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Post Release Day 14 Update

We're back after the weekend, and the updates continue...

  • The Flame Tank unit now uses the correct sprites, both on the map and during combat cutscenes.
  • Changed combat rounding so a unit under 1% after taking damage will now be destroyed, rather than remaining at a fraction of a percentage point.
  • Fixed issue where replaying and completing a mission on a lower difficulty would overwrite the higher rank.
  • Fixed incorrect wave colours on Forest and Desert backgrounds for naval units.
  • Fixed an issue where save game data could save units with 0 hp.