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Sword Art Online: Integral Factor News

Notice about Chapter 2 Aincrad 17F


The Legendary Sword's Defeat

The Assault Team was on its way to defeat the Doped monsters.
They had received a request for help in an unexplored area not listed in Argo's strategy guide.
You, Koharu, Yuuki, and Ado head to the 17F to help, and discover a new truth about SAO.
Then Yuuki faces a formidable enemy who challenges her status as the Legendary Sword...


Major Updates
  • "Aincrad 17F" and a new quest has been implemented.
  • Added 17F boss avatars.
  • The super rare Machina Integral Series weapon transformation has been unlocked.


Avatar Images


《New Quest》
[expand]
Main Quest

Heating Factor
Start Map

Eruptide Ancient Grove
Sub Quest

A Bond Stronger Than a Blade
Start NPC

Coexisting Mantis

How to Fight With Your Head
Start NPC

Wandering Swordfighter

Since I Don't Want To Lock Horns
Start NPC

Wandering Spear-User

Iron to Hot Stone
Start NPC

Wandering Archer

Carnivore, but Sometimes Herbivore
Start NPC

Coexisting Grounded Winged Dragon
Character Quest

Funding Factor 1
Start Map
Merchant District
Comrade

Klein

Funding Factor 2 [Extreme Wyrm Hunt]
Start Map
Merchant District
Comrade

Klein

Unlock the character quest "Funding Factor 1" by completing the 17F main quest.
Unlock "Funding Factor 2 [Extreme Wyrm Hunt]" by completing "Funding Factor 1".

"Extreme Wyrm Armament Stones" do not drop when you challenge "Funding Factor 2 [Extreme Wyrm Hunt]" for the first time.
"Extreme Wyrm Armament Stones" drop from the multiple rounds of "Funding Factor 2 [Extreme Wyrm Hunt]".

The drop rate for Machina Integral Series production materials is highest in Labyrinth - Interior.
[/expand]

Boss Monster
Wex the Extreme Wyrm
[expand]

Details
The battle takes place on a "Field with unusable items", where certain items cannot be used.
Depending on the boss monster's status ailment(Frostbite) stacks, the damage it takes increases.

You can break it with 2H Spear skills.
Skill Breaks can be performed with skills that are both Thrust Element and Holy Element.
By performing a break or skill break, the boss will receive a stack debuff that increases damage.

In the Character Quest and Labyrinth, at the beginning of battle, it grants a "Critical resistance" buff.
It uses the "Seal item" debuff.

Some attacks will remove buffs from the players.
Weakness
Thrust Element
Holy Element
Resistance (Character Quest & Labyrinth)
Slash Element Blunt Element
Fire Element Water Element Wind Element Earth Element Dark Element
Poison Burn Bleed
Critical Damage
Buffs used
Buff "Critical resistance" (Character Quest & Labyrinth)
Status Ailments and Debuffs used
Status ailments "Debility" and "Scorch"
Debuff "Seal item" (Character Quest & Labyrinth)
* Break: Filling the entire Break Gauge will temporarily immobilize the boss and remove all of its buff effects.
* Skill Break: By completely lowering the Skill Break Gauge, the boss will be temporarily immobilized and all of its buff effects will be removed.
* Debility: Lowers max HP with each hit (up to 99%).
 Recover using items like Cleansing Potions.
[/expand]

"Machina Integral Series" Transformations
* Image is for visualization purposes only.

Rare "Machina Integral Series" transformation and production materials are now available!
Transform "Machina Integral Series" to make it even stronger!

Transforming Machina Integral Series Equipment
STEP1
Produce "Stone+++" transformation materials at the workshop.
To produce Stone+++, you will need the extremely rare Core Metal+++ and Stone+ materials that drop from the All Out Battle [The Skull Reaper] and All Out Battle [Aincrad].

* Each "Stone+++" is associated with a different weapon type.
Example: For 1H Swords or Daggers, you will need to produce Slicing Stone+++ using Core Metal+++ and Slicing Stone+.

STEP2
Transform "Machina Integral Series" equipment at the blacksmith using "Stone+++" and "Extreme Wyrm Armament Stone".

STEP3
Transformation materials from a future floor update will allow you to transform Machina Integral Series equipment even further!
We hope you look forward to it!


Notice about Chapter 2 Aincrad 51F,Introducing Full Burst Skills!


[h2]Full Burst Skill added![/h2]

[h3]What is a Full Burst Skill?[/h3]
These are skills where you enter the Full Burst state for a period of time after unleashing an attack and become temporarily invulnerable, like a Burst Skill.
By entering the Full Burst state, you can immediately use a Full Burst Skill or a Burst Skill (Limit Break +10) regardless of activation requirements.
You can also use it an additional number of times by equipping Full Burst Skill Ability equipment pieces.

