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Dev Diary: Maritime South East Asia

Good morning! Last week I revealed that the focus of the next update is South-East Asia, and gave a brief overview of the map setup for the mainland part of that region. Following on from that, today we’re going to look at Maritime South-East Asia.

This rework is somewhat more radical than the rework of the mainland, which focussed primarily on adding detail and tactical depth to the existing setup. For the Maritime region I wanted to provide a very different and much more engaging campaign experience that reflected the thriving and diverse Malay world that existed historically.

First thing to note is that all of the surrounding sea zones have been converted to Inland Seas, meaning that galleys get combat bonuses in the region. Naval warfare was very important in the Malay world, and Malay fleets tended to consist of smaller vessels not unlike those used in Mediterranean warfare.

Let’s take a closer look at the map:

Seen here is the Malay Peninsula and the island of Sumatra. Pattani and Kedah are no longer one-province minors; Pattani receives the inland province of Gerik, which historians believe may have been the origin of the kingdom, whie Kedah receives Penang, which would eventually become a point of conflict between the Sultanate and the British East India Company.

Malacca remains the dominant power on the Peninsula, but no longer controls the eastern half. The Sultanate of Kelantan and the Kingdom of Pahang are now independent. Pahang is the last non-Muslim polity on the Peninsula, and would historically be conquered by Malacca in 1454 and made into a vassal state. Its last Maharaja, Dewa Sura, sits upon a precarious throne. Kelantan is another city-state that would eventually fall to Malacca, and in 1444 shares a dynasty with the Sumatran nation of Jambi. Malacca has gained the province of Singapura, modern Singapore. Singapura is the origin of the Malacca Sultanate, and according to legend also the origin of many other Malay dynasties.

Quite a lot has changed on Sumatra. Besides its many additional nations and provinces, the central inland part of the island is now impassable. This to emphasize the importance of navies in the region and reflect how difficult it was to march armies across this hostile terrain.

There are several accounts of the origins of the Aceh Sultanate, located at the northern tip of Sumatra. It is generally considered to have come into being at the end of the 15th Century, being preceded by a kingdom named Lamuri about which we know little. I have opted to take a slightly ahistorical route and represent Aceh as a Sultanate in 1444. Aceh is one of the historical “winners” of the region; Sultan Iskandar Muda launched a successful campaign in the 17th Century that resulted in the conquests of much of Sumatra and the Malay Peninsula, and prior to that Aceh was already the dominant power in northern and western Sumatra. Aceh is also referred to as the “Porch of Mecca” owing to its importance in the spread of Islam to Maritime South-East Asia.

Western Sumatra is ruled by the Hindu and Buddhist nations of Barus, Pagaruyung, and Indrapura. Eastern Sumatra is far more Islamized, with the Sultanate of Deli, Siak, and Jambi having embraced the Sunni faith and leaving Palembang as the last Hindu state on that side of the island. On the topic of Palembang, it remains under the rule of Chinese elites following the expulsion of the pirates by Zheng He, and players that own Golden Century still have the option to restore the pirates to power. Palembang has received an additional province on the southern tip of the island; the area today known as Lampung produced an immense amount of pepper and as such has been given a significant goods produced modifier.

Onwards to Java! The familiar kingdoms of Majapahit (Mahajapit, Majahapit, Mapajahit, Mahapajit, Mapajahit, Majahapit?) and Sunda have received a fair few additional provinces - Java is a very populated place both historically and today. Sunda is now the home of the Sundanese people, a new culture in the Malay group made distinct from Javanese. Two new nations appear on the map in 1444: Blambangan and Bali. Both are represented as Tributary States of Majapahit. Majapahit is a nation in its death throes. An empire that once spanned across Maritime South-East Asia is now struggling to hold together its remaining Javanese territory. We’ll talk more about the fall (and potential resurgence) of Majapahit in a later dev diary.

Here we have Borneo (left), Sulawesi (center) and the Moluccas (right). These more distant nations, with the very notable exception of Brunei, have yet to embrace Islam and follow a mix of Hindu and Animist faiths. The Hindu kingdoms of Borneo are Sambas, Berau, Kutai, and Banjar. The Animist kingdoms of Sulawesi are Makassar, Bone, Luwu, and Buton. Coastal Borneo would become dominated by the Bruneian Empire during our period, which will be reflected in Brunei’s mission tree. The interior of Borneo remains impassable. Even today it is extremely difficult to traverse except by its indigenous tribal people, and no nation in our time period attempted to make incursions into the interior, being fully aware of the impossibility of maintaining rule.

Ternate and Tidore are the only nations in the aptly named Spice Islands. Tidore and Ternate share a small mission tree that allows them to colonize the surrounding islands. In 1444 they have a monopoly on a new trade good: Cloves. Cloves initially exist only on Tidore and Ternate themselves, but have a very high chance of being discovered on colonized provinces in the surrounding islands. With a base price of 8, a province effect of +20% local trade power, and a trading bonus of +5% trade efficiency Cloves are by far the most desirable trade good in the game prior to the availability of Coal. Note that as always, numbers presented in dev diaries are not final.

