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Update 2.37.0.91

Interface
  • A bug that caused an inability to use a universal backup to respawn in battle has been fixed.


Ground Battles
  • Improved the visual effect of zeroing in an artillery strike.


Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

Update 2.37.0.88


Interface
  • A bug that caused the visual secondary weapons selector to display the armament of the previously flown aircraft in the mission after re spawning in another aircraft has been fixed. (Report).
  • A bug that caused the nuclear bomb carrying aircraft streak to not be available from the action bar on game pad controls has been fixed. (Report).
  • A bug that caused the state of automatic gearbox to not apply when loading a controls preset has been fixed.
  • A bug that caused the custom order of crews to not be accounted for in the window with the list of presets and in the window with the information detailing a squad member’s vehicles has been fixed. (Report).
  • A bug in the display of the groups in the tech tree that caused them to look vertically misaligned with the single vehicles has been fixed.
  • The following bugs with the empty vehicles presets have been fixed (the creation of an empty preset was possible only for Israel):
    -The preset was not saved after removing the last vehicle from it.
    -When the empty preset was selected it was impossible to delete a preset or create a new one.
    -The window for vehicle selection for the crew opened when switching to a nation with a selected empty preset.
  • A bug that caused a hint on hovering over the crew block in the crew selection window to display an extra overlapping smaller crew block has been fixed.
  • A bug that caused the icon of an acquired coupon to be too small in the message window has been fixed.
  • The number of backups is no longer displayed in Custom Battles in the mission block above the vehicle.
  • A hint in the battle that informed the player that there were non-distributed shells has been removed, because it led the player to believe it was bad when it wasn’t.
  • An information in the mission block for vehicles, which are not available since the beginning of the battle, has been removed to reduce clutter on the screen.
  • In the crew training window in the qualification section, icons for crew qualifications have been added to their names for better clarity.


Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

War Bonds: "Skilled Marksman"



[h3]
The ‘Skilled Marksman’ Battle Pass War Bond Shop will be open from July 24th to October 23rd.
[/h3]

Check out the War Bonds store and the bonds that you earn by completing Battle Pass challenges! As usual, we’ve prepared decals, decorations, player icons, camouflages, a new stylish pin-up that starts a new series, and six premium vehicles. The themed decal trophy will allow you to complete the new Zodiac collection, and reward you with a special decal if you manage to collect every decal!

This time, three vehicles are available for the first time in the War Bonds store: the Finnish Fokker fighter, the Soviet A-20G-30 frontline bomber and the French destroyer, Aigle!

[h3]
The Warbond shop is available to players that have vehicles of rank III and up and is part of the Battle Pass. You can purchase items with the special ‘Warbond’ currency that can be obtained by unlocking Battle Pass levels.
[/h3]

[h2]Fokker D.XXI (Sweden) - first time in the store[/h2]

The Finnish licensed copy of the Dutch Fokker D.XXI fighter is a master of agility. Two 20 mm cannons and two 7.7 mm Browning machine guns are ready to shred hesitant opponents!

[h2]Aigle (France) - first time in the store[/h2]

A very mobile and tenacious destroyer, its guns are protected with anti-fragmentation armor. Great for fighting other destroyers and smaller boats!

[h2]Chi-Ha Short Gun (Japan)[/h2]

A late modification of the Japanese Chi-Ha Kai medium tank with a 120 mm naval gun. Despite the fact that it only fires HE shells, their power allows it to effectively destroy almost all ground vehicles at its BR!

[h2]A-20G-30 (USSR) - first time in the store[/h2]

A US bomber and attack aircraft, supplied to the USSR under Lend-Lease. Six 12.7 mm machine guns will easily destroy weakly protected ground targets - while bombs and torpedoes will deal with the rest!

[h2]PT-174 (USA)[/h2]

Mounted on the bow of this nimble torpedo boat is an excellent 40mm Bofors autocannon—accurate and fast-firing. A salvo of torpedoes will spoil the day for larger naval targets, and 12.7 mm machine guns and a 20 mm Oerlikon autocannon will ward off annoying enemy aircraft.

[h2]Pz.Bef.Wg.IV J (Germany)[/h2]

A Pz.IV J medium tank with additional mesh screens on its sides. Great for sniper and ambush roles: its 75mm cannon can penetrate almost any enemy from afar, and five crew members make the tank a little more survivable.


[h2]Pinup “Muerte”[/h2]

The decals this time around include a trophy with Zodiac collection decals, as well as a new pin-up, "Muerte", which starts a new series of themed decals. In the “Road Signs” trophy you will find decorations geared towards motor enthusiasts. The player icons in the corresponding trophy this time depict German tankers. Trophies with random camouflages like always will become available as new store levels are unlocked.

A large number of useful items are also available in the store: boosters, universal backups, wagers and orders, rentals of premium vehicles, and at high store levels - talismans.

You can see the full inventory of the War Bonds store for the current season, as well as the conditions for receiving them in the game by opening the Battle Pass window or “Store” → “War Bonds Store”.

Flight of the Albatross: Alcione


Today we’re showing you in more detail the Italian Alcione that features 76 mm cannons, anti-aircraft guns and the Hedgehog mortar! This ship is the main reward in the Flight of the Albatross event.
[h2]Alcione: An Event Vehicle Gunboat for Italy at Rank V[/h2]
Features:
  • 76 mm autocannons with slow overheat!
  • Shell with a radio fuze.
  • Hedgehog mortar.

