Game Balance, Audio & Polish Update
[p]This update introduces increased stability, refined controller support, corrected audio behavior, and multiple gameplay and visual improvements aimed at delivering smoother combat, clearer feedback, and more consistent mission flow.
[/p][p]Audio and Sound Fixes[/p]
[/p][p]Audio and Sound Fixes[/p]
- [p]Restored correct default audio configuration, ensuring normal and consistent sound levels for players after update[/p]
- [p]Fixed sound effects that were:[/p]
- [p]not stopping correctly[/p]
- [p]triggering inconsistently[/p]
- [p]Improved hit reaction barks:[/p]
- [p]increased variety[/p]
- [p]reduced repetition[/p]
- [p] Fixed SFX persistence issues (e.g. charge / ability sounds not clearing)[/p]
- [p] Fixed counterattack behaviour and interaction with Zone of Control[/p]
- [p] Corrected Zone of Control UI indicators[/p]
- [p]Fixed Sentry / Overwatch logic:[/p]
- [p] cooldowns now trigger correctly when used[/p]
- [p] Fixed incorrect ability logic:[/p]
- [p] Warlord’s Fervor activation[/p]
- [p]Curse of Thed behavior affecting ZoC and reactions[/p]
- [p]Adjusted AI hero behaviour on higher difficulties[/p]
- [p]AI no longer rushes heroes into ZoC danger[/p]
- [p]Fixed mission-specific issues affecting progression and clarity:[/p]
- [p]dialogue trigger issues[/p]
- [p]interaction triggers not matching updated layouts[/p]
- [p]Fixed cases where:[/p]
- [p]objectives did not complete correctly after loading[/p]
- [p]bonus objectives granted incorrect rewards[/p]
- [p]Improved tutorial clarity where missing guidance caused confusion[/p]
- [p]Fixed incorrect or misleading unit type and passive ability texts[/p]
- [p]Improved Hero Upgrade visibility:[/p]
- [p]added icons showing which unit / hero receives the upgrade[/p]
- [p]updated and clarified upgrade descriptions[/p]
- [p]Added HP bars visibility when units take damage[/p]
- [p]Improved backstab indicator visibility[/p]
- [p]Removed confusing campaign options that were not intended for player use[/p]
- [p]Fixed missing or detached VFX, including cases after loading saved games[/p]
- [p]Fixed animation issues:[/p]
- [p]looping animations[/p]
- [p]disappearing units during abilities[/p]
- [p]Improved lighting issues in specific missions[/p]
- [p]Fixed interaction with destructible objects near obstacles[/p]
- [p]Improved dissolve timing for destroyed objects (gates, barricades)[/p]