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US Navy Birthday



On October 13th, 1775, at the very beginning of the American Revolutionary War, the Continental Congress passed a resolution to create a Navy whose goal was to attack British ships near the American coastline. This first fleet was disbanded after the war, but the date remained in history, and now, while the US Navy is the largest in the entire world, it celebrates its birthday on October 13th.

[h2]
From October 13th (12:00 GMT) until October 17th (07:00 GMT)
[/h2]

[h3]Play 3 battles using US navy (rank III or higher, with an activity of not less than 70%) to receive the “Famous Ships: USS Constitution” decal. [/h3]



“Famous Ships: USS Constitution” decal

Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname → Achievements → Holidays → Battle for Britain Day.


You can find the decal in the “Holidays” tab in the Customisation menu.


During the event the USS Cowell destroyer will be available for purchase for Golden Eagles.

Fusō: A Broadside to Remember



Fusō is the lead ship of a pair of battleships built for the Imperial Japanese Navy before and completed during WWI. Despite being a pre-WWI design, Fusō served throughout the interwar period and in WWII thanks to modernization and is about to embark on new campaigns after its arrival in War Thunder in the next major update!

Briefly: A Japanese WWI-era battleship, built to outmatch other contemporary battleships through the use of superior firepower.

[h2]Fusō, battleship, Japan, V rank.[/h2]

Features:
  • Devastating large-caliber guns
  • Good armor protection
  • Numerous AA weapons
  • Low mobility


In War Thunder, Fusō will be a new battleship coming to the ranks of the Imperial Japanese Navy with the release of the next major update. Coming to the game in its late WWII refit, Fusō packs some serious firepower thanks to its numerous large and medium caliber guns, while at the same time bristling with short-range anti-air weapons and also featuring strong armor protection, typical for this class of warship!

Fusō’s primary armament consists of an impressive six twin 14’’ (356 mm) turrets, evenly distributed down the entire length of the ship. Possessing good firing angles and equally respectable ballistic properties, Fusō is capable of inflicting tremendous damage upon its enemies even at long range engagements, but especially when firing off a full salvo at a single target.





Naturally, Fusō also possesses a healthy secondary battery, consisting of 16 6’’ (152mm) cannons, with eight guns being mounted in casemates above the armored belt on either side of the ship’s hull. Additionally, Fusō’s dual-purpose armament consists of four dual 5’’ (127 mm), which can engage both aerial as well as surface targets. Lastly, Fusō’s dedicated anti-air battery consists of an impressive 89 25mm cannons! These are split down into 16 dual, 8 triple as well as 33 single turrets. AA battery is complemented with 10 heavy machine guns - it will take a truly audacious and skilled pilot to break through these AA defences!

Being a battleship, Fusō doesn’t just come fitted with impressive firepower, but also strong armor protection to boot. Namely, Fusō’s main belt reaches 305 mm in thickness at its strongest points - a standard figure found on most other contemporary battleships of the time period. Equally well-protected are Fusō’s main turrets and conning tower with up to 279 and 305 mm of steel armor, respectively. In addition to strong armor, another aspect which will boost Fusō’s combat endurance is the size of its crew. Namely, arriving to the game in its late WWII refit, Fusō is crewed by a total of 1,900 sailors, thus having one of the largest complements in the game!





As a result of all that firepower and armor protection, Fusō subsequently also displays an impressive displacement of 35,900 tons, which when coupled with its 75,000 hp propulsion system, can bring the floating fortress up to a top speed of 21 kts (39 km/h). As a result, Fusō has rather average mobility in comparison with other contemporary battleships.



Fusō is arriving to the game as part of the next major update to War Thunder and will become available to all captains for research in the ranks of the Japanese navy in the game. In the meantime, make sure to stay tuned to the news as we continue revealing what other exciting new additions the next major update, Fire and Ice, has in store for you. Until then, calm seas and happy hunting captains!

It’s fixed! №66



In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.

[h3]
Please feel free to leave your feedback on these changes in the dedicated "It’s fixed! №66" thread
[/h3]

Drop no more




Some of our players experienced an FPS drop in ground battles recently. The drop occurred even when nothing intensive was happening on screen and spoiled the gameplay sometimes. This issue originated from a bug, where after collision of a ground vehicle into a building or other objects, they collapsed, were restored, and collapsed over and over again, making the FPS in the area very low. The issue is happily fixed, it drops no more!


