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Warside News

First Break Labs Summer Sale 2025!

[p][/p][p]That's right! The sun is high, the beach is bustling, and our deals are incredible! From now until July 10th, 10AM PT, all First Break Labs games will be on sale for up to 70% off. Let's take a look at each of the games. [/p][p][/p][h3]Entropy Survivors | 40% Off[/h3][p]Entropy Survivors is a bullet hell roguelike where you simultaneously control a powerful mech and a sharpshooting space frog, featuring outrageously creative abilities and powerful weapon customization. Save the universe in single player or 2-4 player online co-op![/p][p][dynamiclink][/dynamiclink][/p][h3]Warside | 20% Off[/h3][p]Welcome to Warside, the fast-paced turn-based tactics game. With a single-player story campaign, multiplayer support, and a built-in map editor, the fight for victory never ends. Choose your Commander, assemble your forces, and battle your way to victory.[/p][p][dynamiclink][/dynamiclink][/p][h3]Cthulhu's Reach: Devil Reef | 15% Off[/h3][p]An action roguelike co-op dungeon crawler set in a lovecraftian universe.[/p][p][dynamiclink][/dynamiclink][/p][h3]Neighborhorde | 70% Off[/h3][p]Neighborhorde is a couch co-op shoot-em-up where you and your team of friends use toys as weapons and game-changing superpowers to try to survive the attacks of evil robots and zombie Abe Lincolns.[/p][p][dynamiclink][/dynamiclink][/p][h3]David. | 70% Off[/h3][p]You play David, an awfully small abstracted chosen hero tossed into a blissfully simple world overrun by giant culminations of evil physics-beasts. As David, you are given a slingshot-esque gift that you will have to use to conquer your colossus foes. Be there AND be square.[/p][p][dynamiclink][/dynamiclink][/p][h3]SPINGUN | 70% Off[/h3][p]SPINGUN is a "manic two-button arcade shooter". Two buttons. One spaceship. Zero chance to survive.[/p][p][dynamiclink][/dynamiclink][/p][p]No matter what you're looking for, we have something for you in the First Break Labs summer sale![/p]

Update 1.3 Now Live – Community Maps, Achievements, Updated Skirmish, and More!

[p]Commanders![/p][p]
We're thrilled to roll out Update 1.3, a major update that brings a host of new features driven by your feedback. Whether you're a solo strategist or a multiplayer veteran, there’s something new for everyone in this update.[/p][p][/p][p]As with all our updates, we welcome your feedback and comments on our forums.[/p][p][/p][h3]Community Maps & Browser[/h3][p][/p][p]The battlefield just got a whole lot bigger. You can now explore Community Maps directly from Skirmish mode with our new in-game browser! Search, filter, and play with a single click. [/p][p][/p][p][/p][p]Even better, create your own in the map editor and upload them directly to the community hub without leaving the game. Start building, sharing, and playing the endless creativity of the Warside community![/p][p][/p][p]Our map creators have uploaded 50 new maps to get us started, and more are being added each day! Here's "Cross Base", an excellent Skirmish mission by community member Guideman. [/p][p][/p][p][/p][h3]Steam Achievements[/h3][p][/p][p]You asked for them. 22 new Steam Achievements are now available in-game! Ranging from tactical milestones to hidden challenges, these achievements offer new goals and bragging rights. This is just the beginning—we plan to expand the list with future content updates.[/p][p][/p][p][/p][p]The campaign completion achievements are retroactive. If you have previously finished the campaign, then you'll be awarded them automatically the next time you open the campaign map.
[/p][h3]Configurable Skirmish Missions[/h3][p][/p][p]We got a lot of feedback from our Skirmish update that players wanted more control over the mission setup. Initially, this was defined by the mission author, but now the missions are fully configurable by you.[/p][p][/p][p][/p][p]You can now change which commanders are in play, as well as the position you want to play from. We've also added a new color selector and some extra team colors to play with.[/p][p][/p][p]Whether you want a quick skirmish or an epic war of attrition, you’re now in charge.[/p][p][/p][h3]Multiplayer Fog-of-War[/h3][p][/p][p]By popular demand, Fog-of-War is now toggleable in multiplayer matches. Want full intel or a more tense, strategic experience? The choice is yours. [/p][p][/p][p][/p][p]The new option is available in the settings list when creating a custom lobby.[/p][p][/p][h3]Additional Changes[/h3][p][/p]
  • [p]Players can now use the shoulder buttons on the Steam Deck or controller to navigate between the next and previous unused units.[/p]
  • [p]Fixed secondary controller not being recognised when using Steam Deck.[/p]
  • [p]Updated the multiplayer lobby "Enter Code" window to have a better experience on Steam Deck.[/p]
  • [p]Fixed a soft-lock when exiting Skirmish missions on larger maps.[/p]
  • [p]Added a hard cap of 64x64 to new maps. This is plenty large enough for any mission, and means we can still run AI quickly enough on older hardware.[/p]
  • [p]Improved focus snapping when navigating with a controller between buttons of different sizes.[/p]
  • [p]Increased charge requirement for Winter's Grasp power.[/p]
  • [p]Increased area for Shatterstorm power.[/p]
  • [p]Added Medusa to PvP roster. She is now available in matchmaking and custom lobbies.[/p]
  • [p]Fixed issue with music not correctly playing in Faction mode.[/p]

