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Heroes Of Loot: Gauntlet Of Power News

OrangePixel releases Regulators - A unique single player action shooter that plays and feels like a co-op multiplayer game.

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The new OrangePixel game Regulators is NOW available, please come check it out:
https://store.steampowered.com/app/1892750/Regulators/


REGULATORS puts you in charge of a small squad of mercenaries hired to clear the city from mutating villains in this top-down tactical shooter game.
Enter buildings from the streets, rooftops or sewers, and complete mission goals to locate the scientist commanding the mutating villains. And take them all out!

A unique single player real-time action game that feels like a co-op multiplayer game with NPC-mercenaries following the player’s lead.

Patch 1.5.0: The Sentinel



Dungeon Dwellers, welcome to version 1.5.0!

[h2]New content:[/h2]

– Hidden realm: Space
– New weapon: Blaster
– New room layouts/variations

Update the game and see if you can find and defeat the Sentinel! (Check the Orangepixel website WIKI for help with all the special Realm entry points).

[h2]Info[/h2]
I wanted to squeeze out one more update before the end of the year, so it’s not a HUGE one, but it does come with a whole new realm, new enemies, and a new weapon which is somewhat of a weird one in the world of Heroes of Loot!

Most focus will now be on getting the Nintendo Switch version done and released in early 2025!

[h2]Full changes list:[/h2]
  • added: Space Realm
  • added: Critter enemies for Space Realm
  • added: Hypergate to access Space Realm
  • added: Hyper Shard to acticate the Hypergate
  • added: Hypergate+shard placed in game
  • added: Sentinel End boss
  • added: Weapon Blaster
  • added: New room-layout variations
  • added: Sharp Heart (passive item)
  • added: Jar of Souls (passive item)
  • changed: Small balancing on Rogue Skully (slightly easier, less chaotic)
  • changed: Lowered energy on Critters with shields
  • fixed: Difficulty mode select doesn’t listen to “X” to continue
  • fixed: Quest target now ignores “extra realms”
  • fixed: Summoner creatures limited to Realm

Patch 1.4.0: The Temple



Dungeon dwellers: Welcome to patch v1.4.0 !

[h2]New Content:[/h2]

– Hidden realm: The Temple
– New unlockable character: The Rogue
– New friendlies
– New enemies

Update the game and dive in to unlock the new character, find the new area, and make some new friends!

[h2]More info:[/h2]

Besides adding the new realm and characters, I made some small changes to balancing things out (especially for the easy mode).

I also made the realms more of a choice to go into or not, as it will mean you now skip one or two levels. So if you are in a hurry and want to speedrun the game, knowing where to find the entries to these realms is certainly key.. but I can imagine it might sometimes be more interesting to NOT take the realm-route and grab some extra loot in the levels you would otherwise skip.

If you need a little spoiler on how/where to find the Rogue unlock tokens, make sure to check the Orangepixel website for the Games Wiki.

[h2]What's Next[/h2]

I have at least two more realms planned for future updates, and one of those will introduce some sort of "fire power" but I haven't fully figured out yet how to introduce it to the current weapon system. The new realms will of course come with new enemy types, and possibly a few friendlies.

Originally I wanted to add a few more room-layout variations to this update, but I just ran out of time! So those are most likely happening in the next update!




[h3]Full changes list:[/h3]

  • fixed: Difficulty select using gamepad blocks the selection
  • added: Rogue level up audio fx (and updated original ones)
  • added: Rogue visual variations for difficulty modes
  • added a Rogue unlockachievements for each difficulty mode
  • added: Medooza
  • added: Ooze worm big
  • added: Rogue unlock-shard locations
  • added: Crab creatures to Temple Realm
  • added: new Temple world
  • added: Beetle creature (Temple Realm)
  • added: Temple End boss (Sandy)
  • added: new Fiendlies-type
  • changed: small difference on fire-rate for some creatures
  • changed: DragonBall now also restores 2 hearts
  • changed: Dark woods also functions as shortcut to dungeon 3 (skips 2)

Patch 1.3.0 : Dark Woods NOW LIVE



Dungeon dwellers: Welcome to patch v1.3.0 !

New Content:

- Hidden realm: Dark Woods
- The Black Smith
- Friendlies
- New Achievements

Go grab the new version and see if you can find the entrance to the Dark Woods, unlock the new achievements, and make some new friends!

What's Next:


With the first alternate realm added to the game, it's also the ground work done for more of those. I have a few ideas that will slowly drip into the game over the next few updates.  This version also adds all the things needed to add various Friendlies, the first friendlies are simply helping you in your attacks, but it would be cool to also have some Friendlies that maybe collect the loot for you, or maybe defend you?  

I also have plans to add a new unlockable character to the mix, which will use the Knife as the base weapon, so stay tuned for that one!

And finally, high on my list, is a change to the weapons. Right now all weapons fire at the same fire-rate, which is nice, but it would be pretty interesting if not all weapons have the same fire-rate! That would add some extra tactical decisions on what you mount and where you mount it.

It will also open up the game to add a couple of items to increase fire-rate on a weapon or specific type of weapons. The downside is that I need to do a lot of balancing tests after I make some of those changes happen! And that usually takes a lot of gameplay sessions and time.  I'll try to have a BETA branch setup for that once I'm ready, and hopefully you can help me out testing it!

[previewyoutube][/previewyoutube]


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Full changes list
  • fixed: Fairy Crown appears in shop
  • fixed: Dice changes in shop are not permanent (return to shop and they are reset)
  • fixed: achievement progress for biologist and collector was not showing correctly
  • added: new achievements for each character and difficulty mode
  • added: achievement for Pill Tester
  • added: Black Smith
  • added: Black Smith: Unmount option
  • added: Black Smith: Swap weapon options
  • added: Black Smith: Repair/Fix weapon option
  • added: new Wood critters
  • added: Dark wood area
  • added: boss: King Stout
  • added: Friendlies - Fairy
  • added: Item - Fairy Crown
  • added: Realm names to Dungeon progress bar
  • added: Blacksmith: Move option
  • changed: "Doctor" rooms now folded into "Specialist" rooms (can be BlackSmith + )
  • changed: Slightly lower HP on Rogue Skully
  • changed: Small increase in Mimic spawn rate


Beta 1.3.0: The Dark Woods



Adventurous Dungeon Dwellers, beta 1.3.0 is here!

For access to the Beta Branch:

1. Select the game in your steam library, right click and select Properties
2. Go to Beta's and at the top right drop-down box, select the Beta version!


[h2]New content[/h2]
- The Black Smith (modify the weapons in your Gauntlet)
- First of the new realms: The Dark Woods
- First Friendlies - they help you on your adventure!
- New achievements

[h2]Beta test[/h2]

I hope to have this up and live for everyone pretty soon, but it wouldn't hurt if some of you brave adventurers could help me check out this version first to see if there are any bugs in there!

The main points of testing are: The Blacksmith, see if you encounter him and if he actually helps you out and not destroy your Gauntlet or even crash the game (never know!)

Also, find the entrance to the Dark Woods, and defeat the King Stout end-boss, think he's interesting enough to fight against, and he should ALWAYS spawn the same item.. you'll understand it when you see it.

If you run into any other weird things, let me know.. I'm fairly confident there aren't much weird bugs introduced and if there are, they should really be in the new things like the black smith, the friendlies and the dark woods.

[h3]Launching in...[/h3]

I'll run some test, and I kinda hope to be launching this into full release within a week, but any beta feedback on this would be appreciated!