The formable nation of Malaya has undergone several changes. Firstly, the requirements have changed to owning at least 40 provinces in the Malaya or Indonesia regions, as well as several specific provinces depending on your religion. When you form Malaya, you’ll immediately get an event giving you the option of what to name your new nation. You can always choose Malaya or Nusantara (a geographical Malay term for the entire region). If you have the Srivijaya dynasty - Malacca begins with it in 1444 - you can choose Srivijaya, while if you form the nation as Majapahit you can choose to name yourself the Majapahit Empire. This uses the same cosmetic name change mechanic that we introduced with the Kingdom of God in 1.30.

That’s all for this week! I haven’t yet decided on the topic of next week’s dev diary - most likely we’ll focus on a major nation in South-East Asia. If there’s any nation either in Mainland or Maritime South-East Asia you want me to talk about in more detail for next week, let me know in the comments and I’ll consider it. Until then, have a great week!

Dev Diary: South East Asia

Click here for the Forum post.

Good afternoon! I am once again eschewing the traditional Swedish summer vacation, this time because I’d prefer to wait until I can safely travel rather than taking a dull staycation in my Stockholm apartment. What that means for you lovely people is that you get summer content dev diaries! Let’s get right into it!

Those of you who know me even slightly will be aware that I love all things South-East Asia (SEA). After 2.5 years on the project, I finally have the opportunity to create the SEA map rework of my dreams. Shown above is Mainland SEA. Burma/Myanmar is excluded from the map rework as I feel that the treatment I gave it during the development of Dharma still holds up. There will certainly be new content for nations in that region however, including what another dev fondly described as the “Shan mission stick” when we played MP this weekend.

The country setup has not been radically altered. The only new additions to the 1444 setup are the tribes inhabiting what is today the Central Highlands of Vietnam. I have, however, added many new provinces and increased the total development of the region significantly. According to the logs, the indo_china_region now contains 64 provinces with 542 total development. Note that these numbers, like all numbers presented in dev diaries, are not final. I’m especially satisfied with how Lan Na fits into its 5-province state, bordered on its west by impassable terrain. Speaking of impassable terrain, the Annamite Range now separates Vietnam from much of Laos, making Dai Viet a drastically more defensible nation.

A design goal for Mainland SEA nations in the 1.31 update is to emphasize vassal play and the development of capital super-cities. We’ll talk about various ways that this will be achieved another time, but one prerequisite for the goal is having nations to vassalize:

Several releasable nations now have cores on territory held in 1444 by Lan Xang and Dai Viet. These nations actually already exist in the game files, but are very rarely seen in 1.30 due to their lack of cores. Unfortunately there aren’t really any sensible ways that I’ve found to divide Ayutthaya or Khmer, though in Ayutthaya’s case Sukhothai can still serve as a vassal to which you can feed your Thai provinces.

I’ve also taken a look at culture groups in the region. Central Thai and Northern Thai are now simply “Thai”, which belongs to the Siamese culture group that it shares with Lao and Shan. Countries in this culture group are able to form Siam, though Ayutthaya can only do so via its new mission tree. The “Indochinese” culture group is admittedly fairly arbitrary, but does serve to encompass regions of “natural” Vietnamese expansion on their “nam tiến” (southward advance). Cham has been moved to this group to reflect that we no longer equate culture and language.

Next week we’ll take a similar look at Maritime SEA - modern Indonesia and Malaysia. In terms of scripted content you can expect plenty of historical events, mission trees, disasters, government reforms, estate privileges, and more from the 1.31 update. We’ll get to these in later weeks, but for now that’s all I have to say. Until next time, have a good week!

Hotfix 1.30.3 is Now Live!

1.30.3 Changelog

###################
# AI
###################
# Other
- AI won't push through the entire council of trent in one day anymore


###################
# Interface
###################
# Icons/Art
- Added missing icon for governing cost modifier


###################
# Bugfixes
###################
- Added DLC check to support independence agenda
- British and Spanish missions that require passing an HRE reform are now updated for Emperor
- Burgundian mission fallback will no longer join hre if it doesn't exist
- Fixed Ansbach succession event requiring wrong ruler for Ansbach
- Fixed Bohemian mission requiring wrong rival when PLC exists
- Fixed CTD that can happen when AI was working with an agent that only consisted of mercs
- Fixed OOS that happen if you have negative seperatism in a province.
- Fixed Peace treaty to enforce peasant republic on others
- Fixed bug where it wouldn't give full payout in gold peace treaty
- Fixed duplicate mission id's in script, which was causing some mission art to display incorrectly
- Fixed no loc for Hussite Traditions event for non-Hussites
- Fixed no tier 3 gov reforms for rev empires without emperor dlc
- Fixed some development agendas picking non-state core provinces
- French Auld Alliance mission no longer requires the British country to be independent
- Hotkey for Attach army no longer overlaps, it is now 'h'. You might need to reset hotkeys through the new manager to make it work
- Italian nations must now lose a war to the Emperor to be considered reined in for Shadow Kingdom, rather than losing any war
- Lubeck mission can no longer grant a CB against Norway if it doesn't exist
- Pope should now always be Catholic when released as a vassal
- Updated location of Genoa trade node for All Your Trade achievement
- Fixed bug with how scaling reform desire modifier was applied

EU4: 1.30.2 Austria - Now Live!

