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Dev Diary: Reworked Defender of the Faith

Today's Development Diary by Groogy



Hello! So today I will be talking about two smaller sized features coming with the expansion that will be accompanying the 1.30 Patch.

As part of our improvements to the Catholic faith, which we will revisit in a later dev diary, we want to give the player a carrot for keeping their brethren alive. So with that in mind for all religions that can use Defenders of the Faith mechanic, they are getting a bit of an uplift to emphasise that you defend a faith, not only something you claim to be.



So what we’ve done is that we gave the Defender of the Faith 5 tiers that are dependent upon how many nations are following that faith. The more you are defending the more your title as the faith’s defender has as worth to the people and your neighbours. At the highest tier the entire faith gets a bonus together.

The 5 Tiers available to the Defender of the Faith.


Tier 1 - 1 to 4 Countries
+1 Missionaries
-10% Missionary Maintenance Cost

Tier 2 - 5 to 9 Countries
+1 Missionaries
-10% Missionary Maintenance Cost
+5% Land Morale
+5% Naval Morale
+1 Prestige

Tier 3 - 10 to 19 Countries
+1 Missionaries
-10% Missionary Maintenance Cost
+5% Land Morale
+5% Naval Morale
+1 Prestige
-0.03 War Exhaustion

Tier 4 - 20 to 49 Countries
+1 Missionaries
-10% Missionary Maintenance Cost
+5% Land Morale
+5% Naval Morale
+1 Prestige
-0.03 War Exhaustion
+20% Manpower in True Faith Provinces

Tier 5 - 50+ Countries
+1 Missionaries
-10% Missionary Maintenance Cost
+5% Land Morale
+5% Naval Morale
+1 Prestige
-0.03 War Exhaustion
+20% Manpower in True Faith Provinces
-20% Missionary Maintenance Cost on all members of that Faith, including DotF.

Besides the mechanical changes we’ve also given the Defender of the Faith more flavour by giving the feature a bunch of unique events and content that can appear for whoever that claims the title.

The second feature of today is a little thing that just lets you get on with your business a bit faster by not having to sit and wait for rebels to pop so you can deal with them immediately.



It requires the faction to have already reached a progression of 50% before this option can be picked and when done it will cause those rebels to appear 50% stronger than they would have usually. You can also not use this feature at war so you can not rebel bomb your opponents with it.

Next Development Diary coming next week will be covering one feature that is part of the expansion but also free quality of life features. The focus of the features will be to make management of your empire easier and more bearable.