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Screenshot Competition - Spooky Halloween!



Welcome to the 38th War Thunder Steam Screenshot Competition!


All of the screenshot entries to last week's competition were superb! The autumn colors and night time shots were beautiful! The three most popular and three selected by us will get 300 GE. See the winners down below!

[h2]Let’s begin the 38th edition of our competition![/h2]

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen38. You have time until 28.10.2022 to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

[h2]Important addition: Screenshot theme - Spooky Halloween![/h2]

[h3]Terms:[/h3]
  • Halloween is right around the corner! This week, we would like to see all of the spooky additions you can make to your vehicles to give everyone a good scare on All Hallows Eve!
    You must add the #WTscreen38 tag (without other text).
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 7 working days.




[h2]And now, time for the winners of the competition’s 37th edition - Black & Orange![/h2]

[h3]Winners selected via community votes:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=2875365081
https://steamcommunity.com/sharedfiles/filedetails/?id=2875446965
https://steamcommunity.com/sharedfiles/filedetails/?id=2875486208

[h3]Winners selected by our judges:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=2876730847
https://steamcommunity.com/sharedfiles/filedetails/?id=2877139764
https://steamcommunity.com/sharedfiles/filedetails/?id=2876587553

Each winner will get 300GE! Congratulations and see you next week!

Battle Pass vehicles: LCM(6)(F) "Zippo"



The “Zippo” river monitor with flamethrowers comes to the game as the main naval prize in the upcoming new Battle Pass season “Smell of Victory”!

[h2]LCM(6)(F) "Zippo", gun boat, USA, rank III. Premium. [/h2]

Features:
  • 40mm and 20mm autocannons
  • Flamethrowers
  • Decent protection
  • Low speed


In the “Smell of Victory” season, the “Zippo” flamethrower boat will become the main naval prize for the owners of the Battle Pass. This river monitor was built during the Vietnam War by upgrading LCM(6) landing craft. Compared to the original model, the boat has advanced machine-gun and auto cannon armament: 40mm and 20mm autocannons in rotary mounts with all-round protection, one .50 Browning heavy machine gun in the same shielded mount, another two .50 cals and four rifle-caliber machine guns installed at the sides of the boat . The bow of the "Zippo" has an armored deck with anti-fragmentation armor, the sides are protected by armored screens.

The main feature in this version is two flamethrowers in armored turrets, each coupled with a 7.62 mm machine gun. Flamethrowers are located at the sides of the bow and work great in close combat. The fire mixture effectively eliminates the crew in open artillery mounts on enemy craft and sets fire to modules on open decks.



The boat is well armed for both medium and short combat distances, her crew is small, but well protected. “Zippo’s” armor is able to withstand heavy machine gun bullets, and side screens can protect the boat from the low-caliber HE shells. Perhaps the main disadvantage of the “Zippo” is her low speed - only 8.5 knots or about 16 km/h. It takes time to get to battle, where the boat is able to demonstrate all the glory of her firepower. Forget about fast capture of points, the boat is too slow. On the other hand, flamethrowers, especially effective in short-range combat, make the “Zippo” a great option for ambushing between the rocks and islands from all the important directions in battles.



The very special “Zippo” flamethrower boat is waiting for Battle Pass holders at rank III of the US coastal fleet research tree. Let your enemies burn, let your favorite soft rock play in your headphones, let the familiar gasoline smell tickle your nostrils - this is the “Smell of Victory”!

HMS Glorious: An Outrageous Warship Design



HMS Glorious is a WWI-era British battlecruiser purpose-built for an ambitious plan to defeat Germany through a naval invasion on its eastern flank. Despite the plan itself never materialising, the ships necessary for it did and thus captains will soon have the chance to take command of this highly unorthodox warship design, arriving in War Thunder as part of the next major update “Fire and Ice”!

Briefly: An extremely lightly armoured but nimble British battlecruiser design, sporting 15’’ cannons.

