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July 30th Patch Notes

[previewyoutube][/previewyoutube]

  • 2025-07-30 00:00 ~ 2025-07-30 04:00 AM PDT

  • Serpentium and Doom Aporia Raid Improvements
  • Expanded the Hero in Battle Buff Application
  • Transcendence, Master Class, Secret Dungeon Entry Guide UI Improvement

[h3]★ Added[/h3]

  • 2025 Summer Special EP Shop Event [View]
    (2025-07-30 00:00 ~ 2025-08-12 23:59)
  • +11 Submergence of Abyss Weapon Provision Event [View]
    (2025-07-30 00:00 ~ 2025-09-23 23:59)
  • 5 Dungeons to Master Class Quick Start Event [View]
    (2025-07-30 00:00 ~ 2025-09-23 23:59)
  • Combat Power Boost Event [View]
    (2025-07-30 00:00 ~ 2025-09-23 23:59)

[h3]★ On-going[/h3]

  • Magic Wardrobe Ticket Attendance Event [View]
    (2025-07-02 00:00 ~ 2025-09-23 23:59)
  • Rise, Devildom Hot Springs! Event [View]
    (2025-07-16 00:00 ~ 2025-08-26 23:59)
  • Summer Update Prelude Event [View]
    (2025-07-16 00:00 ~ 2025-09-23 23:59)

[h3]★ Added[/h3]

  • Happy Summer Memory Costume [View]
    (2025-07-30 00:00 ~ 2025-08-26 23:59)
  • Adventurer Growth Boost Package [View]
    (2025-07-30 00:00 ~ 2025-09-23 23:59)
  • Lithia Mini Pool Custom Sit Motion [View]
    (2025-07-30 00:00 ~ 2025-09-23 23:59)

[h3]★ Ended[/h3]

  • Lithia Elrios Choir Costume Suit [View]
    (2025-06-04 00:00 ~ 2025-07-29 23:59)
  • Lithia Elrios Taekwondo Costume Suit [View]
    (2025-06-04 00:00 ~ 2025-07-29 23:59)
  • Chrome Viper Costume [View]
    (2025-07-02 00:00 ~ 2025-07-29 23:59)
  • Erebus Elegy 1+1 Ice Burner Package (Buying Limit: 10) [View]
    (2025-07-23 00:00 ~ 2025-07-29 23:59)

[h3]★ Doom Aporia Raid Improvement[/h3]

[Cornerstone of Prophecy]

  • Phase 1

    • Reduced the HP of Type-E Echidna and increased damage received.
    • Reduced the HP of the two types of Cores and increased damage received.
    • Changed the number of Hyperactive Skill needed to stop Type-E Echidna from charging from 3 to 2.
    • Reduced the damage needed to stop Type-E Echidna from charging.
    • Adjusted so that the HP Threshold Mechanic only occurs a total of 2 times.
    • Adjusted so that the HP Threshold Mechanic does not display charging patterns.
    • Core death happens faster.

  • Phase 2

    • Reduced the HP of Barkat and increased damage received.
    • Reduced the number of Discharge to activate the Elevator Console.
    • Death Zone pattern debuffs are more visible.
    • Fixating Dark Hands pattern targets 3 sets of 2 players → 3 sets of 1 player
    • Adjusted so that the HP Threshold Mechanic only occurs a total of 2 times.
[Nightmare Reset Room]

  • Phase 1

    • Reduced the HP of Bifron and increased damage received.
    • Increased the size of Illusory Area created with the Dungeon Function Key.
    • Adjusted so that the max number of souls for Match the Number of Souls Pattern is set to 4.
    • Adjusted so that the HP Threshold Mechanic only occurs a total of 3 times in Difficulty Stage 2 and 3.
    • Reduced the HP of Specter in Difficulty Stage 1.

  • Phase 2

    • Reduced the HP of Specter Swarm and increased damage received.
    • A marker will be placed so that players can tell which Illusory Zone they are in.
    • Adjusted so that the HP Threshold Mechanic only occurs a total of 3 times, 1 for each pattern.
    • Adjusted the timing of forced teleport after HP Threshold Mechanic has been completed.
    • Players can now press the dungeon function key to change the color of magic circles during the Find the Non-matching Furniture pattern in Illusory Zones. If all answers are marked with F1, the pattern will immediately be completed.
    • Improved so that each zone has 1 wrong furniture placement in the Find the Non-matching Furniture pattern in Illusory Zones.
[Queen’s Throne Hall]

  • Phase 1

    • Reduced the HP of Tarith and increased damage received.
    • Changed the speed of swapping sides when Tarith/Apollyon moves.
    • Changed so that Apollyon does not have collision.
    • Changed so that the player kidnapped by Apollyon at the start of Portal pattern will be immune to damage from other forms of damage for a moment.

