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Warside News

Post-Release Day 2 Update

  • Fixed units not playing their sounds when moving on the map screen (audio during combat animations was already working as intended).
  • Fixed explosions not playing the attached explosion sound effect on the map screen.
  • Fixed most combat animations not showing for ice biome.
  • Fixed crash with LCAC being unloaded against screen edge.
  • Fixed AI Battle Power evaluation so they are more likely to use powers instead of waiting for a better target (this will also increase campaign difficulty).

A Message from Lavabird & FBL

Hi, this is Andy, developer of Warside.

Not going to lie, we had a rocky launch yesterday with some game-breaking bugs that affected players’ first experience of the game. We were slowed by a partial Steam & Steamworks outage right after we launched, which delayed our deployment of the bug fixes.

These issues have now been resolved:

  • Custom lobbies are now once again available to play with friends.
  • Fixed matchmaking using only a single map from the pool.
  • Fixed a soft lock if one player accepts a multiplayer game, but another doesn't.
  • Fixed labels on Main Menu reverting to all say Campaign.
  • Fixed an issue with currency income that made the game unplayable
  • Fixed an issue with a missing Play Mission button on the editor, so players can now play custom maps.


We apologize to players who experienced these issues at launch, and have worked to resolve these quickly. If you encounter any further bugs, please report them in the Bug Bash Thread on the Steam forums so we can get them fixed ASAP.

We have a few features we are still patching up. We'll be making daily updates this week, and the game should be in a good state before the weekend.

  • Skirmish mode for local player vs AI matches.
  • Fix for campaign mission The Last Stand not correctly triggering it's event sequence.
  • General tidy of campaign mode and fixing the reported issues.
  • Increase in campaign difficulty for the higher difficulty settings.


We also apologize for the missing local coop component to the game. This was intended to ship with together with our console launch, but in hindsight, we didn’t communicate this effectively to our community. We are continuously developing Warside and will add this feature as planned.

We have been monitoring your feedback on our Discord and in the Steam forums, and in the coming weeks, we will work to add and improve features you have been asking for, including:

  • Steam achievements.
  • A dossier with commanders so players can read up on them.
  • A local coop multiplayer campaign.
  • Continued gameplay balancing and difficulty adjustments.
  • Localization bug fixes.


We thank you for supporting Warside through our launch, and we are committed to continuously developing and improving the game. If you were affected by launch bugs and left a negative review, please try playing the game again with the fixes in place, and if you’re enjoying the game, please switch your review to positive – that would go the furthest in supporting Warside and help us to serve our player community.

On a personal note, I'd like to once again apologize for the mess. There were some difficult external circumstances, but ultimately, the fault still lies with me. I hope I can make it up to you in the coming days, and get us back to where we expected to be.

All the best,

Andy from Lavabird

Post-Release Day 1 Update

  • Fixed matchmaking using only a single map from the pool.
  • Fixed custom & friends only lobbies being unavailable due to high load.
  • Fixed a soft lock if one player accepts a multiplayer game, but another doesn't.
  • Fixed labels on Main Menu reverting to all say Campaign.
  • Fixed players receiving no income on certain difficulties or MP games.
  • Partial fix for Commanders not consistently using powers in campaign mode.

WARSIDE IS HERE!

Warside has arrived!


The wait is finally over, Warside launches on Steam today! Check out our launch trailer:

[previewyoutube][/previewyoutube]

From all of us at LAVABIRD and First Break Labs, we are so excited for you to have the opportunity to finally experience Warside in all of its glory! Best of luck, Commander.

Fast-paced turn-based tactics game Warside for fans of Advance Wars launches April 14

It looks very much like Advance Wars. LAVABIRD and First Break Labs have announced that Warside is set for launch now on April 14th.

Read the full article here: https://www.gamingonlinux.com/2025/03/fast-paced-turn-based-tactics-game-warside-for-fans-of-advance-wars-launches-april-14/