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Blade of the Netherworld News

"Blade of the Netherworld" scheduled to be launched on December 1st

Hi, everyone.

I would like to share with you an important news today that is, "Blade of the Netherworld" is officially scheduled to be released on December 1st! The game will be launched on Steam EA, and compared with the Demo version and the early versions of the game, it has also made great updates and changes. I hope this update can be enough to satisfy you.


At the same time, we are also very grateful to the players who participated in speedrun competition. Thank you very much for your participation. We will also post your participation videos on the homepage of Bilibili later.

Thank you very much to the fans and players who have supported us all the way and made suggestions on the game. If you are interested in the game or have any feedback on the game content, you can join our Discord at any time, and player activities will be organized from time to time in the community.

Discord: https://discord.gg/maCEnUAej2

Well, the following is the update from the Demo version to the EA version, that is, what you can actually play in the EA version


Fishing in the Hall of Yama
First of all, I don't know why all players like the update of farming methods.
In fact, when designing this part of the content at the beginning, I really didn't expect that so many players would like it, and in the process of testing and collecting Demo feedback, we also saw a lot of suggestions about farming. Finally, we decided to update the fishing mini-games first.
The updated fishing game will not make players click the space all the time. Now you need to press or release the space at the right time until the fish falls out of the water. We hope that this update will give you a closer fishing experience in life, and even get a pole in the Hall of Yama.
If you think this small change is not bad, we will then optimize the gameplay of knocking wooden fish or stir-frying, which may make the wooden fish closer to the audio game experience, or add elements to control the heat to the cooking gameplay.


A lot of Secondary Bosses! Never most, only more!
Maybe you have played Hammer and Tauren many times in the Demo version, so you will get a richer BOSS battle experience in the upcoming EA version. From October 1 to today, we will keep updating the frequency of a small boss every week. Rate, 5 small bosses have been updated,hundred-legged rot worm, six-handed Yama, wasp monster, big toad and big horse monkey (the last three names have not been determined).
More secondary Bosses will be added in the EA version, and the skills of some previous old bosses will also be adjusted.
The following is a demonstration of the battle screen of these bosses, which are still under functional development.


The Divine Mask will also be strengthened!
In fact, from the test to today, some players have been feedback that the Divine Mask is not strong enough, so we have also tried to strengthen the Black Imitator Mask. The current Black Imitator Mask will not only emit a ray, but also emit 8 rays in different directions, and it will fold back to your side
If you're happy with this change, we'll be making improvements to other masks in different ways in the future.


After EA, our update plan - Build update, monster update, BOSS renovation and new mode!
In fact, there are still many problems in the game that we need to constantly optimize and solve. For example, we are not particularly satisfied with the props and builds of the game at present, so in later versions, we will update the game's build system, so that players can build more interesting genre.
In the future, we will also add more monsters to the game to create a more diverse combat experience. In addition, we also plan to update the multi-week elements of the game to bring a richer experience to players who embark on every killing journey, and we are currently considering adding a new mode, specifically We are still in a heated internal discussion, and I believe that a detailed update plan will be presented to all players soon.


Steam Next Fest, the latest version is streaming on

Hi everyone
Thank you for the suggestions and ideas you gave us during the National Day, we adjusted and optimized the content of a version of the game based on your feedback. This update is mainly for the customize key functions, and now it will allow players to customize the button settings.On the other hand, the game currently supports PlayStation controllers that are not in place, so there will be inconsistencies in the icons and no vibration, which we will fix in the next time.

We have also solved some numerical adjustments.Enhancements have been made to previously weak items, and the amount of food recovery has been increased, so that newbies can have a better game experience in the early stage.

There are two events we held at the same time on the Steam Next Fest.
The first event is a stream of the current version of the game, which will include all four levels of new game.If you think it's good after playing the demo and curious about the content of the game, you can watch this stream and see how the development team is tortured by the game they designed :)

The second event is exclusive to all players and friends, a speedrun challenge for the demo.the detailed content can be added to DISCORD to understand~ And the community will also organize player internal tests and activation codes or other prize lotteries from time to time, I hope that all players and friends actively participate!
Discord Link:https://discord.gg/maCEnUAej2

Following is the latest updates

- Added customize key functions, which currently allows players to customize their own keys
-The health of the bunboom has been increased from 8 to 12, and the amount of recovery of other low-star foods, this is a bit much, I will not list them one by one, and it is strengthened a lot
-Enhanced the attack power of some previous items
- Fix bugs that in some cases would result in lost silver
- Adjusted the conditions for obtaining the heart method for knocking woodfish from 2333 to 666
- Fixed a bug where refreshing items in the Hall of Souls would cause items to overlap together
- Fixed a bug on the first floor where the Temple of Souls may appear
-Fixed the spider boss death animation, which previously caused the player to rush underground when using the offhand weapon

"Blade of Netherworld" Demo is now available!

