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Vehicle Review: T14 and its Decal!

[previewyoutube][/previewyoutube]

[h2]
When: Until April 29th (07:00 GMT) play 3 battles using the T14 to get the special “Wiki approved: T14” decal.
[/h2]


Wiki approved: T14” — a unique decal for each new vehicle from our reviews.

[h2]T14[/h2]


As the smoke from the sky battles over the very existence of Great Britain cleared, the British were already planning a counterattack, but quickly found out that they lacked impressive ground vehicles.



There was no time to lose, and, having just survived many incredibly hard battles, it seemed a bit too hard to manage by themselves, so the British turned to their allies. And so the development of the T14 began — a heavy tank project developed in tandem with the USA.



What they got was the Sherman cranked up to eleven. Very well-armored, retaining decent mobility, carrying the same 75mm gun as the Sherman. This vehicle never got to see real action, but you can try out this mid-heavyweight in War Thunder!




Read more on our Wiki.

Our video reviews add to and complete the pages of the War Thunder Wiki. Use the knowledge base created by players, for players.

Contribute to the wiki with your own articles and receive Golden Eagles for your contribution!

Screenshot Competition – Mad Thunder!



Welcome to the 115th War Thunder Steam Screenshot Competition!


Excellent work capturing the beautiful mountain ranges in your screenshots from last week! Of all of the mountains in War Thunder, which one is your favorite? The three most popular and three selected by us will get 300 GE. See the winners down below!

[h2]Let’s begin the 115th edition of our competition![/h2]

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen115. You have time until the 19th of April to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

[h3]Terms:[/h3]
    Your screenshot must include a player vehicle and be from the “Mad Thunder” event.
    You must add the #WTscreen115 tag (title cannot have any other text in it).
    Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


[h2]And now, time for the winners of the competition’s 114th edition - Mountain View![/h2]

[h3]Winners selected via community votes:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3214624794
https://steamcommunity.com/sharedfiles/filedetails/?id=3214049929
https://steamcommunity.com/sharedfiles/filedetails/?id=3213853612

[h3]Winners selected by our judges:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3215777844
https://steamcommunity.com/sharedfiles/filedetails/?id=3213979681
https://steamcommunity.com/sharedfiles/filedetails/?id=3215026984

Each winner will get 300GE! Congratulations and see you next week!

Celebrate the Day of Aviation and Cosmonautics by Earning a Themed Decal!



Since the beginning of time, humanity has dreamed of conquering the sky, and having reached it we turned our sights even further. On April 12th 1961, a manned spacecraft with test pilot Yuri Gagarin on board orbited the Earth for the first time. In honor of this event, World Aviation and Cosmonautics Day is celebrated on April 12th.

[h2]Earn the “Off we go!” decal![/h2]
You’re able to earn this themed decal in honor of this day.

When: From April 12th (11:00 GMT) until April 15th (07:00 GMT).

Task: Play 3 battles using USSR aircraft at rank III or higher to receive the “Off we go!” decal!

Additional details:
  • You must use a minimum of rank III.
  • Your activity must not be below 70%.
  • You can complete the task in random battles, except for Enduring Confrontation missions, [Assault] mode and Helicopter PVE battles.
  • Track your progress in the hangar by clicking Nickname → Achievements → Holidays → Aviation and Cosmonautics Day.
  • You can find the decal in the “Holidays” tab in the Customization menu.


“Off we go!” decal

Update 2.35.1.43



[h2]Aircraft[/h2]
  • A bug where the RWR indication on the MFD did not take into account the scale of the interface elements has been fixed. This could lead to, for example, the name of the illuminating radar to overlap with the central element of RWR indication. (Report).
  • A bug where the target tracking marks shown by radar could be displayed in the kill camera after the loss of an aircraft has been fixed. (Report).

[h2]Ground Vehicles[/h2]
  • A bug where turning off the search radar could lead to a loss of the lock from the tracking radar or IRST has been fixed. (Report).

[h2]Naval Vessels[/h2]
  • Pr.183 BM-21 — a bug that caused only one rocket to replenish after using up all of the rocket launcher ammunition has been fixed. (Report).
  • A bug that caused the replenishment progress to not be shown on the icon of the corressponding weapon when replenishing torpedo tubes, rocket launchers and depth charge launchers that were not fully empty has been fixed. (Report).
  • A bug where the bomb replenishment timer on reconnaissance aircraft was reset when switching to a ship and back has been fixed. (Report).
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

It’s Fixed! №90



It’s No.90! We’re continuing to discuss in more detail the bug fixes and improvements that we’ve been working on over the past 2 weeks. Let’s jump right in.

If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.

[h2]Fuel slider fixes[/h2]



In the Alpha Strike major update, we added a fuel slider to aircraft as part of the on-going Roadmap. This week we’ve now fixed issues relating to this new feature.

Thanks to your reports, it turned out that the amount of fuel specified in the fuel slider was reset after changing aircraft crews, after pressing Esc in the weapon selection menu before battle, and also after the end of the battle.