First Break Labs Sale!

First Break Labs Sale




Hello there, First Break fanatics! We have some exciting news to share with you all today.

From now until June 9th at 10AM PT, ALL First Break Labs games will be on sale for up to 70% off!

Cthulhu's Reach: Devil Reef - 15% Off
David. - 70% Off
Entropy Survivors - 35% Off
Neighborhorde - 70% Off
SPINGUN - 70% Off
Warside - 15% Off



P.S. It just so happens that June 9th is also the start of the June Steam Next Fest... 🤭

Which means you should keep an eye out for demos of three of our upcoming games 😊:

- Baseless
- ILA: A Frosty Glide
- Particle Hearts

More info soon!

Update 1.2 Now Live – New AI, Brutal Difficulty Update, and More!

Commanders,

Patch 1.2 is now live. Prepare for smarter enemies, tougher decisions, and an even more brutal battlefield.

Brutal Difficulty Update

We've rebalanced existing campaign maps to make Brutal difficulty a true challenge worthy of its title:

  • Enemies now start with more units (mission and difficulty dependent) and deploy them more aggressively.
  • Maps support having extra properties based on the difficulty setting, giving the enemy increased income, and forcing you to fight harder.
  • Our new AI system makes fewer mistakes and will punish yours.




The ability to configure extra units and properties for your own maps will be coming as part of 1.3, enabling you to make Brutal Skirmish maps for others to play too.

Using gameplay data from across the community, we’ve analyzed player performance and grouped difficulty levels into target skill cohorts. The campaign has been rebalanced with these benchmarks in mind:

  • Standard – Designed to be completed by our average player with moderate challenge.
  • Hard – Tuned for the top 25% of players, likely requiring strategic restarts and tight decision-making.
  • Brutal – Aimed at the top 10% of players, offering a serious test of skill, planning, and perseverance.


We’ll be actively monitoring player feedback and performance metrics over the next week to fine-tune these difficulty targets if needed. Your input will help us shape an experience that’s both fair and fiercely competitive.

AI Update

Our AI has been completely reworked from the ground up. Here’s what to expect:

  • Smarter Enemy Behavior: The AI now adapts to your tactics, coordinates flanking maneuvers, prioritizes key threats, and makes better use of terrain and timing.
  • Improved Decision-Making: Expect enemies that think more like players—and punish mistakes accordingly.
  • More Reliable Allies: Friendly AI now acts more intelligently in support roles, improving the feel of team-based operations in our 2v2 skirmish missions.


Our AI now better understands the battlefield. It looks further ahead at what the player might do, and plans its own moves accordingly. No more running a Bomber into SAM range to immediately die.



Notice the Helicopter now actively avoiding the SAM's attack range. It's also not diving in due to the Flak-Cannon protecting the SAM.

The build table has been tweaked, and the priorities have changed. The AI no longer saves up for the expensive units, but better evaluates based on need and builds those instead.

Battle Powers are better evaluated, not just for their value change, but how they will impact the AI's contested frontlines. Sorry to those players hiding a Destroyer in the corner of the map to attract Mordred's power - that will no longer work.

Our new AI now understands the faction unique units and units with special actions. This means the AI can now build and use Medics. It also fully understands the Rhino's push mechanic. If you leave a vehicle in front of a river, expect to get shoved into it!

