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Mutations Update

Hi Everyone!

Two quick things:
Firstly, if you plan to buy our game, wait until the next Steam Sale - Autumn Sale starting on the 27th of November.
Secondly, as usual, try the game first! Our Playtest is open to all, and access is granted instantly.


This is one of the most significant updates to the game since we released it in Early Access.

It has a lot of improvements and additions that we discussed in past Dev Logs.

Please take a look at the important highlights and full patch notes below.


The most disruptive change: the saves folder has been moved, and older saves are no longer supported.


Starting on day 10, the bandit arc begins. That will spawn over a series of missions that can award ballads on completion and discords if they expire. Get 3 discords, and the game is over.

Those critical missions are marked accordingly.



Weapons now have a chance to drop from enemies. You will be able to tell which missions have weapon drops but not what exactly that weapon will be or what its quality is.



The first weapon variants are introduced in this update. Weapon variants modify some cards positively and others negatively. For now, those modifications are limited to the damage they do, but we are also exploring other card effects specific to variants. We spoke in more detail on this in a previous dev log.



The first set of mutations finally made it into the game. Once you are of high enough rank with the Legion, you can get a mutation that gives a bonus to one of your attributes and unlocks the ability to reach the maximum rank in that attribute.


See the full patch notes below:
  • First mutation
  • Weapons can drop from enemies
  • Weapon variants affect different cards - sica, gladius
  • Some enemies are more likely to have
  • Visual updates to swords
  • New icons for weapons
  • Critical missions award ballads and discords
  • Save folder moved
  • Game over when the 3rd discord is awarded
  • Various visual updates to the map
  • Bloom effect - can be disabled from the settings
  • Map zoom
  • Visual updates to clothing and armor
  • Inventory improvements - marking new items, keeping inspected items in view
  • First optional bandit mission doesn’t expire
  • Improved AI
  • Added in-game guide for Legion rank
  • Decreased attribute gains from duties
  • Combat initiative is now displayed under the combat order portraits
  • Added some UI sounds
  • Changed Taunt mechanics
  • Shield wall is replaced by Brace with improved mechanics
  • Added a utility category to the Deck manager summaries
  • Added combat menu