DEMO UPDATE
[h3]First of all, a huge thank you to everyone who played our demo and shared their thoughts.
We’re a very small team, and seeing your love and excitement for the game means the world to us. It truly motivates us to keep improving and building a better experience both for you and us.
We’ve listened carefully to your feedback and worked hard to make the overall experience smoother, more balanced, and more fun to play.
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We’re a very small team, and seeing your love and excitement for the game means the world to us. It truly motivates us to keep improving and building a better experience both for you and us.
We’ve listened carefully to your feedback and worked hard to make the overall experience smoother, more balanced, and more fun to play.
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Movement and feel
[p]• Movement is now smoother and more natural in depth, quick moves, and direction changes[/p][p]• The hero steps slightly forward during attacks to make combat flow better[/p][p]• Enemies shake when hit for clearer impact feedback[/p][p]• The hero shakes when taking damage to improve combat readability[/p][p]• Throw animations are now synced: both ranged enemies and the hero release projectiles in time with the animation[/p][p]• Colliders removed from defeated enemies while they fade out to avoid blocking[/p]
Audio
[p]• Footstep sounds fully reworked for better feel and variation[/p][p]• Music system reloaded and updated with new tracks • Enemies now screams while dying [/p]
Visuals
[p]• Fixed various textures and materials across several areas[/p][p]• VFX improvements, including player dash VFX.[/p]
Controls and UI
[p]• Keyboard controls reviewed and improved[/p][p]• Mad King prompt now correctly suggests to press A button to continue[/p][p]• Fixed wrong item descriptions for Bindara and Writefang[/p]
Stability and bug fixes
[p]• Fixed a death trigger in Side Effect when jumping toward the waterfall[/p][p]• Fixed an issue in The Lift where jumping could cause an unexpected death[/p][p]• Fixed a collider in Brotherhood that allowed players to leave the map[/p][p]• Enemies no longer clip into objects[/p][p]• Fixed a skeleton sinking into the floor in the boss room[/p][p]• Fixed Pepper Oil issues in the lobby and when given by the King[/p][p]• Improved performance in the Brotherhood area [/p]
What we’d love to hear from you!
[p]• How does the new movement feel in combat and exploration?[/p][p]• Any weird collisions, out-of-bounds spots, or death triggers still around?[/p][p]• Any remaining issues with power-ups or items?[/p]
Coming soon
[p]• Settings menu with Audio, Controls, and Graphics options[/p][p]• Additional languages[/p][p]• New combat features[/p][p]• New power-ups and passive abilities[/p][p][/p]