  • Phase 2

    • Reduced the HP of Tarith and increased damage received.
    • Changed the speed of swapping sides when Tarith/Type-Q Steel Queen moves.
    • Changed so that Type-Q Steel Queen does not have collision.
    • Changed so that marks do not explode before shackling, and shackling happens at the same time for Tarith’s Mark pattern.
    • Changed so that Tarith’s Light Pillar Summon attack is removed at the start of HP Threshold Mechanic.
    • Changed so that deaths during the Sepiroth’s Spear HP Threshold Mechanic from both Tarith and Type-Q Queen no longer wipes the party, but causes no groggy.
    • Extended the delay on rifle firing for the Rifle pattern.
    • Changed so that targets of the rifle are smaller during the Rifle pattern.
[Wilting Tower: Flight]

  • Phase 1

    • Reduced the HP of Undead Dragon Jabberwock and increased damage received.
    • Reduced the number of interactions needed with the lightningrod to complete the Final Attack pattern.
    • Extended the time available to interact with the lightningrod during the Final Attack pattern.
    • Improved so that 2 failures in interacting with lightningrod are needed to wipe in the Final Attack pattern.
    • Improved so that players will receive mana bombs with the same ion for the Final Attack pattern.
    • Improved so that ions will be temporarily disabled after the transition in positions after the first Final Attack.
    • Extended the wait time after Energy Ball has been released.
    • Changed so that Energy Ball will be summoned from a fixed spot instead of dropping from the air.
    • Removed 2 types of ions from the Energy Ball pattern.
    • Changed so that all players alive will receive mana bomb in the Energy Charging pattern.
    • Changed so that all mana bombs during the Energy Charging pattern will be the opposite ion of the player’s ion.
    • Changed so that the party will only wipe if 2 or more lightningrods have not been interacted with in the Energy Charging pattern.
    • Undead Dragon Jabberwock will only go into groggy if all lightningrods have been interacted with.

  • Phase 2

    • Reduced the HP of Opinionated Barkat and increased damage received.
    • Death Zone pattern debuffs are more visible.
    • Reduced the number of Magic Circles in the Magic Circle pattern. Magic Circle placement will also be adjusted to reflect the changes.
    • Fixed so that upon entering the wrong number during the Prophecy pattern, only the player in the wrong slot will receive damage. Party will only wipe when 2 or more wrong entries have been made.
[Wilting Tower: Fall]

  • Reduced the HP of Energy Charging Device.
  • Reduced the HP of Echoes of Doom and increased damage received.
  • Changed that the drone will only deactivate when it is attacked 5 times.
  • Reduced the time for the drone to be activated again.
  • Changed so that character size is reduced during the Tornado pattern.
  • Changed so that the Energy Bubble from 5 stacks of debuff will not cause the orb to grow bigger during the Energy Discharge pattern.
  • Extended the wait time between the lasers in Scraps pattern and increased the hitbox of lasers.
  • Removed the number of symbols to match during Symbol pattern.
  • Reduced the number of lightning during Symbol pattern and increased the time between the lightning attacks.
  • Increased the groggy duration during berserk.

[h3]★ Serpentium Raid Improvement[/h3]

  • Difficulty Stages will be adjusted for Serpentium Raid: Serpentium Raid: Serpentium Tower and Orchestra Hall.
    Before
    After
    Difficulty Stage 1
    Difficulty Stage 1
    Difficulty Stage 2
    (Removed)
    Difficulty Stage 3
    Difficulty Stage 2
    Difficulty Stage 4
    Difficulty Stage 3
[Serpentium Tower]

  • Phase 1

    • Reduced the HP of the Security System Core and increased damage received.
    • Increased the stacks needed to activate Internal Annihilation Mode from 20 to 30.
    • Reduced the damage on Security System Core needed to cool the Overloaded conduit.
    • Changed so that explosion only occurs when 3 or more charging energy have been absorbed during Core Charging pattern.