The following are Full Burst-Associated Skills that acquire additional effects and can be used while in the Full Burst state.
Full Burst-Associated Skills are Full Burst Skills and Limit Break +10 Burst Skills.

[h3]Activating a Full Burst Skill[/h3]
Like Burst Skills, using Skill Records in a specific order will fulfill the Burst activation requirements.
You will enter the Full Burst state after the skill's Burst activates.
Fulfilling the activation requirements will cause the skill icon to glow magenta.

[h3]Using skills while in the Full Burst state[/h3]
An equipped Full Burst-Associated Skill can be used once immediately regardless of activation requirements. (SP will not be consumed.)
Additional Full Burst-Associated Skills can then be used according to the number of Full Burst Ability pieces equipped.
The same Skill Record cannot be used more than once during these additional Full Burst Ability equipment usages.
After the Full Burst state ends, there will be 120 seconds of cooldown time until the Full Burst state can be activated again by fulfilling the activation requirements.
* Full Burst Skills can be used during this cooldown time, but the Full Burst state will not be entered.
You can check how much time is left in the Full Burst state and the cooldown period using the Time Limit Gauge at the bottom of the screen.

[h3]Limit Breaking Full Burst Skills[/h3]
Limit Breaking a Full Burst Skill to +10 will remove the final activation requirement.
Example:
Regular Full Burst Skill: Fire → Fire → Slash → Wind
Limit Break +10 Full Burst Skill: Fire → Fire → Slash

[h3]Full Burst Ability[/h3]
Full Burst Skill abilities are known as Full Burst Abilities.
By equipping these abilities to an ability slot, you can increase the number of Full Burst-Associated Skill usages while in the Full Burst state by one time per piece.
Effects while in the Full Burst state change depending on the Burst type.
* Stock: Using a Full Burst-Associated Skill resets the time remaining, and the Full Burst state time is extended with each additional piece of equipment.
* Chain: The damage multiplier of Full Burst-Associated Skills used while in the Full Burst state increases with each additional piece of equipment.

The maximum number of uses while in this additional Full Burst state is equal to the number of Sword Skill or Ability Full Burst / Limit Break +10 Burst Skill Records equipped within the same set, whichever is fewer.
Example:
4 Sword Skills equipped, 4 Abilities equipped: 4 activations possible
3 Sword Skills equipped, 4 Abilities equipped: 3 activations possible
3 Sword Skills equipped, 2 Abilities equipped: 2 activations possible

The Burst type and the number of additional usages while in the Full Burst state will be displayed on the Time Limit Gauge at the bottom of the screen.
Please note that equipping something to an EX Ability slot will not provide any effects relating to Full Burst.

[h3]Exiting the Full Burst state[/h3]
The Full Burst state is primarily exited in the following ways.
* The remaining time in the Full Burst state runs out.
* All Full Burst-Associated Skill uses are exhausted.
* The area changes.
* A Quick Change is performed.
* The Menu Screen is displayed.
* Your character is defeated.

[h3]Important[/h3]
If a Full Burst Skill is used during a Switch, it will have its regular skill effect.
Only regular Bursts will activate during the cooldown time following the end of the Full Burst state.
Skill Records aside from Full Burst-Associated Skills can still be used even when in the Full Burst state.


 The Assault Team was at their wits' end in the face of the new Runaway Floor, the 51st.
The 51st floor is known for the Pit, a city of criminals that left traumatic scars on the Assault Team after their battles with wicked NPCs there in the past.
What's worse, orange players who avoided prosecution have now gathered in the Pit from across the floors and grown merciless.
However, in order to make it into the labyrinth, the Assault Team has no choice but to reconquer its streets that change so dizzyingly that some call them "auto-generated," and so they decide to take emergency measures.
Meanwhile, Vela's plans bring Leafa back together with Notte. While the interaction is awkward, they are able to connect once more.

Yet Vela's final moments continue to grow closer by the moment...


Major Updates
  • "Aincrad 51F" and a new quest has been implemented.
  • Added 51F boss avatars.
  • The player level cap has been raised (Lv.230).
  • The Super rare "Machina Integral Series" of weapons has been added.
  • Relaxed requirements on Integral Series production and transformation, as well as Chaos Showdown.


Avatar Images


Boss Monster
[expand]
The Metal Reaper

Details
Since this is a field with unusable items, some items cannot be used.

