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  3. New update: DEMO version 9: FIRST BLOOD!

New update: DEMO version 9: FIRST BLOOD!

Hello, Captains of Fortune!

Great news today!

This update does not bring any technical improvements or bug fixes but is a very important decision for the future of the game.
I decided to split Mercenaries of the Kingdom into two separate games, in order to optimize development, publishing, marketing, and player support.

From now on, this title will be called "Mercenaries of the Kingdom: First Blood" and will be the first chapter of a possible series related to the fantasy world of Earthial.

First Blood will have the same gameplay as the now playable DEMO, obviously expanded and improved, with the desire to replicate a bit of the gameplay style that has been popular in the last year.
Within the game, in addition to the various progression-related unlocks, the player will gain pieces of Earthial's history, and the mysterious events taking place there.

If you'll like First Blood as much as I do, I'll develop the second chapter, "Mercenaries of the Kingdom: Kingdoms Under Fire", which is much bigger and more challenging. In the second chapter, the player will be able to face an RPG-style Campaign, very complex and strategic, vaguely similar to that of M&B Bannerlord, but obviously with different mechanics.
However, the battles will remain "First Blood" style, but more tactical and far more decisive, as they will influence the outcome of the Campaign.

I'm developing a game like this (rogue-lite, RPG, fantasy, pixel art) for the first time, and I have to say that it's taking me much more than I thought.
I really hope I will have the chance to develop the second title; I have great things in mind!


Have a nice day!