Fixed issue with path finding sometimes not including tiles at the edge of a unit's movement.
Fixed the default full-screen resolution setting when playing on a Steam Deck.
Removed resolution options where the suggested options were larger than the device's physical screen.
Fixed issue when controller support would be lost after leaving a multiplayer game.
Rebalanced the mission "Endgame" to make it (slightly) more of a challenge.
Added shader caching for unit shaders. The Lavabird splash-screen will now need to be displayed for a few extra seconds to give enough time to compile the shaders. Loading or starting new missions should be quicker, especially on older hardware.