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🔥 HUGE DEMO UPDATE – THANK YOU HEROES ❤️

Hey Heroes!

We want to take a moment to say thank you to each and every one of you who have played Mad King Redemption in the last few weeks.
But an even bigger thank you goes to those of you who took the time to leave honest, thoughtful, and realistic feedback, with the genuine intention of helping us improve the game together.

Your feedback has been incredibly valuable to us. We’re only a team of three, and keeping up with everything (development, bugs, balance, content, communication…) can be challenging at times.
We’re always around and paying close attention, even if some fixes or improvements take time. As a small team, we prefer to focus our efforts on doing things properly rather than rushing changes that don’t feel right.

That said… this demo update is huge.

We’ve worked on many of the issues you pointed out. Some things were intentionally left out for now — not because they aren’t important (quite the opposite), but because we want to give them the time they deserve and do them properly, just like we did with the other systems.

[h2]What’s in the DEMO (new / reworked)[/h2]

  • Complete Boss Rework – The boss has been fully reimagined, along with the entire system behind it. We won’t spoil anything else…
  • New Enemy AI – Brand new AI for both ranged and melee enemies.
  • Enemy Spawn System (Rework) – Enemies no longer spawn in large hordes. We’ve moved to a system closer to classic arcade beat ’em ups, where the number of enemies on screen and the overall pacing are carefully controlled.
  • Hero Attack System – Heavily reworked attack system, from hit colliders to overall hit feel, with lots of new details and polish.
  • Random Rooms Progression System – Each run pulls rooms from a random pool while keeping progression under control.
    The Mad King always wins — don’t forget it!
  • Music System – Brand-new system for handling music transitions and in-game logic.
  • Hero Camera – Dynamic Composer – A new adaptive camera controller that dynamically adjusts framing, damping, lookahead, and blending.
  • New Camera Switch System – Fully rebuilt transitions between fixed and virtual cameras for a smoother, more cinematic flow.
  • Settings Menu – A solid first step: audio controls, video settings info, and a full overview of controls for both controller and keyboard. More options will come in future updates.
  • Mouse Selection System – You can now use your mouse in the menus.
  • New Languages – Spanish, Polish, Dutch, Turkish, Norwegian.
  • Performance Optimizations – Significantly improved performance, especially on Steam Deck.
  • New Destructible Object System – A redesigned destruction system with more immersive, directional impacts.
  • New Player Select Screen – A brand-new character selection screen.


There are also other important topics you’ve raised that we’re actively working on day and night — especially Dash mechanics, Co-op, mounts, and grab mechanics.
These decisions have a cascading effect on the entire game design, so we prefer to take the time needed to make them feel right.

Please keep sending us your feedback — let us know what has improved and what feels less fun. Even short messages help a lot, especially when they’re specific.

When submitting bug reports, please include as much detail as possible (class, equipment, actions taken).
If you can, share clips or recordings too — unlisted YouTube videos are perfect.

Thank you again for all the support and love.
See you on Discord: https://discord.gg/4ZFCNwby
And in game 👑⚔️

— The Mad King Redemption Team