Additionally due to this bug, the player had to change the amount of fuel each battle in order to spawn in with the amount they wanted. Without doing this, it was possible to spawn into a battle with the quantity that was manually selected by the player previously for a different aircraft.

After today’s update, the fuel slider now works properly and displays the correct amount of fuel. If you’ve encountered any other strange behaviors with the fuel slider, please do report to us and we’ll take a look.

[h2]Periodic countermeasures work while in overload[/h2]



Periodic firing of countermeasures works automatically and in test flights this worked as it should have, but in real battles it acted up. As soon as the pilot lost consciousness from overload, the periodic firing of countermeasures stopped.

We’ve now fixed this bug, and the pilot’s state no longer affects the periodic firing of countermeasures.

[h2]Aiming reticle and mouse circle fix[/h2]

Previously, when controlling an aircraft in mouse aiming mode, the game tried to match the longitudinal axis of the aircraft with the cursor. Because of this, with aircraft where the aiming axis had a vertical angular displacement, when rolling the gun sight moved left and right, which was not convenient.

The game now takes into account the vertical angular displacement of the sight relative to the longitudinal axis of the aircraft, which means that the direction of flight is set by matching the aiming reticle with the mouse cursor, which is much more intuitive.

[h2]Naval Vessel hitcam fixes[/h2]



We’ve made a number of fixes and improvements to a vessel’s hit camera. It now shows the remaining buoyancy of a target. Previously this was not displayed due to a bug.

Plus, now the main caliber gun counter in the hit camera does not take into account aircraft catapults. This device of course is great help in battle, but they were included in the main caliber count by mistake.

[h2]There’s more![/h2]
We’ve got the full list of improvements in separate update notes. Here’s some more: Incorrect values of armor penetration at an angle of 60 degrees have been corrected in shell stat cards, leaving the sniper scope while on water no longer turns the camera 180, and replenishing ammunition with a ship will no longer exceed the limit of ammunition that was set by the player.



[h2]Today's update: Update 2.35.1.40[/h2]

[h3]Aircraft [/h3]
  • The resettting of the fuel quantity to the default values after a crew change, a battle, and exiting the weapon selection menu before a battle has been fixed.
  • A bug where the fuel value set on an aircraft was not taken into account if the player did not change the fuel load before respawning has been fixed. Instead of the amount of fuel selected in the vehicle selection window, the fuel load from the last vehicle where the player changed the fuel load was set in the battle instead.
  • A bug that caused the periodic release of countermeasures to be interrupted when the pilot lost consciousness from overload has been fixed. (Report)
  • Now, in mouse aiming mode, the flight direction is set by matching the aiming reticle with the mouse cursor. Previously, the direction was set by matching the longitudinal axis of the aircraft with the mouse cursor.
  • F-14A Early, F-14B — a bug where the radar display on the RWR was shifted has been fixed. (Report)
  • JAS39C — a bug that caused the underwing drop-tanks to always be displayed in x-ray mode has been fixed. (Report)
  • J-7E — a bug that caused the underwing drop-tanks to always be displayed in x-ray mode has been fixed. (Report)
  • AH Mk.1 Apache — a bug that caused the Starstreak missiles to not display the authorized launch zone has been fixed. (Report)

