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  3. Unbroken: Early Access is now live!

Unbroken: Early Access is now live!

[h2]Hello Everyone,[/h2]

Unbroken Early Access is now available. The game has been in development for a while now and I'm happy to be able to now share it with you.

[previewyoutube][/previewyoutube]

First things first, here is the estimated roadmap. Worth noting, that smaller updates will be dropping in between and likely adding features/content from varying milestones as well as the constant dose of fixes, tweaks and polish to existing content, which will be going throughout Early Access.



I'll also be adding a pinned post for Steamdeck/RogAlly/LegionGo/etc users for optimal settings. Speaking of performance, the biggest boosts are usually granted by toggling v-sync, shadow quality, shadow distance and LOD effects. Also recommend the Lossless Scaling app. Both from Frame generation and upscaling (recommend integer). For this v-sync and fullscreen must be off. More info here: https://steamcommunity.com/app/2377020/discussions/0/595141367272892538/

[previewyoutube][/previewyoutube]

The game wouldn't be where it is today, if it weren't from the feedback and reports of the awesome community. Huge shoutouts goes out to: Jaszczomp, Kaduk, Sinth, TF2NoobPlayer64, Congo!, MrRequiem, Cris Rolan, ShreksSon64, BONES, Nekromorg, DCX, g_, Ghastly Trench, The LAW, Donkeyman, Hardwater, MCMarius11, Superfreak, Love you all!

And that's not all. To mark todays special occassion, sharing 3 tunes from the game. Enjoy!

[previewyoutube][/previewyoutube]

[previewyoutube][/previewyoutube]

[previewyoutube][/previewyoutube]

As for the Early Access itself, the major focus will be bughunting-fixing, polishing, fixing holes/collisions, polishing/finalising animations and other issues in maps(ie too dark or empty). As a reference the current state of Unbroken is similar to that of the last months of Neckbreaks Early Access. Currently there are 4 achievable endgames, multiple subplots and achievements (more are planned to be added). Certain maps might have collider/holes issues, too large emtpy areas, or lighting issues (the game has a stark contrast and/or levels which require a torch, but some maps might have broken lighting). These if reported and reproduced, should be easy and quick fixes. Regarding lighting, due to the random weather effects, if a level loads too dark or too bright, usually a reload should fix this. Nonetheless if this happens to you, please let me know here: https://steamcommunity.com/app/2377020/discussions/0/595141367272892615/
For general release notes and other handy stuff, head over here: https://steamcommunity.com/app/2377020/discussions/0/595141367272892632/

And if you have Neckbreak in your library, you'll be able to complete the DoorBreakers bundle with Unbroken at 25% off!

https://store.steampowered.com/bundle/49986/Door_Breakers/

Thanks for tuning in and enjoy your journey!

Mike