We've been hard at work making a hotfix for 1.30.x to resolve the issues that has been reported to us following the release last week.

1.30.2 does not necessarily break saves from 1.30.1, but as usual: We always recommend that you start a new game after the update. If you continue on old saves there is always a risk that something will behave unexpectedly.

1.30.2 Changelog

###################
# Gamebalance
###################
# Religion
- Golden Bulls base cost is now 400 ducats.
- Investigate heresy now costs 500 Curia Treasury
- Investigate heresy now only available to pope
- Investigate heresy now scales by 50% reform desire instead of only 10%.
- Switched around some modifiers in tiered defender of the faith

# War & Peace
- Modern Firearm Techniques Policy now gives 10% Inf Combat Ability

# Other
- Can no longer combine both Golden Liberty & Increased Levies
- Halved Cossacks development bonus privilege on steppe provinces.
- Low crownland penalty now tops off at 0.4 monthly autonomy gain.
- Lowered Base Crown Land Influence to 60%
- Lowered IA gain from Imperial Princes
- Statutory Rights privilege is now locked for 20 years after being given
- Supremacy over the Crown now adds more influence
- Supremacy over the Crown should now trigger way less
- Estate disasters now start progressing at 50% Loyalty and won't lose progress while you have more than 100% influence
- The Estate Bailout event for Statutory Rights MTTH have been increased from 24 to 128.

###################
# AI
###################
# Tooltips
- Made Crown Land effect tooltip more explanatory

# Other
- AI will now be a bit less zealous on using assign heir
- Understands now better how low loyalty of estates will impact them if they seize land from them


###################
# Interface
###################
# Other
- Attaching now has shortcut of 'd'
- Holding Shift while pressing Attach will now attach to first unit.


###################
# Bugfixes
###################
- Burgundian mission firing an incident now requires no active incident
- Controlled provinces by enemy won't prevent them from being added to the empire now in Force into HRE cb
- Countries that leave the HRE via Incidents now get an opinion penalty with the Emperor, and if AI will never again join the HRE
- Fixed Austrian mission requiring HRE reform only available without Emperor DLC
- Fixed Council of Trent event firing without Emperor DLC
- Fixed all remaining instances of negative opinion decay
- Fixed bug where mercs would break if in construction and chaning subunit type
- Fixed bug where unrest would stack weirdly and cause it to grow exponentionally
- Fixed negative opinion decay in Sforza opinion modifier
- Fixed so you don't get PU CB if your religion don't believe in those things when using the assign heir
- Fixed some Franconian minor missions disappearing on reload
- Fixed trigger for Spheres of Influence mission for Italian minors
- Fixes so you can't split out merc units with boats
- Force into HRE CB will now only appear for targets where the peace treaty is valid
- Hungary loses its core on Belgrade when ceding it to Serbia via mission/event
- Netherlands no longer gets its government change event if it is a subject nation.
- Player will no longer be told an incident will happen to due Burgundian mission when it won't. Clarified tooltip for Join the Empire mission.
- Production agenda for Jain and Vaishyas will no longer target gold provinces
- Secure the Succession mission should now always be completable
- Fixed CTD in Excommunication action

Europa Universalis 4: Emperor arrives today - here's what it adds

Earlier this year, Paradox revealed Emperor, the next major expansion for Europa Universalis IV. Now, the Universalis IV: Emperor release date is here, bringing a batch of new features that expand gameplay options for the Papacy, the Holy Roman Empire, and revolutions, new missions, and more to the grand strategy game.


Europa Universalis IV: Emperor launches today (June 9, 2020) at a price of $19.99 / £15.49 / €19.99 on Steam. New features include a "powerful Pope" with the ability to "appoint cardinals, publish Papal Bulls, and gather tithes" - and ultimately, the power to "sway the souls of Christendom" - as well as new Holy Roman Empire systems that offer new challenges and opportunities to its emperor.


The strategy game's revolutions have also been "revamped", and, along with a new "early game chance to embrace heresy and stand alone against the Pope until The Reformation" through the new Hussite faith, a new Hegemonies feature, and new religious mechanics, the expansion also ushers in "new unique mission trees" into the game for a bunch of its different European nations, and more.


Read the rest of the story...


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Europa Universalis 4 unveils its next major expansion: Emperor