We've also made the AI deliberately make some bad moves to "progress the game". We've counterbalanced this by giving them more units on higher difficulties. This stops the game stalling, but keeps the net difficulty the same.

The intelligence of the AI is still dependent on the difficulty setting. Higher settings look further ahead, whilst lower settings are still open to making more bad moves. Standard difficulty will accept a worse value trade than Brutal would.

Skirmish missions should also play better with this update (or any mission where you start with no units). The updated AI is better able to read the early game. It will know it needs to build units to capture properties initially. It will decide where it wants to send those units and do a better job of spreading them out as it does. This is much more like how a human player would start a Skirmish or PvP game.

Multiplayer Turn Timers



Warside's multiplayer was always meant to be fast-paced, with moves being made under pressure. To improve this, we've added turn-timers to multiplayer games, with the following modes:

  • Standard - 3 minutes per turn.
  • Blitz - 90 seconds per turn.


Matchmaking games always use Standard timers. For your own lobbies, you can choose your timer setting or disable it entirely.

The timers are based on our existing multiplayer data, but we're open to adjusting them and welcome your feedback on our forums.

Additional Changes

As part of this update, we have also included the following smaller changes and fixes:
  • Added some additional Skirmish missions for some mission concepts we wanted to try.
  • Changed "Fog Of War" mission to end the mission if the outpost is captured, rather than being optional (and then a standard "eliminate all units" mission after). The mission can still be won by eliminating all units instead of capturing the outpost directly.
  • Fixed trigger on "Krakens Wake" mission, where a player could win early by destroying all units without moving the Cargo Truck. This meant a story event didn't trigger, and left some players without enough context to explain how that mission ends. This mission no longer ends by eliminating all units - you can only win by moving the Cargo Truck to the flare location, even if the enemy has no units left.
  • Fixed Decker using Medusa's theme music instead of his own.
  • Fixed animations not being shown for ground-to-air attacks in the ice environment.
  • Fixed vehicles not leaving craters when they explode during combat cutscenes in the ice environment.
  • Swapped Demetria for Boreas on "Endgame" mission. Demetria's power can hurt allies, and although she only used it for a positive net trade (for the whole team), it wasn't fun if the player was on the receiving end of the friendly fire.
  • Root and Disarm no longer apply to buildings (no game impact, since buildings can't move or shoot, but less flashing icons).
  • Various font fixes for players using Chinese, Japanese, and Korean languages.
  • AI will move units in clusters (if unaffected by enemy positioning). This prevents the camera jumping around as much during the AI turn, especially on larger maps.

Update 1.1 Now Live – Skirmish Mode, New Maps, and Commander Dossier!

Commanders,

We’re thrilled to launch Update 1.1, packed with new content and features you've been asking for.

Skirmish Mode

Our brand-new Skirmish Mode lets you take on AI opponents across a selection of new missions and existing PvP maps. It’s perfect for honing your tactics and exploring different commanders.



We've made an additional set of missions just for this mode, and we'll be adding more with each patch. Included in this patch are some naval-only maps, some new 4-way FFA battles (with and without fog), and a new split air & naval 2v2 concept.



Skirmish mode also shows any missions you have created in the Editor, so you can now configure and battle on your own maps without going through the Editor.

This is just the first stage! As we continue moving through our roadmap, we'll be adding a new interface to discover maps made by our community, giving you an unlimited stream of content.

Commander Dossier

Players often gave feedback that we did not provide enough information about our commanders and their abilities. We initially attempted to do this via dialogue during the campaign, but we didn't have it for everyone, and it was clear the dialogue wasn't enough anyway. Players wanted the ability to look up in detail what each commander could do.

With 1.1 we have introduced new commander dossiers. These are accessible during any mission via a new "Intelligence" option in the mission menu.



These show a short bio about each commander and a description of their power. You can switch between the commanders playing in the current mission to inspect them.

Multiplayer QoL

Queue times for multiplayer games can sometimes be high, especially at off-peak times. It was easy for players to lose focus, or tab out of the game whilst waiting, only to miss a game which was found.

With 1.1 we have added a new audio cue when a matchmaking game is found. This will play even if you minimise the game and do something else. We also now flash the taskbar (Windows only) if you are not in the game and a match is found.

This is just the beginning. Catch you soon for our 1.2 update.

See you on the battlefield, Commander.