"Blade of the Netherworld" scheduled to be launched on December 1st
Hi, everyone.
I would like to share with you an important news today that is, "Blade of the Netherworld" is officially scheduled to be released on December 1st! The game will be launched on Steam EA, and compared with the Demo version and the early versions of the game, it has also made great updates and changes. I hope this update can be enough to satisfy you.

At the same time, we are also very grateful to the players who participated in speedrun competition. Thank you very much for your participation. We will also post your participation videos on the homepage of Bilibili later.
Thank you very much to the fans and players who have supported us all the way and made suggestions on the game. If you are interested in the game or have any feedback on the game content, you can join our Discord at any time, and player activities will be organized from time to time in the community.
Discord: https://discord.gg/maCEnUAej2
Well, the following is the update from the Demo version to the EA version, that is, what you can actually play in the EA version
Fishing in the Hall of Yama
First of all, I don't know why all players like the update of farming methods.
In fact, when designing this part of the content at the beginning, I really didn't expect that so many players would like it, and in the process of testing and collecting Demo feedback, we also saw a lot of suggestions about farming. Finally, we decided to update the fishing mini-games first.
The updated fishing game will not make players click the space all the time. Now you need to press or release the space at the right time until the fish falls out of the water. We hope that this update will give you a closer fishing experience in life, and even get a pole in the Hall of Yama.
If you think this small change is not bad, we will then optimize the gameplay of knocking wooden fish or stir-frying, which may make the wooden fish closer to the audio game experience, or add elements to control the heat to the cooking gameplay.

A lot of Secondary Bosses! Never most, only more!
Maybe you have played Hammer and Tauren many times in the Demo version, so you will get a richer BOSS battle experience in the upcoming EA version. From October 1 to today, we will keep updating the frequency of a small boss every week. Rate, 5 small bosses have been updated,hundred-legged rot worm, six-handed Yama, wasp monster, big toad and big horse monkey (the last three names have not been determined).
More secondary Bosses will be added in the EA version, and the skills of some previous old bosses will also be adjusted.
The following is a demonstration of the battle screen of these bosses, which are still under functional development.

The Divine Mask will also be strengthened!
In fact, from the test to today, some players have been feedback that the Divine Mask is not strong enough, so we have also tried to strengthen the Black Imitator Mask. The current Black Imitator Mask will not only emit a ray, but also emit 8 rays in different directions, and it will fold back to your side
If you're happy with this change, we'll be making improvements to other masks in different ways in the future.

After EA, our update plan - Build update, monster update, BOSS renovation and new mode!
In fact, there are still many problems in the game that we need to constantly optimize and solve. For example, we are not particularly satisfied with the props and builds of the game at present, so in later versions, we will update the game's build system, so that players can build more interesting genre.
In the future, we will also add more monsters to the game to create a more diverse combat experience. In addition, we also plan to update the multi-week elements of the game to bring a richer experience to players who embark on every killing journey, and we are currently considering adding a new mode, specifically We are still in a heated internal discussion, and I believe that a detailed update plan will be presented to all players soon.
I would like to share with you an important news today that is, "Blade of the Netherworld" is officially scheduled to be released on December 1st! The game will be launched on Steam EA, and compared with the Demo version and the early versions of the game, it has also made great updates and changes. I hope this update can be enough to satisfy you.

At the same time, we are also very grateful to the players who participated in speedrun competition. Thank you very much for your participation. We will also post your participation videos on the homepage of Bilibili later.
Thank you very much to the fans and players who have supported us all the way and made suggestions on the game. If you are interested in the game or have any feedback on the game content, you can join our Discord at any time, and player activities will be organized from time to time in the community.
Discord: https://discord.gg/maCEnUAej2
Well, the following is the update from the Demo version to the EA version, that is, what you can actually play in the EA version
Fishing in the Hall of Yama
First of all, I don't know why all players like the update of farming methods.
In fact, when designing this part of the content at the beginning, I really didn't expect that so many players would like it, and in the process of testing and collecting Demo feedback, we also saw a lot of suggestions about farming. Finally, we decided to update the fishing mini-games first.
The updated fishing game will not make players click the space all the time. Now you need to press or release the space at the right time until the fish falls out of the water. We hope that this update will give you a closer fishing experience in life, and even get a pole in the Hall of Yama.
If you think this small change is not bad, we will then optimize the gameplay of knocking wooden fish or stir-frying, which may make the wooden fish closer to the audio game experience, or add elements to control the heat to the cooking gameplay.

A lot of Secondary Bosses! Never most, only more!
Maybe you have played Hammer and Tauren many times in the Demo version, so you will get a richer BOSS battle experience in the upcoming EA version. From October 1 to today, we will keep updating the frequency of a small boss every week. Rate, 5 small bosses have been updated,hundred-legged rot worm, six-handed Yama, wasp monster, big toad and big horse monkey (the last three names have not been determined).
More secondary Bosses will be added in the EA version, and the skills of some previous old bosses will also be adjusted.
The following is a demonstration of the battle screen of these bosses, which are still under functional development.



The Divine Mask will also be strengthened!
In fact, from the test to today, some players have been feedback that the Divine Mask is not strong enough, so we have also tried to strengthen the Black Imitator Mask. The current Black Imitator Mask will not only emit a ray, but also emit 8 rays in different directions, and it will fold back to your side
If you're happy with this change, we'll be making improvements to other masks in different ways in the future.

After EA, our update plan - Build update, monster update, BOSS renovation and new mode!
In fact, there are still many problems in the game that we need to constantly optimize and solve. For example, we are not particularly satisfied with the props and builds of the game at present, so in later versions, we will update the game's build system, so that players can build more interesting genre.
In the future, we will also add more monsters to the game to create a more diverse combat experience. In addition, we also plan to update the multi-week elements of the game to bring a richer experience to players who embark on every killing journey, and we are currently considering adding a new mode, specifically We are still in a heated internal discussion, and I believe that a detailed update plan will be presented to all players soon.