[h2]HMS Glorious, battlecruiser, Britain, Rank V[/h2]

Features:
  • Powerful 15’’ cannons
  • Very thin belt armour
  • Excellent mobility
  • Numerous secondary guns
  • Weak AA protection


In War Thunder, HMS Glorious will be a new battlecruiser arriving at the top rank of the British bluewater fleet in the next major update “Fire and Ice”. Unlike other warships of this type already present in the game, HMS Glorious really takes the definition of what a battlecruiser is supposed to be to the extreme - featuring quite superb firepower and mobility but at the cost of having been fitted with virtually no meaningful protection. Captains, prepare to meet the epitome of the naval equivalent of a ‘glass cannon’!

As we already mentioned, HMS Glorious can boast some serious firepower. While not quite matching some of the battleships it’ll undoubtedly face on the battlefield, this rather light vessel is fitted with a pair of twin 15’’ (381 mm) canons of the same type also fitted to the familiar HMS Hood, introduced in a previous update. In addition, HMS Glorious can also engage surface targets with its six triple 4’’ (102 mm) cannons, spread throughout the ship’s superstructure. The modest anti-air armament of the ship consists of three 3’’ (76 mm) cannons. Lastly, rounding off HMS Glorious’ arsenal is an additional 14 533 mm torpedo launchers, with a pair being submerged below the ship’s forward turret whereas the remaining six twin launchers are situated in fixed positions at the ship’s aft. As a result, HMS Glorious is capable of engaging a vast variety of surface targets, but remains vulnerable to aerial attack, like most ships of its era.



Fun Fact: During its carrier conversion, the 15’’ turrets from HMS Glorious were placed in storage and were later on reused in the outfitting of HMS Vanguard - the Royal Navy’s last battleship.


On the other hand, British shipbuilders outfitted HMS Glorious with very thin armour. Although by nature battlecruisers trade protection for speed and firepower, HMS Glorious only features minimal protection in the form of a 76 mm thick belt. As a result, HMS Glorious is about as well protected as some interwar light cruisers and is therefore susceptible to take damage from high-calibre rounds fired by heavy cruisers and especially battleships. Therefore, captains might want to rethink leading the charge against the enemy whilst commanding HMS Glorious.



However, not being weighed down by excessive armour also means that HMS Glorious’ displacement could be kept rather low. This, in combination with a 90,000 horsepower steam propulsion system ensures an impressive top speed of 32 kts (59 km/h), thus allowing HMS Glorious to keep pace with other cruisers on its team. This is a particularly handy trait when captains can keep up with dedicated anti-air cruisers, capable of extending their protective sphere around HMS Glorious and thus eliminating one of the ship’s weaknesses.



HMS Glorious is soon docking in players’ ports with the release of the next major update coming soon to War Thunder. In the meantime, be sure to keep scanning the horizon for more news as we continue sharing the latest on what the upcoming update has in store for you. Until then, calm seas and happy hunting captains!

New locations: “Arctic” and “Rocky Canyon”



The “Fire and Ice” update brings two new locations to the game - both hot and ice cold! Meet the “Rocky Canyon” designed for aerial battles, and the giant “Arctic” location with two combat zones for mixed battles!

[h3]"Rocky Canyon"[/h3]

The air battle location “Rocky Canyon” was inspired by the famous American Grand Canyon and the Charyn Canyon in Kazakhstan - amazing natural monuments with an extensive altitudinal zonality. The river in the center of the map is located at the very bottom of the canyon and is surrounded by sandstone cliffs that rise several levels up and turn into a wide plateau. On the plateau, surrounded by dense forests, two small towns are located to the left and right of the canyon. “Rocky Canyon” will become a location with one of the largest altitude variations in the game. Ground targets are located at different levels and will require pilots to properly plan the route. The difference in heights and the difficult terrain will allow you to stealthily approach the enemy and easily evade missile attacks!




[h3]"Arctic"[/h3]

While creating the new location "Arctic", we tried to incarnate a collective image of the inhabited part of Arctic. Gloomy rocky islands covered with glaciers, abandoned fishing villages where lonely fishermen still live, majestic icebreakers making their way through the ice, and of course, myths and legends about secret military bases hidden in the endless icy wastelands. The Arctic is an unique area with a harsh climate, unusual landscape and the spirit of new discoveries. The huge location allowed us to make two full-fledged play zones for mixed battles.

