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Update about DEMO

I'm working like crazy to prepare the demo by the end of April to be able to participate properly in the Steam Next Fest in June; I sincerely hope to make it!

Right now, I'm choosing the items that the player can use during the run (battle), considering, as already mentioned, that the demo won't allow access to the "Story Mode".

The enemies, for now, due to the shortage of time, will certainly be of multiple types, but their attacks should be mainly melee and ranged, without the introduction of magic.

For the weapons, I preferred to choose the basic level ones, avoiding inserting the best ones.

The spells present should concern only two types of magical knowledge: Fire and Ice ... I was on the classic.
In the final game, there will be 12 types of magical knowledge, from the more typical ones, such as Fire, to the more exotic ones, such as the Cosmic and the Hellfire.

I really hope that you will like all the work I'm doing, since, in addition to the sacrifice, I'm putting a lot of passion into it