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Into Samomor News

New demo is out now!

Greetings!

I'm thrilled to announce that a new demo is available for download, featuring significant enhancements to both the combat system and dialogues. Please find the list of changes below:

  1. The total playtime of this demo is approximately 15 minutes, featuring an exhilarating boss fight that may extend the duration.
  2. NPCs in the demo are now killable, accompanied by cutscenes upon their demise.
  3. New character design: Henry
  4. Choose from a selection of 3 weapons at the beginning of the game.
  5. The boss encounter now comprises 2 phases.
  6. Enhanced tutorials.
  7. Revamped UI.
  8. Upgraded visual effects.
  9. Performance optimizations.


That's all, thank you for reading!
Follow and wishlist the game to keep track of upcoming news that I'll be introducing into the game.

Devlog #07 - Demo status and new character design

It's been a while since my last devlog. I'd like to announce some changes to you. Please read below.

1. I've temporarily removed the demo because the game keeps having new content, therefore maintaining the demo is time-consuming. I'll upload a new one in the future. Thank you for understanding.

2. I've received some feedback saying the main character looks ugly. I can see why so please take a look at the new design below. I hope this one looks good!



3. The state of the game now: It's almost finished, I'm doing the first playtest to fix critical bugs before I release it to you guys.

And that's all for this devlog!
Follow and wishlist the game to keep track of upcoming news that I'll be introducing into the game.

https://store.steampowered.com/app/2373890/Into_Samomor/

Follow my social media for reels and more in-game footage.

Devlog #05 - "Magic"

Well, it's not really magic, but it's close to that. I'm working on a new weapon type: Barehand.
If you've played the demo, you'd know we can attach DNA vials to our weapon, but now you can implement them directly to the ground, which creates different "spells" for each vial.



Unfortunately, the demo version won't include this weapon, but stay tuned for more optimization and bug fixes.

And that's all for this devlog!
Follow and wishlist the game to keep track of upcoming news that I'll be introducing into the game.

https://store.steampowered.com/app/2373890/Into_Samomor/

Follow my social media for reels and more in-game footage.

Demo 1.3.2 - Play the demo on Steam Deck!

Version 1.3.2 of the demo is here and below are all the changes.

[h3]UI overhaul[/h3]
The UI of the Techniques and DNA Vials menu has been remade completely.

[h3]New VFX[/h3]
Added new VFXs to certain abilities and overhauled some old VFXs.

[h3]Steam Deck!![/h3]
The demo is now playable on Steam Deck!!

[h3]Other changes[/h3]
- Performance optimization.

Please update the demo now to enhance your overall experience!

Demo 1.3.1

Version 1.3.1 of the demo is here and below are all the changes.

[h3]UI overhaul[/h3]
Enjoy a new item menu and a new equipment menu. The equipment menu now displays weapon damage.

[h3]Assign to Quick Cast button[/h3]



You had the option to cast all the special abilities by using combinations of keys, but now you can also assign an ability to the quick cast button.

[h3]Other changes[/h3]
- Performance optimization.
- Dialogues adjustment.
- Added more story details to the opening of the game.
- Added quick travel.

Please update the demo now to enhance your overall experience!