Gravity falls




A bug sneaked in the Raubtier-class ships with the recent update. In Arcade battles, the Leopard, Jaguar and Luchs heeled so much that the ship's ‘leave’ warning appeared, and they could also lay one side up, which is lethal for the ship. The issue was in the desynchronization of the buoyancy data between the server and a player, it was caused by the conversion error of server resources. We have fixed the bug and corrected the gravity centre of the boats.


Correct payload




If you tried to copy a pre-set aircraft payload, say, 24x500lbs bombs, to the custom weapon menu, sometimes the overload warning might occur and it was unable to mount the exact payload via the custom weapon menu. The strange issue was massively reported, and we did our best to fix it as soon as possible. Snail reports: the bug is fixed! You are free to use any available payload setups in the weapon customization menu!

This is fine




The fanciest bug of the week was the CV 90105 XC-8, which was heard as a burning sound atop the truck deck in the hangar when the vehicle was proposed for purchase. This is fine, no worries now. No more crackling fireplace sounds.


More improvements


For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list below - there are many interesting things.

Once again, many thanks for all your bug reports that you submitted using our special service.

Update 2.19.0.76


[h2]Ground vehicles[/h2]
  • 2S6 — The incorrect name of the radar position in X-Ray view has been fixed (report).
  • BTR-ZD — Absence of description of cannon guide drives in X-Ray view has been fixed.
  • CV 90105 — Absence of information in X-Ray view about the possibility of fire control by the commander has been fixed.
  • Strv 122B PLSS — Understated resistance of combined shields on the upper frontal armour part against HE shells has been fixed.
  • M4 Hybrid, Zrinyi I — A bug that caused smoke grenades not to reload has been fixed.

[h2]Aircraft[/h2]
  • F-14A — A bug causing AIM-54A missile release to trigger the radar warning system in AB has been fixed.
  • Bo-105 CB-2 — A bug that caused an extra iTOW missile container to be displayed in the suspended weaponry set consisting of 4 BGM-71C iTOW and 12,7 mm FN M3P machine gun, has been fixed. (report).
  • Sea Hawk Mk.100, Sea Hawk FGA.6 — A bug where in the suspended weaponry menu the 50 pounder G.P. Mk.IV bomb wasn’t shown has been fixed (report).
  • F-4 Phantom II (all modifications), A-7D, A-7E, Kfir C2, Kfir C7, Nesher, Mirage Milan, Su-17M2, Su-17М4, Su-22UM3K — A bug where in some cases the message “Maximum weight exceeded” appeared when creating custom suspended weaponry, has been fixed (report).
  • Saab B18B — A bug that caused the gunner to be displayed incorrectly in X-Ray view has been fixed (report).

[h2]Naval[/h2]
  • A bug with a blinking screen when switching cameras between a scout aircraft and ship has been fixed.
  • Leopard, Jaguar, Luchs — An issue with excessive roll in the turn has been fixed.
  • IJN Aoba — A bug where the smoke screen on a ship wasn’t activated has been fixed.

[h2]Other[/h2]
  • A bug that could cause the sound of a burning vehicle to appear when switching to a proposed Premium ground vehicle on the truck trailer in the Hangar has been fixed.
  • A bug that caused objects to become brighter when using Vulkan API while setting reflection quality to maximum has been fixed.
  • A bug where users playing using Ukrainian language in the settings have been prompted to download voice files after login has been fixed.
  • A bug where in the window for selecting squadron rank when controlling the cursor with the gamepad it was impossible to select a rank has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

New Rules for UHQ Texture Packs



Commanders!
Please note our new rules regarding UHQ content in the Steam client. To avoid possible problems with UHQ texture packs (that frequently cause crashes), from now on, the Steam client will only load them if you have activated the corresponding DLCs with your Steam account and installed them. They’re all free: just don’t forget that you have to activate them to get the best picture quality, even if you used UHQ textures in the past without purchasing. Here they are:

Update 2.19.0.72



  • A heavy FPS drop that occurred sometimes in ground battles has been fixed.
The current provided update notes reflect the major changes within the game as part of this Update. Some updates and fixes may be not listed in the provided notes. War Thunder is constantly improving all the time and certain fixes may be implemented without the client being updated.