Post Release Day 14 Update
We're back after the weekend, and the updates continue...
- The Flame Tank unit now uses the correct sprites, both on the map and during combat cutscenes.
- Changed combat rounding so a unit under 1% after taking damage will now be destroyed, rather than remaining at a fraction of a percentage point.
- Fixed issue where replaying and completing a mission on a lower difficulty would overwrite the higher rank.
- Fixed incorrect wave colours on Forest and Desert backgrounds for naval units.
- Fixed an issue where save game data could save units with 0 hp.