AI can no longer see units through fog when evaluating battle power targets.
Fixed crash on fog-of-war mission when a player-owned unit died in an area with reduced vision.
Swapped "Battle Power" and "End Turn" buttons on mini-menu to make it harder to miss-click and accidentally ending your turn.
Deprioritised mission objectives for AI when using Battle Powers to stop the AI cheesing an instant victory (even though it was the correct move for them).
Reduced power charge rate for Mordred on The Last Stand mission to lower power spam relative to the size of his starting force.
Fixed controller support on multiplayer lobby & matchmaking menu.
Selecting the factory in the first mission now correctly clears the highlight.
Fixed controller issue where unit inspector could not be closed if mouse was over the health bar.
Updated UI translations for Simplified Chinese (with generous help from community member Karnie).