Blade of the Netherworld Update Announcement #1
Hi guys
We conducted a round of small-scale player testing a week ago and received feedback from all players who participated in the testing. We are very grateful to all enthusiastic players. Your opinions on game are helpful to us.
We will adjust the version plan based on the test feedback collected here. Thank you again for your feedback. According to the results of this test, we decided to add a gallery function, and also adjusted the way to obtain the Divine mask. Hope to help you Get a better gaming experience.
At the same time, we also have good news to announce. "Blade of the Netherworld" will participate in Steam's New Product Festival in October. At that time, we will launch a demo version of the game. We hope that all players can pay more attention to our Game, click to add to wishlist.
>>>Store Page<<<
[h3]gallery function optimization[/h3]
In the gallery, you can browse the collected props and encounter information about enemies, as well as BOSSes and weapons. Of course, this function is not perfect yet, so we will continue to adjust and optimize the illustrated book function.

[h3]Adjustment of how to obtain the Divine Mask[/h3]
Secondly, we have also adjusted the way to obtain the Divine Mask. We plan to add some mini-BOSS to the game, which will bring a completely different combat experience from regular enemies. After defeating them, you can obtain the mask core and refine the corresponding godhead mask.

[h3]Optimization of the mind method selection interface[/h3]
Finally, we have also optimized the Xinfa interface and the mask selection interface. The current Xinfa interface and Divine mask selection interface are more intuitive to satisfy everyone's collection addiction (who would refuse the joy of filling the entire room with collections).

In fact, these newly added functions are not all of our updates. We spend a lot of time on adaptation work. This is the first time we adapt a game, so the process is bumpy, but fortunately everything is going well. Development in a good direction, in the future we will add the function of button setting to further optimize the game experience of players.

[h3]About collecting feedback[/h3]
All feedback about the game, whether positive or negative, is very helpful and important to us. We are really grateful to every player who gave feedback in Q group, Steam, feedback list and offline. Thank you for organizing your thoughts and communicating with us.
For a small independent game studio like ours, it is really important and meaningful to collect player feedback and communicate with players. For us, we hope that you can continue to give feedback, and we will continue to release updates in the future.
I hope more players can give positive feedback, thank you very much! (The accompanying picture is a live picture of an offline trial play, thank you players for coming from afar)

Having said so much, here is the complete update content of this September 1st update. The version that is too long to read is: better adaptation, new functions and experience optimization.
[h3]Game optimization[/h3]
-Added the first version of the illustrated book function to facilitate players to browse collected items and encounter information on enemies
-Optimized the game's adaptation so that it can adapt to more player configurations
-Optimized the way to obtain masks, and added 3 mini-BOSS accordingly
-Optimized the interface of mental method selection and mask selection
-Optimized the BOSS battle system
[h3]Fix BUG[/h3]
-Fixed various BUGs caused by adaptation in the game
-Fixed game functions that may cause the game to become stuck and unable to move during booting
-Fixed the bug that caused the game to get stuck after returning to various pages. Now you can enter and exit these pages normally.
-Fixed several minor bugs that may cause the game experience to be unsmooth
We conducted a round of small-scale player testing a week ago and received feedback from all players who participated in the testing. We are very grateful to all enthusiastic players. Your opinions on game are helpful to us.
We will adjust the version plan based on the test feedback collected here. Thank you again for your feedback. According to the results of this test, we decided to add a gallery function, and also adjusted the way to obtain the Divine mask. Hope to help you Get a better gaming experience.
At the same time, we also have good news to announce. "Blade of the Netherworld" will participate in Steam's New Product Festival in October. At that time, we will launch a demo version of the game. We hope that all players can pay more attention to our Game, click to add to wishlist.
>>>Store Page<<<
[h3]gallery function optimization[/h3]
In the gallery, you can browse the collected props and encounter information about enemies, as well as BOSSes and weapons. Of course, this function is not perfect yet, so we will continue to adjust and optimize the illustrated book function.

[h3]Adjustment of how to obtain the Divine Mask[/h3]
Secondly, we have also adjusted the way to obtain the Divine Mask. We plan to add some mini-BOSS to the game, which will bring a completely different combat experience from regular enemies. After defeating them, you can obtain the mask core and refine the corresponding godhead mask.

[h3]Optimization of the mind method selection interface[/h3]
Finally, we have also optimized the Xinfa interface and the mask selection interface. The current Xinfa interface and Divine mask selection interface are more intuitive to satisfy everyone's collection addiction (who would refuse the joy of filling the entire room with collections).

In fact, these newly added functions are not all of our updates. We spend a lot of time on adaptation work. This is the first time we adapt a game, so the process is bumpy, but fortunately everything is going well. Development in a good direction, in the future we will add the function of button setting to further optimize the game experience of players.

[h3]About collecting feedback[/h3]
All feedback about the game, whether positive or negative, is very helpful and important to us. We are really grateful to every player who gave feedback in Q group, Steam, feedback list and offline. Thank you for organizing your thoughts and communicating with us.
For a small independent game studio like ours, it is really important and meaningful to collect player feedback and communicate with players. For us, we hope that you can continue to give feedback, and we will continue to release updates in the future.
I hope more players can give positive feedback, thank you very much! (The accompanying picture is a live picture of an offline trial play, thank you players for coming from afar)

Having said so much, here is the complete update content of this September 1st update. The version that is too long to read is: better adaptation, new functions and experience optimization.
[h3]Game optimization[/h3]
-Added the first version of the illustrated book function to facilitate players to browse collected items and encounter information on enemies
-Optimized the game's adaptation so that it can adapt to more player configurations
-Optimized the way to obtain masks, and added 3 mini-BOSS accordingly
-Optimized the interface of mental method selection and mask selection
-Optimized the BOSS battle system
[h3]Fix BUG[/h3]
-Fixed various BUGs caused by adaptation in the game
-Fixed game functions that may cause the game to become stuck and unable to move during booting
-Fixed the bug that caused the game to get stuck after returning to various pages. Now you can enter and exit these pages normally.
-Fixed several minor bugs that may cause the game experience to be unsmooth