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January Dev Diary

Hello everyone!

I've been working hard on making sure all of the features work as intended and that the game itself is fun to play. Pretty big changes were made, a lot of cool new items are being added to the game, new spells, new characters, new enemies and new difficulties.

[h3]Playtest[/h3]

First of all I want to mention that a playtest is coming in a few days. I'll make a separate post about it on Steam and I'll post about it also on X. You're feedback is really valuable to me, making this game the most fun that it can be is a real priority for me. If you're interested in playtesting the game and/or giving me feedback you can join my official Discord!

Join Hunchback's Dungeon Discord here!

[h3]One Spell Four Times[/h3]

Previously you could equip only four unique spells, now you can equip spells however you want. Also having few instances of the same spell still counts to spell sets.



[h3]New Enemies[/h3]

I added a few new cool enemies to the game. Some of them will really make you question your build decisions, others will not bother you too much, but each and every one of them have unique set of abilities and will try to stop you.



[h3]New Items[/h3]

In the Demo version there was around 30-40 items. Now there are around 80 and a lot of the new items have unique effects that are not only giving you flat stat bonuses, but add chains of triggers that will change the dynamic of the game a bit. One item effect can trigger another and so on.



[h3]Waves and Difficulties[/h3]

In total there were 13 waves in the game. I added 7 more waves and reworked all of them, so that not even one wave is the same. There is not even one wave that has the same enemy spawns, all of them change, some enemies will spawn for a while, then appear later and some of them disappear completely later in the game. This aims to make the game more dynamic and it helps me as a developer to insert new enemies in the future.

[h3]Other[/h3]

I made a lot of QoL changes to the game, UI looks nicer, character selection screen is completely reworked, quests work differently, player's movement is a bit more firm, enemies and summons don't get stuck on the walls, a lot of optimization work, and a lot more stuff.

Thank you for taking the time to read this post!