Naval convoys
New scenario for Enduring Confrontation: naval convoys. On the map border, naval convoys will appear which will move towards the sea ports of their respective team. Whilst the convoy is active, the allied team has additional respawn points close to it. The enemy team will also have respawn points at a distance from the convoy. The number of ships in the convoy depends on the number of players in the game session and on the port size where the convoy is attempting to reach.

Port attack
New scenario for Enduring Confrontation: port attack. Each team will have 3 ports at the start of the mission. Each port has several AI ships which will defend the base. Each port is immediately available for players to capture and there are no additional tasks for capturing the ports. If the convoy from the “naval convoy” scenario reaches its port it is very likely that the AI ships from this port will attack one of the enemy ports and the players will receive additional points for helping them to capture enemy port.

Naval bombers
In case there is an active naval convoy on the map the enemy team may have a bomber which will attack and destroy the convoy. The entire logic of the scenario is working in the same way as for ordinary bombers attacking ground bases, but now their targets are convoy ships.