[h3]Ground Vehicles[/h3]
  • AMX-10RC — the engine power has been increased from 260 HP to 280 HP. (Report).
  • Object 775 — the maximum top speed has been increased from 65 km/h to 66 km/h. (Report).
  • TOG II — hull collision at the front of the tracks and side machine guns have been fixed.
  • M113A1 (TOW) (all variants), CM25, M901 — transmission gear ratios have been clarified. Source: Allison Transmissions for Military Vehicles.
  • Tor-M1 — the number of minimum revolutions has been increased from 500 to 800 RPM. The engine power has been reduced from 840 HP to 780 HP. (Report).
  • ADATS (M113), ADATS — the vertical guidance angles have been changed from -4°/+85° for the ADATS (M113), and from 0°/+85° for the ADATS to -10°/+85° for both. Source: Lockheed Martin ADATS Brochure.
  • Pz.III B — the engine power has been increased from 250 HP to 265 HP. (Report).
  • Sd.Kfz. 6/2 — the engine power has been increased from 115 HP to 130 HP. (Report).
  • M18 GMC, M18 GMC (China), M18 (Italy) — the engine power has been increased from 400 HP to 466 HP. Sources: TM 9-2800 (1947). TM 9-755 (1945). New Vanguard 97 - M18 Hellcat Tank Destroyer 1943-97. Stuart A History of the American Light Tank. N.5081 Armi E Mezzi In Dotazione All'esercito (1955).
  • M36 GMC (all variants) — the maximum top speed has been increased from 42 km/h to 48 km/h. (Report).
  • M4A2 (all variants), M4A2 (76) W (all variants) — the maximum top speed has been set to 46.67 km/h (rounded in the characteristics to 47 km/h). (Report).
  • T-62M-1 — the maximum top speed has been reduced from 55 km/h to 50 km/h. (Report).
  • A13 Mk I (all variants), A13 Mk II (all variants) — the turret rotation speed has been increased from 16 deg/s to 36 deg/s. (Report).
  • A.C.I — the maximum RPM has been increased from 3050 RPM to 3600 RPM and the maximum top speed from 45 km/h to 48 km/h. (Report).
  • A.C.I – the reverse speed has been reduced from 6.4 km/h to 5.6 km/h. (Report).
  • StuG III A, StuG III F — the value of the frontal hull armor has been increased from 30 mm to 50 mm. (Report).
  • KV-85 — the maximum top speed has been increased from 34 km/h to 42 km/h. (Report).
  • Pz.IV C-F1, Sd.Kfz.251/9, Nb.Fz., StuG III A, Pz.III N, Sd.Kfz.234/3 — the mass of the K.Gr. Rot Pz projectile has been increased from 6.78 to 6.8 kg. (Report).
  • Bkan 1C — horizontal guidance angles have been increased from 10 degrees to 15 degrees, and vertical angles from -2\38 degrees to -3\40 degrees. Vertical guidance speed has been reduced from 5.6 deg/s to 5 deg/s. (Report).
  • Ikv 103 — incorrect pressure damage caused to the crew through the radiator and fuel tanks has been fixed.
  • Calliope — incorrect pressure damage caused to the crew through the rocket launcher and rockets has been fixed. (Report)
  • Shturm-S, Khrizantema-S, Swingfire, Type 60 ATM — incorrect pressure damage caused to the crew by the external ATGMs has been fixed. (Report)
  • A bug that caused ground vehicle decorations to float in the air when changing ground vehicles models has been fixed. (Report)
  • A bug that caused the point of the formation of fragments from HESH rounds fired at volumetric armor at large angles to be incorrectly determined has been fixed.
  • SAV 20.12.48, Char 25t — a bug where once the first-stage ammunition rack emptied, a shell could instantly appear back into it has been fixed.
  • A bug in the stat cards for some armor-piercing shells that displayed incorrect armor penetration at an impact angle of 60 degrees has been fixed. (Report)
  • A bug that caused the camera to turn 180 degrees when exiting sniper scope while looking horizontally while on water has been fixed. (Report)
  • A bug that caused HESH shells to create fragments on the back of composite armor packages made with volumetric armor has been fixed.

[h3]Naval Vessels[/h3]
  • Desaix — the firing angles of the bow 20 mm anti-aircraft guns have been adjusted. (Report)
  • The name of the projectile modification for the American 76 mm guns Mk.10, Mk.33 and Mk.34 have been added. (Report)
  • USS Dealey — a bug in displaying the shaft in x-ray mode has been fixed.
  • A bug where aircraft catapults were taken into account in the main caliber gun counter in the hit camera has been fixed.
  • A bug where the remaining buoyancy of a target was not displayed has been fixed.
  • A bug where the number of shells replenished at a captured point exceeded the number taken into battle by the player has been fixed.

[h3]Game Mechanics[/h3]
  • In Ground Realistic Battles, the principle of determining large-caliber rockets for calculating the cost of helicopter armament has been changed. Now, non-aircraft rockets with an explosive mass of more than 7 kg in TNT equivalent are considered large-caliber. Therefore large-caliber rockets (S-13 and S-24) now also include the Zuni Mk 32.

[h3]Matching[/h3]
  • QN506, M3A3 Bradley — have been removed from the 9_2 GSB setup. These vehicles will remain in setups 10_2 and 11_2.
  • Christian II — has been removed from GSB 11_2 setup to 10_2.
  • CV 90105 — has been removed from 9_2 setup and will remain available in the GSB 10_2 setup.

[h3]Graphics[/h3]
  • A bug where all types of kinetic ammunition that hit bushes and trees caused an explosion effect at the point of impact has been fixed.
  • A bug where HESH ammunition that hit bushes and trees caused an explosion effect at the point of impact has been fixed.

[h3]Interface[/h3]
  • A bug where part of the interface remained visible in the cut-scene after dropping a nuclear bomb has been fixed.
  • A bug where the distance in the protection analysis did not affect the armor penetration of the projectile has been fixed.
  • A bug that caused the spade symbol to not immediately appear in the crewslot and on the crew icon after purchasing the last modification has been fixed.
  • A bug that caused “Reward for winning” to show in the debriefing even if the battle was lost has been fixed.
  • The logic of automatic camouflage selection depending on the location has been changed. Now, the choice of priority camouflage will be carried out in the following order: Winter/Forest/Desert – City – Standard. For example, if you have all types of camouflages unlocked on your vehicle, then for winter urban locations the winter camouflage will be selected instead of the urban one, as was the case before.

[h3]Mad Thunder[/h3]
  • Strong Rhino, Powerful Rhino — the type of explosive for a 105 mm shell has been changed from TNT to Comp. A, the mass of explosive has been increased from 2.1 kg to 2.75 kg.
  • Boar — a bug with the lack of pressure damage to one of the crew members in the cabin has been fixed.
  • A bug where the localization key was shown in the action panel in the tooltip of the Rage scanner has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.