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  3. Nikoderiko: The Magical World | New Update (January 10, 2025)

Nikoderiko: The Magical World | New Update (January 10, 2025)

A new update for Nikoderiko: The Magical World is now available! This update introduces gameplay improvements, visual enhancements, and bug fixes. Let’s dive into the details to explore what’s improved, and what’s been fixed!

[h3]Gameplay Changes:[/h3]
  • Fixed an issue where the second co-op player could remain stuck in a bubble after mount interactions in 3D.
  • Resolved issues preventing dodging the wave attack during the Toby the Dragon fight if the level was restarted.
  • Fixed Niko’s sliding behavior after jumping on jump pads.
  • Fixed the ability to exit the playable area in Under Pressure and Flicker Factory by dismounting.
  • Fixed character movement issues when mounting and during mount summons.
  • Fixed several issues related to respawning, especially the second co-op player respawning without a Jetpack (Dragon Chase) or in unexpected states.
  • Fixed co-op activation in a bonus level, causing the second player to not appear upon respawn.
  • Fixed issue where Niko would slide on the floor for a few seconds after loading into the boss fight with Baron Grimbald.
  • Fixed movement issues that occurred when Niko spawned into phase two of the boss fight with Chef.
  • Fixed enemy animation inconsistencies.
  • Fixed issue where Luna's model would hover above Todd the Toad after restarting the boss fight with Darby the Beaver.

[h3]Visual Improvements:[/h3]
  • Fixed incorrect status display for levels on the global map.
  • Fixed incorrect shading causing overly dark grass near the first bonus in the Sacred Forest level.
  • Fixed low-quality character shadows.
  • Fixed excessive brightness on key items in the Airtube Adventures loading screen.
  • Fixed graphical glitch where the Toby the Dragon’s textures and player model overlapped in the co-op version of Dragon Chase.
  • Fixed the floating mushroom appearing in the first bonus of level Thorns Valley.
  • Fixed decorative falling rocks stopping mid-air in Under Pressure.
  • Fixed animation issues, causing the boss fight with Darby the Beaver to start during its cutscene.
  • Fixed model distortions of enemy Cobring in Owlspire Wheels.
  • Fixed floating crab disappearance near the letter K in Sacred Forest.
  • Fixed incorrect animation of glowing fish after a co-op player's death.
  • Fixed inconsistencies in visual effects when shooting out of a cannon after exiting a bonus level.
  • Fixed character model clipping through platforms when jumping onto them in Geyser Cliffs.

[h3]Audio Improvements:[/h3]
  • Fixed missing or out-of-sync sound effects related to various game actions, such as wheel mechanics, firefly disappearance, dragon animations, and barrel impacts.

[h3]User Interface (UI) Changes[/h3]
  • Fixed UI issues where collected letters were not marked correctly after death, and several other UI bugs related to the shop, pause button, and map screen behavior.

[h3]Camera Improvements:[/h3]
  • Fixed abrupt camera movement in co-op 3D segments when a player entered a bubble off-screen.
  • Fixed vertical camera snapping when the second co-op player died off-screen.
  • Fixed camera losing focus on characters when exiting 3D free roam areas in Tricky Caves.
  • Fixed camera jitter in 3D free roam areas in Swinging Shrine Falls.
  • Fixed incorrect camera positioning when transitioning between 3D and 2D segments in levels like Crazy Cannons and Owlspire Wheels.
  • Fixed camera movement inconsistencies when the second player is revived in the co-op version of Swinging Shrine Falls.
  • Fixed camera positioning issues when jumping across logs using Todd the Toad in the Sacred Forest level.

[h3]Level and Environmental Improvements:[/h3]
  • Fixed issue where geysers in Geyser Cliffs triggered incorrect dust animations when jumping.
  • Fixed co-op logic breaking in Junkyard Madness after exiting the first bonus.
  • Fixed movement inconsistencies preventing the second co-op player from being pulled into a jump pad in Dino Vines.
  • Fixed incorrect terrain behavior where players could fall through platforms in Geyser Cliffs.
  • Fixed the disappearance of Oceanis the Seahorse after exiting the water in the co-op version of the Shadow Fish Lagoon level.
  • Fixed inconsistencies in terrain interactions, including unintended character teleportation and unresponsive collision in certain areas.

[h3]Bug Fixes and Optimizations:[/h3]
  • Fixed various co-op related input-blocking issues when summoning mounts or transitioning into levels.
  • Fixed co-op player respawn inconsistencies, causing players to remain invisible in certain scenarios.
  • Fixed an issue where characters could incorrectly respawn outside playable areas.
  • Fixed an issue where players could bypass key level mechanics using unintended movement exploits.
  • Fixed visual inconsistencies between in-game rendering and level editor distances.
  • Fixed incorrect behavior causing characters to remain visible after certain death and respawn sequences.
  • Fixed issue where a co-op player would not despawn after exiting a bonus level.