1. Nikoderiko: The Magical World — Director’s Cut
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Nikoderiko: The Magical World — Director’s Cut News

Luna’s Boss Diary: Crusher

Hey adventurers, Luna here! As you journey through The Magical World with Niko and me, you’ll come across dangerous and devious Bosses! I’ve been making notes on every dastardly foe we see to help out our fellow adventurers.

Next up: Crusher!


[h3]Crusher[/h3]

We couldn’t have imagined what awaited us in Cobring Mines—an evil mineowner named Crusher. He was unlike any dragon we’d ever encountered. He even had drills for arms! This scaly scoundrel assumed we’d entered his domain to offer up our services working in his mine–but when Niko unknowingly insulted him (typical!) the battle was on.

Crusher took chase, and we had to run as fast as our little mongoose legs could to escape his attacks, dodging and ducking as we leaped over minecarts, pits, and barriers.

We ended up inside one of the rusty carts, where the real fight began. Still racing along the tracks, Crusher pursued us while he shot at stalactites, which hit the tracks, making hazardous pits!



Eventually, Crusher caught up to us and we all fell into a musty mine, where the dastardly dragon rolled into us, firing fire and drill shots we had to nimbly dodge, as well as trying to hit us with carts!

It was one tough fight, and it took us a long time to completely defeat him, especially when he got angry—you wouldn’t like him when he’s angry…

Beware if you enter Cobring Mines, as this grizzly guy is a force to be reckoned with.

Niko and I wish you luck in your battles with each fearsome foe you meet. Luna, signin’ off!

Nikoderiko is Now Steam Deck Verified!

Want to explore the Magical World of Nikoderiko wherever you are? Well now you can—Nikoderiko: The Magical World is now Verified on Steam Deck!

Steam Deck players are now able to journey through the seven realms, take down foes, and collect treasure anywhere and everywhere. If you already have a copy of Nikoderiko in your Steam Library then it's ready to go on your Steam Deck.


[p]Get Nikoderiko on Steam Deck today to play anywhere and everywhere![/p]
https://store.steampowered.com/app/2374190/Nikoderiko/?curator_clanid=45229324

Thank You From The Nikoderiko Team!

Since Nikoderiko: The Magical World hit the gamesphere in October 2024, the team has been humbled and honored to see how much you’ve all been enjoying your adventures with Niko and Luna across all seven fantastical realms.

We want to thank you for playing, and leaving brilliant reviews of Nikoderiko!


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Please continue to provide your valuable feedback by leaving a review here on Steam, so we can work together to reach even more players with this magical adventure.

Jump into The Magical World on Steam, Epic Games Store, PlayStation 5, PlayStation®4, Xbox Series X|S, and Xbox One.

Luna’s Boss Diary: Darby The Beaver

Hey, adventurers—Luna here! As you journey through The Magical World with Niko and me, you’ll come across dangerous and devious Bosses! I’ve been making notes on every dastardly foe we see to help out our fellow adventurers.

First up: Darby the Beaver!



[h2]Darby The Beaver[/h2]

Darby is certainly one angry beaver! Niko and I ventured into Skyward Falls without knowing what awaited us. Unfortunately, Niko’s headstrong attitude got us into trouble almost immediately—Darby thought we destroyed the dam he’s been obsessively building near his river home!

Luckily, we had Todd the Toad on our side to hop us safely out of his reach while we fought off his attempts to avenge his fallen dam. We jumped higher and higher as Darby sent humongous waves to pull us underwater to our doom, destroying our projectiles.



Darby became enraged, and his attacks grew so strong that we weren’t sure we’d make it to adventure another day! However, we bested the furry beast and lived to tell this tale.

Niko and I wish you luck in your battles with each fearsome foe you meet. Luna, signin’ off!

Nikoderiko: The Magical World | New Update (January 10, 2025)

A new update for Nikoderiko: The Magical World is now available! This update introduces gameplay improvements, visual enhancements, and bug fixes. Let’s dive into the details to explore what’s improved, and what’s been fixed!