  • Phase 2

    • Reduced the HP of Defense System.
    • Increased the damage received increase effect when energy orb hits the Defense System.
    • Increased the stacks needed to activate Internal Annihilation Mode from 20 to 30.
    • Changed so that the missile explosion attack happens only 1 time.
    • Increased the duration of lever activation during the Scan pattern.
    • Extended the wait time between the consecutive scans during the Scan pattern.
    • Extended the time needed to complete the Security Code Input pattern.
[Orchestra Hall]

  • Phase 1

    • Reduced the HP of Conductor and increased damage received.
    • Changed the max stack of Torment of Inspiration from 3 stacks to 5 stacks.
    • Adjusted so that the max number of notes for HP Threshold Mechanic to 8, 10, 12 depending on the Difficulty Stage.
    • Adjusted so that the HP Threshold Mechanic only occurs a total of 3 times, 1 for each pattern.

      • In Difficulty Stage 3, Stage 3 Exclusive or Regular pattern will be chosen at random to be executed.

    • Increased the speed of note check in the Note Check pattern.
    • Improved so that 2 failures are needed to cause the party to wipe in the Difficulty Stage 3 Note Check pattern.
    • Players can now press the Dungeon Function Key to change the moving notes during the Sheet Play pattern.
    • Reduced the damage of note explosion during the Sheet Play pattern.
    • Increased the groggy duration for successful mechanic completion.
    • Extended the Note Activation Time for Skill Check pattern.
    • Improved so that the repeat mark only appears in the last pattern for Difficulty Stage 2 and Difficulty Stage 3.
    • Adjusted the note creation and movement speed during the Sheet Play pattern.

  • Phase 2

    • Reduced the HP of Maestro and increased damage received.
    • Changed so that all dead players will be immediately resurrected before the HP Threshold Mechanic.
    • Reduced the number of notes needed to be played for Personal Performance pattern.
    • Changed so that 4 random players will be picked to perform for Ensemble pattern.
    • Reduced the number of notes needed to be played for Ensemble pattern.
    • Improved the visibility of Piano Performance pattern.
    • Reduced the number of notes needed to be played for Piano Performance pattern.
    • Adjusted so that the HP Threshold Mechanic only occurs a total of 2 times, 1 for each pattern.

      • In Difficulty Stage 3, Stage 3 Exclusive or Regular pattern will be chosen at random to be executed.

    • Increased the groggy duration for successful mechanic completion.
    • Reduced the damage of Encore pattern.
    • Removed Finale pattern and Exclusive Additional Movement in Difficulty Stage 3.
    • Reduced the HP of Choir Member in Difficulty Stage 1.

[h3]★ Serpentium Region Normal Dungeon Improvements[/h3]

[Madame Corae’s Garden]

  • Reduced the HP of Madame Corae and increased damage received.
  • Removed the resurrection stone limit.
  • Improved so that Madame Corae does not force players into Final Attack if it already used Energy Discharged or is using Energy Discharge.

[h3]★ Expanded the Hero in Battle Buff Application[/h3]

  • The dungeon buff ‘Hero in Battle’ applied when entering dungeons with fewer players will be expanded to all dungeons under ‘Normal Dungeon’ category. (Raid, Giant Boss, Special Dungeon Excluded)

    • Monaterra Region

      • Palace of Gold Medovine
      • Hunter’s Hideout
      • Torta Arena

    • Serpentium Region

      • Fabricated City
      • Android Factory
      • Madame Corae’s Garden

[h3]★ UI Improvements[/h3]

  • Improved the UI of Transcendence Guide and Transcendence Completion Guide.
  • Improved the UI of Master Class Guide and Master Class Completion Guide.
  • Removed the Secret Dungeon Guide UI upon reaching Lv.99.
  • Changed the currently selected Growth Guide Tab under Prof. Pho’s Growth Guide UI.
  • Changed the Growth Guide Tab Tooltip to display unavailable Growth Guide in Prof. Pho’s Growth Guide UI.

[h3]★ Other Improvements[/h3]

  • Improved so that System Announcement for completing Lv.99 will be disabled.

