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  3. Update 1.3 Now Live – Community Maps, Achievements, Updated Skirmish, and More!

Update 1.3 Now Live – Community Maps, Achievements, Updated Skirmish, and More!

[p]Commanders![/p][p]
We're thrilled to roll out Update 1.3, a major update that brings a host of new features driven by your feedback. Whether you're a solo strategist or a multiplayer veteran, there’s something new for everyone in this update.[/p][p][/p][p]As with all our updates, we welcome your feedback and comments on our forums.[/p][p][/p][h3]Community Maps & Browser[/h3][p][/p][p]The battlefield just got a whole lot bigger. You can now explore Community Maps directly from Skirmish mode with our new in-game browser! Search, filter, and play with a single click. [/p][p][/p][p][/p][p]Even better, create your own in the map editor and upload them directly to the community hub without leaving the game. Start building, sharing, and playing the endless creativity of the Warside community![/p][p][/p][p]Our map creators have uploaded 50 new maps to get us started, and more are being added each day! Here's "Cross Base", an excellent Skirmish mission by community member Guideman. [/p][p][/p][p][/p][h3]Steam Achievements[/h3][p][/p][p]You asked for them. 22 new Steam Achievements are now available in-game! Ranging from tactical milestones to hidden challenges, these achievements offer new goals and bragging rights. This is just the beginning—we plan to expand the list with future content updates.[/p][p][/p][p][/p][p]The campaign completion achievements are retroactive. If you have previously finished the campaign, then you'll be awarded them automatically the next time you open the campaign map.
[/p][h3]Configurable Skirmish Missions[/h3][p][/p][p]We got a lot of feedback from our Skirmish update that players wanted more control over the mission setup. Initially, this was defined by the mission author, but now the missions are fully configurable by you.[/p][p][/p][p][/p][p]You can now change which commanders are in play, as well as the position you want to play from. We've also added a new color selector and some extra team colors to play with.[/p][p][/p][p]Whether you want a quick skirmish or an epic war of attrition, you’re now in charge.[/p][p][/p][h3]Multiplayer Fog-of-War[/h3][p][/p][p]By popular demand, Fog-of-War is now toggleable in multiplayer matches. Want full intel or a more tense, strategic experience? The choice is yours. [/p][p][/p][p][/p][p]The new option is available in the settings list when creating a custom lobby.[/p][p][/p][h3]Additional Changes[/h3][p][/p]
  • [p]Players can now use the shoulder buttons on the Steam Deck or controller to navigate between the next and previous unused units.[/p]
  • [p]Fixed secondary controller not being recognised when using Steam Deck.[/p]
  • [p]Updated the multiplayer lobby "Enter Code" window to have a better experience on Steam Deck.[/p]
  • [p]Fixed a soft-lock when exiting Skirmish missions on larger maps.[/p]
  • [p]Added a hard cap of 64x64 to new maps. This is plenty large enough for any mission, and means we can still run AI quickly enough on older hardware.[/p]
  • [p]Improved focus snapping when navigating with a controller between buttons of different sizes.[/p]
  • [p]Increased charge requirement for Winter's Grasp power.[/p]
  • [p]Increased area for Shatterstorm power.[/p]
  • [p]Added Medusa to PvP roster. She is now available in matchmaking and custom lobbies.[/p]
  • [p]Fixed issue with music not correctly playing in Faction mode.[/p]