Descenders Next: the BRAKING NEWS Update!

Hi everyone!
First of all, we want to thank you all so much for the love and support you've given Descenders Next since we launched into Early Access!
Of course, we've been monitoring and keeping an eye out on your feedback and thoughts so far, including bug reports, and we've been working hard in the background to start implementing changes! The most common bit of feedback we've received so far is to do with brakes, speed, and having a bit more control over it.
So, with that being said - we hear you, and we've introduced BRAKING! Now, you'll be able to slow your rider down at high speeds, and wherever you think you'd need to tactically use it! If you're a skilled Descenders player, you'll find braking will help in performing tricks better, but if you're a casual player, you'll find yourself bailing less! Braking can be activated with space if you're on keyboard, or left trigger on controller. This should hopefully address most concerns to do with riding at high speeds, and you should feel more control with your rider now! The update is out now on Steam, Xbox & Game Pass!

We've also redone & adjusted the steepness of all the biomes to fit a little better with the new braking system. You can expect some trails to be a bit longer, and you'll find some extra props along some of the tracks (don't crash). We're also adjusting the tutorial & other UI elements to fit the new braking system.

Of course, we've got a bunch of bug fixes coming your way in this update too! Here's the full list of changes:
Major features:
- Braking added to the game by pressing LT (controller)/Space (keyboard)
- Changes to the off-piste generation (less steep and longer trails)
- Acceleration tweaks to initial velocity
- World map lines show possible next levels
- Random area spawns (no longer spawn right on top of each other)
- Toggle UI during pause and bail state
- Show Time or Score during Race and SlopeStyle post-game
- Pause and Finish camera angles
- Several UI interactions added
- Pagoda grind objective fix
- Kage mountain spawn issue
- Kita mountain shed wall glitch
- Objectives no longer disappear when bailing
- No longer count safe zone REP with session
- Prompt to perform Mute trick fix
- Menu no longer active in background during run
- Cloud sync fixes
- Fix for infinite skidding points on Mountainboard
- No longer negative health on big bails
Once again, thank you all for the support so far! Be sure to keep sending in your thoughts and feedback - the best way to do this is through our Discord!
If you haven't already, we would also love if you could leave us a review, we would love to hear your thoughts and how much you're enjoying the new update!
We'll see you out on the slopes!