Update: Early Access 2.2! AUTO-HEALING!!!
Hi, Captains of Fortune!
I started dealing with the healing system because, as many of you told me, it was boring to manage, almost annoying.
[h3]CHANGES IN EARLY ACCESS 2.2:[/h3]
- IMPORTANT: I introduced the AUTOMATIC HEALING feature!
What is it?
It's a system that allows you to heal your mercenaries without your intervention.
The only two things you need are:
1) the ability is active on the mercenary you are interested in (read below).
2) there are healing potions in the inventory.
How does it work?
If automatic healing is active and if there are healing potions in the inventory, whenever a mercenary has dangerously low health, he will automatically take the potion, saving you from having to open the inventory to heal him every time.
By default, it is enabled for all mercenaries, but you can deactivate it for the soldiers you are less interested in.
Where is it enabled/disabled?
At the bottom right of the mercenary's equipment screen, you will find a potion icon, followed by a colored arrow, followed again by a helmet.
If the arrow is RED, it means that automatic healing is not enabled, while if it is GREEN, it is enabled.
To enable/disable, click on that same button... easy!
- Added healing status effect.
When the auto-healing heals a mercenary, a particle effect will activate and you'll see some small green crosses going up.
- I changed the healing value of the two healing potions to avoid unpleasant problems:
small potion: 500 to 400
large potion: 1000 to 800.
- Fixed a bug that did not update the potion loss after using the potion with auto-healing.
- Fixed the bug that caused the damage text to appear when the cure was activated.
In the next updates, I would like to improve this new automatic healing system and perhaps add other healing tools, such as a magic staff and grenades similar to the explosive ones, but healing. In the future, it might be nice also to include a healer rifle like Ana's in Overwatch :D
What do you think of this new feature?
Do you have problems and/or suggestions?
Write me below in the comments or in the Community Hub.
Have a nice day, and see you next update! :)
I started dealing with the healing system because, as many of you told me, it was boring to manage, almost annoying.
[h3]CHANGES IN EARLY ACCESS 2.2:[/h3]
- IMPORTANT: I introduced the AUTOMATIC HEALING feature!
What is it?
It's a system that allows you to heal your mercenaries without your intervention.
The only two things you need are:
1) the ability is active on the mercenary you are interested in (read below).
2) there are healing potions in the inventory.
How does it work?
If automatic healing is active and if there are healing potions in the inventory, whenever a mercenary has dangerously low health, he will automatically take the potion, saving you from having to open the inventory to heal him every time.
By default, it is enabled for all mercenaries, but you can deactivate it for the soldiers you are less interested in.
Where is it enabled/disabled?
At the bottom right of the mercenary's equipment screen, you will find a potion icon, followed by a colored arrow, followed again by a helmet.
If the arrow is RED, it means that automatic healing is not enabled, while if it is GREEN, it is enabled.
To enable/disable, click on that same button... easy!
- Added healing status effect.
When the auto-healing heals a mercenary, a particle effect will activate and you'll see some small green crosses going up.
- I changed the healing value of the two healing potions to avoid unpleasant problems:
small potion: 500 to 400
large potion: 1000 to 800.
- Fixed a bug that did not update the potion loss after using the potion with auto-healing.
- Fixed the bug that caused the damage text to appear when the cure was activated.
In the next updates, I would like to improve this new automatic healing system and perhaps add other healing tools, such as a magic staff and grenades similar to the explosive ones, but healing. In the future, it might be nice also to include a healer rifle like Ana's in Overwatch :D
What do you think of this new feature?
Do you have problems and/or suggestions?
Write me below in the comments or in the Community Hub.
Have a nice day, and see you next update! :)