Hi, guys

The first Demo version of "Blade of the Netherworld" now is available! New trailer have also been announced!
This demo will also participate in the NEXT Festival event that Steam will hold from October 9th to October 16th!
The content in the demo includes the first two levels of the game in entry difficulty and basic farming gameplay. You can collect seeds and bait in the game, and then you can start cooking!

[h2]Contact us for suggestions and feedback👇[/h2]

We currently only have two people working on the game, so there may be a lot of bugs and imbalances in the demo, so——
We also want to invite all gamers and friends to participate in the next test of the game with us. Friends who have more suggestions and ideas for the game can also join our discord to give feedback. Friends who find the Demo fun remember to pay attention to the wish list. If you want to play a version with more content (more bugs), you can also join the channel.>>>Discord Cilick Here<<<

Also launched together with this demo is the new mini-BOSS we created - the Minotaur! Defeat it to get the core of the bull-headed mask. As the name suggests, it is an important material for unlocking the bull-headed mask (nonsense). I hope all players and friends will actively challenge it (brave bulls, not afraid of difficulties)



In addition, we also have a lot of content being produced, such as richer level design, more monsters, more mobs, more interesting props, more balanced values, etc., which are all being designed and produced. stage, I believe that I will meet all the players and friends in the near future~



During the NEXT Festival, we will also open a Demo challenge in the channel. If you win, you can get a Steam recharge card. Now you can start practicing~
of course, there are several updates we have made before. Discussions from all players and friends are welcome!

Update Vol#1 Update Vol#2 Update Vol#3

Finally, thank you all players and friends for your experience!

Blade of the Netherworld Streaming now

Blade of the Netherworld is a fast-paced 2D Roguelite platformer. Don divine masks as a Yin-Yang Enforcer, slashing through the underworld to defeat gods, demons, and spirits. Combine a variety of items, master combat skills, and create limitless, high-speed carnage with a free-form action system.

September Update#3

Hi,everyone
It's an amazing Friday again and new UPDATE is coming.And today there is a good new that we want to tell you, we're invited to Steam China Showcase.At that time, there will be a special page and activity column display, I hope that friends who support Blade of the Netherworld and are interested will come to the scene, and players who are interested in games can also join our Discord.
We will also start the second round of player testing this Sunday, and players who want to try the new version of the game in advance can contact the Discord administrator to sign up.

Discord link:https://discord.gg/maCEnUAej2

https://store.steampowered.com/app/2369950/_/



Then there's this week's update announcement, which focused on optimizing how to get Divine Masks in the game. Know that the Divine Masks is a very important part of the game, different masks have their own abilities, and you can only use different types of weapons if you wear the Divine Masks, and its importance is even reflected in the title.

But based on feedback, we found that most players don't actually collect Divine Masks, which means that you can complete most of the game with just one sword, which is great, I mean it. But also missed a big types of weapons and item skills, which is a shame.
Many players have reported that they have no idea that they can craft this mask, or even that they have obtained the mask fragment, so we decided to let players know in a more conspicuous way that you have obtained the mask - how about defeating a secondary boss?



So we added more secondary bosses in gameplay,so we can get more mask fragment by defeating them.After that,we decided to further optimize the gameplay, currently need 4 fragments plus a core to synthesize a mask, we think 4 is too much, so we plan to further simplify later, such as reducing to 2 fragments to synthesize masks, or simply only need the core to synthesize.



By the same time, we also renewal Blessed Numerical. The previous numerical growth was inefficient, and we were completely sorry for the player's hard work to defeat a boss, so we qualitative change to help you achieve a better game experience.



How to operate depends on the feedback of players.We will also launch a second round of player testing this Sunday, this test will be tested together with the previous update test, players are welcome to actively register, the way to register is very simple, just join the Discord and contact the administrator.
Discord link:https://discord.gg/maCEnUAej2

Then is the good new,we're invited to Steam China Showcase. It will be a special page and activity column display.So finally, we invite all players and friends sincerely to subscribe our store page, your support and feedback are really very important to us, thank you!

Update on this week
1. Added some secondary bosses to the game, defeating them could get the corewhich can synthesized Divine Masks
2. Optimized the way to get masks
3. Enhanced the BLESS after defeating bosses