[h3]Vehicle History[/h3]
Alcione (Italian for “Kingfisher”) became the second in a series of eight small ships that were intended to patrol the coastal zone and hunt submarines. Alcione was laid down at the Navalmeccanica Shipyard in 1953, launched the following year, and put into service in 1955. Like other ships in the series, the main Alcione’s main caliber gun was the first Italian 76 mm automatic SMP-3 cannon, and to combat submarines, it was equipped with depth charges and Hedgehog mortars. In 1991, Alcione was scrapped for metal.


[h2]Meet Alcione![/h2]
This is the Italian Alcione corvette, the vehicle reward in the Flight of the Albatross event and essentially an event vehicle variant of the Albatros that’s in the Italian Coastal fleet tree! Today, we’ll be taking a look at the strengths and weaknesses of this vehicle, and also see what it’s capable of in battle.

Like the Albatros, the Alcione can be a fairly versatile choice when playing the Coastal fleet higher ranks. The secret to Alcione’s success is its pair of 76 mm autocannons that are located at the front and back of the ship. While these guns have a high rate of fire, they overheat very slowly, and their 14-round magazines reload very quickly. The ammo for this gun includes no armor-piercing shells, but instead two conventional HE and a HE-VT shell with a radio fuze that can effectively destroy both boats, crews of larger ships as well as aircraft at fairly far distances.

Interesting: In honor of the launch of Alcione, a commemorative medal was issued with an image of the ship, an albatross flying over the waves (in honor of the name of the class) and the motto of the ship, NIHIL ME DEFLECTIT (Latin for “nothing deflects me”).


Among the additional set of weapons is a pair of 40 mm Bofors, depth charges and a pair of Hedgehog mortars that are more of a situational weapon due to the limited firing range, but destructive with a successful salvo at close ranges. Alcione’s speed does not exceed 36 km/h, but may not be enough for fast gameplay at the frontlines of attack.


Both in battles against other small boats and against larger ships, Alcione is a handy choice if you’re experienced. This boat will be especially good at defending capture points in shallow waters or for ambushing destroyers among small islands, where its Hedgehog mortars can cause fatal damage in one full salvo!

You can now start to earn Alcione in the Flight of the Albatross event that started today! Play naval battles, earn points and get 7 stages and this cool ship will be yours.

https://store.steampowered.com/news/app/236390/view/4356753293366574441

Update 2.37.0.84


In this update we have solved a complex problem with damage to bases and due to that damage multipliers for bases have been corrected for some weapons.

[h3]Which bugs have been fixed?[/h3]

  • Missing multiplier for the long-term fire of napalm bombs has been fixed. Prior to the fix fire damage was 13 times lower than it should have been. Now fire from napalm bombs deals serious damage to bases again. (Report).
  • Due to the lack of armor of the bases the damage of bombs and rockets that have less than 25 mm pen (approximate thickness of base armor) was 1.7 to 20 times higher than it should have been. (Report).
  • A bug that caused the reward multiplier for base bombing to be higher than it should have been for pods with bombs and rockets has been fixed. Prior to the fix the amount of weaponry in the pod was not taken into account.
  • A bug that caused the reward multiplier for base bombing to be higher than it should have been for presets with large amounts of low-caliber bombs and rockets has been fixed. Prior to the fix the reward was calculated from the combined explosive mass of the weaponry, not from the sum of damage of said weaponry.
  • The reward multiplier mechanic for base bombing has been expanded to affect rockets, as many rocket weapon presets are equivalent to or even outperform bomb presets.

These changes are improvements to the Bomber repair costs and bombing reward adjustment and are intended to equalize the reward for bases for different secondary weapons. These fixes are not related to the changes in rewards for base bombings which we planned to bring up for discussion which we mentioned on the release of separate BRs for aircraft for different modes.

Aircraft
  • Su-25T, Su-39 — a bug that caused the permitted launch zone indication to not account for roll angle has been fixed.
  • Su-22M4 (Germany) — a bug that caused the BR to change in ground battles has been fixed. The BR has been changed to the correct one — 11.0.
  • The weaponry tracking camera now turns off automatically after the explosion of tracked weaponry. (Report).
Ground Vehicles
  • A bug that caused the replenishment progress to continue decreasing even after it reached “zero”, which allowed some vehicles to replenish their ammo faster than they should by driving away from the point and back into it has been fixed. (Report).
  • A bug that caused glow from overheating to not disappear on destroyed vehicles has been fixed.
  • Object 279 — a bug that made it possible to penetrate the hull between the exhaust grids and hull roof using low-caliber guns has been fixed.
  • PLZ83-130, PLZ83 — a bug that caused the low-caliber HE shells to be able to penetrate the armor when hitting the box near the driver has been fixed.
  • A bug that caused the debuff on the turret traverse speed to persist after the healing of the crew has been fixed.
Naval Vessels
  • A bug that caused depth charges with a set fuze timer to fall through the naval vessel and to not explode until reaching the seabed has been fixed. It also led to a lack of damage to tnaval vessels from direct hits. (Report).
  • USS Flagstaff — a bug that caused target tracking to not work when the 40-mm gun was installed has been fixed. (Report).
  • Bernau — detailed missile characteristics are now displayed in battle when hovering over the icon in the action bar.
Interface
  • A bug that caused the nickname of the message author in the chat to be displayed incorrectly in some Custom Battles sessions when joining a battle after it has started has been fixed. (Report).


Please, note that the following points from this changelog have been removed as some changes were reverted and will be reintroduced in one of the coming updates.

  • Churchill VII, Churchill Crocodile — a bug that prevented track marks from affecting the depth of snow on winter maps has been fixed.
  • A bug that caused the use of marker target track to not always select the target which was being looked at and instead aim the camera to the previously selected target has been fixed


Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.