The first zone is a battle for the Arctic station. The terrain here is open, but full of hills and covers. which allow even large tanks to take cover. To the sides from the station, another two strategic points are located - one in the abandoned fishing village, another in the container camp of the construction site workers.

The second combat zone is the polar port. The first capture point is located near the moored giant icebreaker, in the central part there are domes and antennas of the “friend or foe” early warning radar complex, and the third point is the station of the gas transmission system.

New authentic decals (available until November 22nd)



New rare decals await future owners! A Russian bear and Israeli bat, a Norwegian eagle and an American... whatever that beast is. You also have the opportunity to earn decals from previous sets: from imposing Japanese scorpion to South African boxing insect. As always, all nations and all vehicle types are represented here!

[h3]
Earn new decals for all nations in battles or purchase them for Golden Eagles until November 22nd!
[/h3]






Emblem of 119th "Bat Squadron", IAF

"Ulan-Ude Bear" emblem, training units, VVS

Emblem of the 2nd Mine Counter Measures Squadron



Defeat 15 players with AAMs (8 in RB and SB) while controlling Israeli aircraft, or purchase for 200 GE.

Defeat 50 players (25 in RB and SB) while controlling Soviet aircraft, or purchase for 200 GE.

Deal 50000 damage while controlling the British fleet, or purchase for 200 GE.



[hr][/hr]





Emblem of the Brigade West of Norwegian Armed Forces

Emblem of 43rd Tank Battalion, USA

Emblem of 521st Tank Destroyer Battalion



Score 1st-3rd place in 5 battles while controlling ground vehicles, or purchase for 200 GE.

Score 1st-3rd place in 7 battles while controlling American ground vehicles, or purchase for 200 GE.

Defeat 50 players (25 in RB and SB) while controlling German ground vehicles, or purchase for 200 GE.



[hr][/hr]





Emblem of the 7th Anti-Aircraft Artillery Regiment (JASDF)

"Snake" emblem of the 1st Squadron, GC 1/3, FAF, 1940

"Semper Pugnans" emblem of 3rd Squadron, SAAF

Emblem of the battalion "Lupo" RSI, 1943



Defeat 20 players in aircraft (10 in RB and SB) while controlling Japanese ground vehicles, or purchase for 200 GE.

Defeat 40 players (20 in RB and SB) while controlling French aircraft, or purchase for 200 GE.

Score 1st-3rd place in 5 battles while controlling aircraft, or purchase for 200 GE.

Score 2,000 points in 5 battles while controlling Italian ground vehicles, or purchase for 200 GE.



You can find these decals in the “Weeks latest” section in the customization tab, after which they will be available to their owners in the thematic sections of vehicle customization.

Some of the decals were created by Colin 'Fenris' Muir, Jej 'CharlieFoxtrot' Ortiz, Ricardo "BlueBeta" Lo Verso and Branislav 'InkaL' Mirkov.


  • Tasks can be completed in vehicles of rank II-VII.
  • The requirements for the decals may be checked in the “Weeks latest” section in vehicle customization or in the Achievements → Decals → Weeks latest.
  • Tasks can be completed in random battles and events, except “Enduring Confrontation” and “Assault” missions.
  • Decals received earlier have been temporarily moved to the section “Weeks latest” and will be moved later to the thematic sections.


Previous decals have been moved to their respective sections:

  • "Crossed Sabers" emblem, 1st/9th Cavalry Regiment → USA.
  • Emblem of the Fast Missile Boat Flotilla → Germany (navy).
  • Emblem of 4th Guards Tank Brigade of 2nd Guards Tank Corps → USSR (tanks).
  • Emblem of 20th Armoured Brigade Group → Britain (tanks).
  • "Cobra" emblem of the 1/32 Tactical Fighter Training Group → Japan.
  • "Griffin" emblem of the 91st Squadron of the 10th Group → Italy.
  • Emblem of the 10th Armoured Division 63rd Territorial Military Division → France (tanks).
  • Emblem of the Wendes Artillery Regiment → Sweden (tanks).
  • Emblem "Looking Glass Cat" of 40th Squadron, SAAF → Neutral countries.
  • "Rampant Dragon” emblem of the 7th Tactical Fighter Wing → China.