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War Thunder gets BattlEye anti-cheat enabled for Linux

War Thunder from Gaijin Entertainment announced back in December 2024 that they would be changing the anti-cheat, which continues to be rolled out in stages.

Read the full article here: https://www.gamingonlinux.com/2025/01/war-thunder-gets-battleye-anti-cheat-enabled-for-linux/

Screenshot Competition – Helping Hands!



Welcome to the 156th War Thunder Steam Screenshot Competition!


Thanks for sharing all of your screenshots! There are many other nations in War Thunder besides the ten major ones. This week, take a screenshot with a vehicle from a sub-tree, or from other nations like Australia or Canada. The three most popular and three selected by us will get 300 GE. See the winners down below!

[h2]Let’s begin the 156th edition of our competition![/h2]

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen156. You have time until the 31st of January to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

[h3]Terms:[/h3]
    Your screenshot must feature a vehicle that is not operated by the ten “major nations” listed in the game.
    You must add the #WTscreen156 tag (title cannot have any other text in it).
    Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


[h2]And now, time for the winners of the competition’s 155th edition – Small Caliber![/h2]

[h3]Winners selected via community votes:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3409640160
https://steamcommunity.com/sharedfiles/filedetails/?id=3412370321
https://steamcommunity.com/sharedfiles/filedetails/?id=3410515215

[h3]Winners selected by our judges:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3411122410
https://steamcommunity.com/sharedfiles/filedetails/?id=3409656563
https://steamcommunity.com/sharedfiles/filedetails/?id=3410577857

Each winner will get 300GE! Congratulations and see you next week!

Su-7BMK Temporarily Discounted for the Anniversary of the Su-7 Entering Service!



The Su-7B, designed by the Sukhoi Design Bureau, was accepted into service on January 24th 1961. It received many modifications and was used by Warsaw Pact countries, North Korea, India, Afghanistan, Algeria, Syria, Egypt and Iraq, participating in various conflicts in the 1960s-1980s.

[h2]The Su-7BMK is temporarily available at a discount for Golden Eagles![/h2]
This premium strike aircraft can be purchased at a 30% discount for 6,363 Golden Eagles.



[h3]
When: From today until January 27th (11:00 GMT).
Where: USSR > Aviation > Premium vehicles.
[/h3]

[h3]About this aircraft[/h3]
  • The Su-7BMK is one of the most modern modifications of the Su-7B. It’s durable, accelerates quickly, can reach a top speed of nearly 2,300 km/h and is armed with a pair of 30 mm NR-30 cannons that can take out aircraft and light vehicles. For ground vehicles and bases, you’ll find a wide range of bombs and rockets!

Update 2.43.0.72



[h2]Aircraft[/h2]
  • A-6E TRAM, F-4F KWS LV — a bug that caused the azimuth steering line to not be visible in CCRP mode has been fixed (Report).

[h2]Ground Vehicles[/h2]
  • Pz.IV (C, E, F2, G, H) — turret rotation speed has been increased from 15°/s to 16°/s. (Report).
  • Tetrarch I — turret rotation speed value has been increased from 16°/s to 21°/s. (Report).
  • ZSU-57-2 — turret rotation speed value has been decreased from 60°/s to 30°/s. (Report).

[h2]Missions[/h2]
  • The [Conquest #3] Campania mission has been disabled in all game modes due to the positions of the spawn points and capture point which lead to players ignoring the capture point and confronting the enemy spawn instead.

[h2]Other[/h2]
  • BattlEye anti-cheat has been enabled for Linux.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.


Server Update 23.01.25



[h2]Matchmaking[/h2]
  • In Naval Battles, the rules for creating game sessions (matchmaking) have been changed:
    • The minimum number of players required to start a session has been reduced.
    • The number of ships controlled by AI (system named bots) in sessions of all Battle Ratings has been increased to the maximum (32).
    • The time during which players can join an ongoing battle has been increased (if the corresponding setting is enabled).
  • These changes are aimed at creating battles faster, even with a small number of players in the queue. At the same time, the maximum team size remains unchanged (equal to 16). So if there are enough players in the queue, they can get into the same battle, which in this case will be held in the format of “16 players vs. 16 players” without the addition of AI-controlled ships.

[h2]Other[/h2]
  • Battle tasks that need different interactions with enemy players to be completed (for example, destruction or damage) can now be completed against system named bots as well.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.