The head, torso, tail, and several parts can be attacked, and a colored cursor will be displayed at the parts that can be attacked.
The damage it takes is constantly reduced, regardless of what part you attack.
Damage to the torso is especially reduced.
For full-field attacks, as long as it is within range, damage will be dealt to all areas indicated with a colored cursor.
Only the following 3 types of Sword Skills can reduce the Skill Break gauge.
①1H Club skills
②2H Axe skills
③Blunt element skills
When a Skill Break happens, the boss will be temporarily immobilized and all its buffs will be removed.
In addition, when a Break happens, it will receive a stack debuff that
increases the damage it takes.
All skill breakable attacks can only reduce the Skill Break gauge when attacking the head.
Some attacks will reduce the Awakening gauge.
Some attacks will remove buffs from the players.
Weakness
Blunt Element
Earth Element
Resistance
Slash Element Thrust Element
Fire Element Water Element Wind Element Holy Element Dark Element
Critical Damage Status Ailments
Buffs used
Buff "Critical resistance"
Stack Buff "Increase Attack" and "Increase Defense"
Status Ailments and Debuffs used
Status ailments "Stun" and "Fatal Poison"
Debuff "Seal item"
* Skill Break: By completely lowering the Skill Break Gauge, the boss will be temporarily immobilized and all of its buff effects will be removed.
[/expand]


The Machina Integral Series are special weapons added from 51F.
These are weapons that can be equipped from player level 221 with more attack powerful than any weapons before! (* At max enhancement)
The player level cap has also been raised from level 220 to level 230.


Chapter 2 "Aincrad 38F" update!

Major Updates
"Aincrad 38F" and a new quest has been implemented.

《New Quest》
Main Quest
Biting Factor
Start Map:Wantia Castle

Boss Monster
Invi the Propinquus Nocte
[expand]

Details
The beginning of battle, it uses a "Critical resistance" buff.

You can break it with Dagger skills.

Depending on the boss monster's status ailment (Bleed, Frostbite) stacks, the damage it takes increases.

Some attacks will remove buffs from the players.
Weakness
Slash Element
Water Element
Resistance
Thrust Element Blunt Element
Fire Element Wind Element Earth Element Holy Element Dark Element
Critical Damage
Buffs used
Buff "Critical resistance"
Status Ailments and Debuffs used
Status ailments "Debility", "Frostbite" and "Sleep"
Debuff "Seal item" and "Decrease Defense"
* Break: Filling the entire Break Gauge will temporarily immobilize the boss and remove all of its buff effects.
* Debility: Lowers max HP with each hit (up to 99%).
 Recover using items like Cleansing Potions.
[/expand]

https://steamcommunity.com/games/2371630/announcements/detail/3713839713507306229

https://store.steampowered.com/app/2371630/_/

Feature Modification Updates (10/25)

Thank you for playing SWORD ART ONLINE: Integral Factor.
We will have an update on 10/25 to address some comments and requests from the players.

▼Update Details

・You will now be able to hide the UI when taking screenshots (F12).
You can also turn the display of the UI ON/OFF in the settings.

・You will now be able to control the camera with the mouse.
Up until now the camera could only be controlled by clicking, but now you will be able to move the camera by simply moving the mouse.
The mouse cursor will appear when you are pressing the Alt button (Default) while moving the mouse.
You can adjust the sensitivity of the camera controls from Settings → Detail → Controls → Camera Speed.

・Improved the visibility of the chat input field
The input field will now be displayed when typing in the chat.

・Fixed an issue where some UI was displayed as overlapping

We will continue to improve the controls of the Steam version.
For any comments and requests, please contact us from Title screen → Menu → Contact.

We hope you will continue to enjoy SWORD ART ONLINE: Integral Factor.

Chapter 2 "Aincrad 26F" update!


[h2]"Aincrad 26F" and a new quest has been implemented.[/h2]


[h3]《New Quest》[/h3]
Main Quest
Pretending Factor
Start Map:Path of the Celestialess


[h3]Boss Monster[/h3]
???
[expand]

Details
The beginning of battle, it uses a "Critical resistance" buff.

You can break it with 1H Rapier skills.
With a Break, a stack debuff to boost damage is granted to the boss.

Some attacks will remove buffs from the players.
Weakness
Thrust Element
Dark Element
Resistance
Slash Element Blunt Element
Fire Element Water Element Wind Element Earth Element Holy Element
Critical Damage
Buffs used
Buff "Critical resistance"
Status Ailments and Debuffs used
Status ailments "Curse", "Bloodshed" and "Paralysis"
Debuff "Seal item"
* Break: Filling the entire Break Gauge will temporarily immobilize the boss and remove all of its buff effects.
[/expand]