[h3]Gameplay Changes:[/h3]
  • Fixed an issue where the second co-op player could remain stuck in a bubble after mount interactions in 3D.
  • Resolved issues preventing dodging the wave attack during the Toby the Dragon fight if the level was restarted.
  • Fixed Niko’s sliding behavior after jumping on jump pads.
  • Fixed the ability to exit the playable area in Under Pressure and Flicker Factory by dismounting.
  • Fixed character movement issues when mounting and during mount summons.
  • Fixed several issues related to respawning, especially the second co-op player respawning without a Jetpack (Dragon Chase) or in unexpected states.
  • Fixed co-op activation in a bonus level, causing the second player to not appear upon respawn.
  • Fixed issue where Niko would slide on the floor for a few seconds after loading into the boss fight with Baron Grimbald.
  • Fixed movement issues that occurred when Niko spawned into phase two of the boss fight with Chef.
  • Fixed enemy animation inconsistencies.
  • Fixed issue where Luna's model would hover above Todd the Toad after restarting the boss fight with Darby the Beaver.

[h3]Visual Improvements:[/h3]
  • Fixed incorrect status display for levels on the global map.
  • Fixed incorrect shading causing overly dark grass near the first bonus in the Sacred Forest level.
  • Fixed low-quality character shadows.
  • Fixed excessive brightness on key items in the Airtube Adventures loading screen.
  • Fixed graphical glitch where the Toby the Dragon’s textures and player model overlapped in the co-op version of Dragon Chase.
  • Fixed the floating mushroom appearing in the first bonus of level Thorns Valley.
  • Fixed decorative falling rocks stopping mid-air in Under Pressure.
  • Fixed animation issues, causing the boss fight with Darby the Beaver to start during its cutscene.
  • Fixed model distortions of enemy Cobring in Owlspire Wheels.
  • Fixed floating crab disappearance near the letter K in Sacred Forest.
  • Fixed incorrect animation of glowing fish after a co-op player's death.
  • Fixed inconsistencies in visual effects when shooting out of a cannon after exiting a bonus level.
  • Fixed character model clipping through platforms when jumping onto them in Geyser Cliffs.

[h3]Audio Improvements:[/h3]
  • Fixed missing or out-of-sync sound effects related to various game actions, such as wheel mechanics, firefly disappearance, dragon animations, and barrel impacts.

[h3]User Interface (UI) Changes[/h3]
  • Fixed UI issues where collected letters were not marked correctly after death, and several other UI bugs related to the shop, pause button, and map screen behavior.

[h3]Camera Improvements:[/h3]
  • Fixed abrupt camera movement in co-op 3D segments when a player entered a bubble off-screen.
  • Fixed vertical camera snapping when the second co-op player died off-screen.
  • Fixed camera losing focus on characters when exiting 3D free roam areas in Tricky Caves.
  • Fixed camera jitter in 3D free roam areas in Swinging Shrine Falls.
  • Fixed incorrect camera positioning when transitioning between 3D and 2D segments in levels like Crazy Cannons and Owlspire Wheels.
  • Fixed camera movement inconsistencies when the second player is revived in the co-op version of Swinging Shrine Falls.
  • Fixed camera positioning issues when jumping across logs using Todd the Toad in the Sacred Forest level.

[h3]Level and Environmental Improvements:[/h3]
  • Fixed issue where geysers in Geyser Cliffs triggered incorrect dust animations when jumping.
  • Fixed co-op logic breaking in Junkyard Madness after exiting the first bonus.
  • Fixed movement inconsistencies preventing the second co-op player from being pulled into a jump pad in Dino Vines.
  • Fixed incorrect terrain behavior where players could fall through platforms in Geyser Cliffs.
  • Fixed the disappearance of Oceanis the Seahorse after exiting the water in the co-op version of the Shadow Fish Lagoon level.
  • Fixed inconsistencies in terrain interactions, including unintended character teleportation and unresponsive collision in certain areas.

[h3]Bug Fixes and Optimizations:[/h3]
  • Fixed various co-op related input-blocking issues when summoning mounts or transitioning into levels.
  • Fixed co-op player respawn inconsistencies, causing players to remain invisible in certain scenarios.
  • Fixed an issue where characters could incorrectly respawn outside playable areas.
  • Fixed an issue where players could bypass key level mechanics using unintended movement exploits.
  • Fixed visual inconsistencies between in-game rendering and level editor distances.
  • Fixed incorrect behavior causing characters to remain visible after certain death and respawn sequences.
  • Fixed issue where a co-op player would not despawn after exiting a bonus level.