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Warside News

Post Release Day 9 Update

A smaller update today, but the daily patches continue...

  • Fixed controller navigation when choosing a commander in pre-game before a multiplayer game starts.
  • Fixed a crash when a unit with pass-through (such as a Bike) could get "double ambushed" when multiple units were hidden in fog along the chosen path with no gap to stop.
  • Fixed a crash when navigating between The Blight and The Last Stand missions.
  • Fixed Boreas playing Scourge's music instead of his own.
  • Added revised translations for units, commanders, and battle powers. Our translation partner has revised these, so hopefully they read better now.
  • Updated UI localisations for French (thanks to community member roiwirven).

Post Release Day 7+8 Update

We took a couple of days off for the Easter break, but we're back and normal daily patching resumes. This update is a bit larger than normal and combines both Tuesday and Wednesday into a single patch.

  • Fixed trigger during The Last Stand not correctly activating the unlock sequence for next missions.
  • Added patch so that players who have already completed the mission will retroactively unlock the last chapter without needed to replay The Last Stand.
  • Added Decker into commander pool for PvP games.
  • Added Boreas into commander pool for PvP games.
  • Rebalanced Special Forces mission.
  • Rebalanced The Blight mission.
  • Switched Phoenix's power from a poison effect to a burn effect.


We'll continue to attack the campaign bugs for the next few days, but we expect them all to be squashed by the end of this week.

Post-Release Day 5 Update

It's the weekend, but we're still going...

  • Increased volume of unit movement effects on map by 5-7db so they are easier to hear against the music.
  • Fixed issue with status effects not expiring if the player that triggered the effect was eliminated (e.g. in 2v1 or FFA battles).
  • Fixed Blaze sometimes using her repair ability even though her army was at full health.
  • Units being carried inside other units (such as a Truck, or Transport Helicopter) are now included in the used-units count when ending turn via the mini-menu.
  • Minor localisation fixes.


This week has been intense, and we're taking the Sunday off for Easter, but look out for a bigger patch at the start of next week. We've been busy.

Post-Release Day 4 Update

A slightly smaller patch since it's a public holiday here, but we're still working.

  • Fixed issue with Scourge's Battle Power having incorrect poison damage values.
  • Fixed music continuing to play during Mission Editor after playing a mission through the editor.
  • Fixed edge case with movement calculator where some units were not showing the final tile as available.
  • Fixed rare crash with some fog-of-war interactions.


The first stage of work to upload custom maps to our dedicated servers has been completed. We need to do some supporting UI work before the feature is enabled for everyone, so look out for that in a patch very soon.

Post-Release Day 3 Update

  • AI can no longer directly attack from fog.
  • AI can no longer see units through fog when evaluating battle power targets.
  • Fixed crash on fog-of-war mission when a player-owned unit died in an area with reduced vision.
  • Swapped "Battle Power" and "End Turn" buttons on mini-menu to make it harder to miss-click and accidentally ending your turn.
  • Deprioritised mission objectives for AI when using Battle Powers to stop the AI cheesing an instant victory (even though it was the correct move for them).
  • Reduced power charge rate for Mordred on The Last Stand mission to lower power spam relative to the size of his starting force.
  • Fixed controller support on multiplayer lobby & matchmaking menu.
  • Selecting the factory in the first mission now correctly clears the highlight.
  • Fixed controller issue where unit inspector could not be closed if mouse was over the health bar.
  • Updated UI translations for Simplified Chinese (with generous help from community member Karnie).