[h3]★ Character[/h3]

  • [Common]

    • Metal Core Carnival Hair, Rising Festa Hair are now changed to be dyeable.
    • “Dark/Holy Priest Hood” (Hair) for Elsword ~ Rose will be added to EP Shop.
    • “Dark/Holy Priest Hood” (Hair) for Elsword ~ Rose will be added to Item Mall.
    • Fixed a bug where “Character Costume Suit” text was missing in the tooltip for certain characters’ Invisible Costume (Suit) Item.

  • [Elsword]

    • [Rune Master]

      • Fixed a bug where Phoenix Power buff did not apply as intended if Phoenix Talon is used with Will Save You equipped.

  • [Chung]

    • Fixed a bug where the character would move below the line upon getting hit in the air under certain circumstances.

  • [Ara]

    • Fixed a bug where the back hair part of Rising Festa Hair had an unintended appearance.
    • [Shakti]

      • Fixed a bug where ‘Mana Release’ Passive did not activate upon using [Mod] Spell: Necromancy.

  • [Add]

    • Fixed a bug where the back hair part of Urban Summer Holic Hair and Rising Festa Hair had an unintended appearance.

  • [Lu/Ciel]

    • [Dreadlord]

      • Fixed a bug where Burst of Terror from Creeping Terror passive would not activate upon using Darkness Cutter.

  • [Ain]

    • [Bluhen]

      • Fixed a bug where Power Gauge is not consumed and effect would not activate if Requiem Mut or [Mod] Requiem Mut is used while in Power: Creation Magic state.

  • [Noah]

    • Fixed a bug where the Retro Picnic Costume had an unintended sort order in the Magic Wardrobe.

  • [Lithia]

    • Fixed a bug where Velder Academy Knights and Aurora Mustika Set Costume had an unintended sort order in the Magic Wardrobe.

[h3]★ Dungeon/PvP/Field[/h3]

  • Fixed a bug where Sephirot’s Spear Magic Circle would not be removed upon clearing Phase 1 of Queen’s Throne Hall.
  • Fixed a bug where the barrier would be fixed in an unintended spot if the character moved at the moment the barrier spawns during the barrier patterns in Phase 1 of Queen’s Throne Hall.
  • Fixed a bug where players could stand under another player to stay safe during the magic circle pattern in Phase 2 of Wilting Tower: Flight.
  • Fixed a bug where the Abyss Aura Purifier Reward Cube Icon would be in display if players moved from Single/Normal Tab Reward to Story Tab in the Abyss Raid Reward Information UI.
  • Fixed a bug where the boss would not enter groggy state even though all furniture has been correctly identified.
  • Fixed a bug where Bifron would move and use the area explosion in the upper zone or lower zone under certain circumstances.
  • Fixed a bug where dead characters would resurrect in unintended locations in Phase 2 of Wilting Tower: Flight.

[h3]★ Item[/h3]

  • Improved the tooltip for [Sharp Abyss] Set effect to be simplified.
  • Fixed a bug where the flame effect would not go away if the character got hit while using the Jack-O-Lantern of Light custom motion.
  • Fixed a bug where Aisha’s Chiffon Costar Package had an unintended icon background color.
  • Fixed the tooltip of Nox Circen Accessory.

    • Before: The Sun shall shine upon your path.
    • After: It has the beauty of the night sky full of starlight.

[h3]★ Quest[/h3]

  • Fixed a bug where “Quest does not exist.” message would pop up if players rapidly pressed on Mission Complete for the Season Pass.

[h3]★ ETC[/h3]

  • Fixed a bug where Certain Skill Damage Increase information could be found in the Reforge help guide.
  • Deleted the unnecessary comma(,) in the reward mail for Henir’s Time and Space clear.
  • Fixed a bug where jump would not work as intended on the donut spring in Dessert Heaven Guild Skin.
  • Fixed a bug where the inventory did not work as intended if Tenebrous Effect Select Ticket is used while the countdown for dungeon entry was ticking down.
  • Fixed a bug where the character’s position would be awkward on the moving platform for Hanging Gardens of Water Guild Skin.
  • Fixed a bug where the Artifact UI Slot Highlight would not update as intended if Artifact Ring was dragged onto the slot with a mouse.
  • Game access may be restricted if VPN or external program is running.
  • Fixed a bug where PvP matching was delayed under certain circumstances.
  • Fixed a bug where Expedition UI and Party Finder UI did not display the intended combat power under certain circumstances.
  • Fixed a bug where Prof. Pho’s Quest Icon did not display under certain circumstances.