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Hunchback's Dungeon News

Patch | 0.2.0.3

  • Added 1 new item
  • Fixed an issue with achievements and unlocking new difficulty

All quests that you previously completed in-game and weren't added on Steam, will now be completed on Steam upon launching the game.

Thank you for reporting that issue! :))
Patryk

Patch | 0.2.0.1

  • Red Priest boss no longer lives after death
  • Madness Chests no longer give duplicates as options to choose from
  • Fixed Cryoshot ray hitbox, now it hits more enemies
  • Removed invisible walls on the Desert map, which made coins and potions teleport
  • Fixed Wildcard effect, now it gives you the amount of gold it was promising
  • There are no longer skeletons on the Desert map
  • Increased speed on mummy chaser enemies a little
  • Increased HP of both bosses
  • Rune of Power no longer can pick randomly the same stat to increase and decrease
  • Added missing animations for Saint and Hunter characters

Thank you for reporting that! :))
Patryk

Deserts of Madness | Update 2

[p]Hello!

The Deserts of Madness is here! It is a pretty huge update that adds lots of new content for you to experience. It took some time for me to finish it, but it was worth all the time I put into it. As you can tell it is a desert themed update, just in time for Christmas!

[/p][h2]Gameplay:[/h2]
  • [p]The Desert Map, which is a lot harder than the dungeon
    [/p]
  • [p]9 brand new enemies in the desert map
    [/p]
  • [p]1 new enemy in the dungeon
    [/p]
  • [p]1 new boss in the desert
    [/p]
  • [p]50 new items, a lot of them with game changing effects
    [/p]
  • [p]~12 new quests
    [/p]
  • [p]20 new milestone rewards
    [/p]
  • [p]5 new characters, a few more come in a week or two after this update releases
    [/p]
  • [p]5 new spells
    [/p]
  • [p]1 new difficulty
    [/p]
  • [p]New Vampirism stat!!
    [/p]
  • [p]New Prospecting stat!!
    [/p]
  • [p]Items Database
    [/p]
  • [p]Spells Database
    [/p]
  • [p]New screen selection / hub
    [/p]
  • [p]Madness Stones (introductions of mini-objectives)
    [/p]
  • [p]Madness Stone Guardians
    [/p]
  • [p]Madness Stone Chest
    [/p]
  • [p]Gold bags that drop gold
    [/p]
  • [p]Alchemy stations that drop potions
    [/p]
  • [p]Made the dungeon a bit smaller, because the map was too empty
    [/p]
  • [p]Reworked Evasion stat, now you have Guaranteed dodges and also % chance to dodge
    [/p]
  • [p]Reworked Armor stat
    [/p]
  • [p]Reworked Regen stat
    [/p]
  • [p]Reworked Critical Strike chance, now it stacks. If you have 230% crit chance, you'll crit 2 times and have 30% chance for a third one.
    [/p]
  • [p]Reworked Reputation stat, now instead of not getting an item you will get Trash item in the shop
    [/p]
  • [p]Reworked Summoning spells completely, now enemies can't target them and they can't die
    [/p]
  • [p]Reworked most of the legacy spells, now they have unique effects that make them worth picking
    [/p]
  • [p]Reworked a few characters with Chef getting the biggest buff
    [/p]
  • [p]Reworked set bonuses
    [/p]
  • [p]Tree Entities
    [/p]
  • [p]Cacti on the desert that damage player when touched
    [/p]
  • [p]Moving arena on the desert map
    [/p]
  • [p]Damaging storm on the desert
    [/p]
[p]

[/p][h2]Visual:[/h2]
  • [p]New main menu
    [/p]
  • [p]Bones, gel and blood particles that come from dying enemies
    [/p]
  • [p]A few particle adjustments
    [/p]
  • [p]Fixed boss name
    [/p]
  • [p]A lot of items have completely new icons now
    [/p]
  • [p]Difficulties have new icons
    [/p]
  • [p]Maps have new icons
    [/p]
  • [p]Spells damage now tell you what is the base damage -> 10 | 2(+25% stat )(+10% stat )
    [/p]
  • [p]In the shop you can see the chances for getting a certain rarity items
    [/p]
  • [p]Fixed font glitching
    [/p]
  • [p]There's a notification when you get a stat mid wave -> +2 stat name
    [/p]
[p]


[/p][h2]Balance:[/h2]
  • [p]Improved and reworked most of the spells, so that they scale better and have unique effects that will make them powerful
    [/p]
  • [p]Reworked status effects, they are a lot more useful and powerful and they tick a lot faster
    [/p]
  • [p]Reduced cost of simple common items
    [/p]
  • [p]There were a lot changes done to almost all the items, reducing cost, bumping up % and damages so that it is just more fun
    [/p]
[p]

[/p][h2]Sound:[/h2]
  • [p]A few enemies have new sound when attacking
    [/p]
  • [p]Reduced the volume of explosions and other annoying sounds
    [/p]
  • [p]Added guaranteed dodge sound
    [/p]
  • [p]Added stat notification sound
    [/p]
  • [p]Madness chest sound
    [/p]
[p]

[/p][h2]Bug fixes:[/h2]
  • [p]Fixed a few small bugs that were causing frustration or crashes.
    [/p]
[p]

[/p][h2]Steam[/h2]
  • [p]11 new achievements[/p]

Dreadful Sandstorms



Greetings!

For the past few months, I've been working and reworking almost all aspects of the game - from adding a new arena to reworking features like status effects and character selection. Let me give you a quick overview of what to expect from the Deserts of Madness update, which is just around the corner.



First of all, the new arena will feature many new enemies - almost as many as the standard dungeon - along with damaging cacti, moving borders, and a sandstorm that will damage you if you can't keep up. Adding this new arena required rewriting a lot of the spawning code, which took several rounds of trial and error, but I finally nailed it. This arena will be significantly more challenging than the previous one. The desert enemies AI has been reworked to predict your movement instead of simply following you, unlike the skellies.



In the Desert arena, the environment moves, so you’ll need to stay on your toes or you’ll quickly perish in the sandstorm. This mechanic will give the game a fresh and unique feel.

There will also be a new stat: vampirism. It will have both positive and negative effects, which will alternate when its value drops below zero. Here’s a sneak peek.



Additionally, a few other stats are being reworked. The most notable change is to evasion. Now, you’ll have guaranteed dodges, which will block all incoming damage once per guaranteed dodge. There will still be a small chance to dodge like it was before.



I've already added ~40 new items, many of which are entirely unique with cool effects that can shape your entire run. Here’s a look at a few of them.



New characters? Yup! There will be ~10 new characters to play as. A few of them have... interesting effects that will really spice up the gameplay.

There’s so much more I could talk about, like new spells, sound effects, character selection, the archive, and new quests, but I think it will be more exciting for you to discover them yourself. I know it’s taking a while, but I need some more time to finish it!



Patryk

News From The Desert

Greetings!

It's been a while since my last post, and I want to keep you updated on what's happening with the game. Initially, I wanted to add a character hub, but no matter what I did, it just didn't fit the game. So, I started working on the Deserts of Madness update, which is going smoothly. The new arena is fantastic and works very differently from the basic Dungeon. Each wave, it moves in a random direction, so you need to be careful not to lag behind, or the storm will kill you.



What else is in this update besides the new arena? There will be new enemies with unique mechanics and pathfinding (some extremely hard to dodge). The Dungeon has 13 enemies on the hardest difficulty, and the Desert will feature almost the same number.



Additionally, I'm currently working on adding tons of new items, spells, characters, quests, and a new stat - vampirism, which will have both positive and negative effects!

Here are a few screenshots from the upcoming update!





Patryk