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  3. Patch 0.9.2.1A

Patch 0.9.2.1A

[h2]Hello there![/h2]

A small patch follow-up just landed today, which addresses some reported issues as well as additional fine-tuning and refinement. Hope you enjoy.



0.9.2.1A Changelog:

  • Underpass fixed audio bug (thanks: Cris Rolan)
  • Fixed mist woods rain bug (thanks: Cris Rolan)
  • Updated Waterstone entrance
  • Fixed icon redeem logic
  • Added food pickups to Vonderpark
  • Added more food to Nelson
  • Updated ambient casino interior
  • Casino key pickup, unlock logic, details around the casino, fixed collider stairs, main game, and high curb
  • Details added, Volkenhof and area map
  • Church, repent, fix, and pl update
  • Midtown stair surface fix
  • Alpha decal asylum material fixed
  • Added key logic pickup to the asylum lower level
  • Adjusted ambient asylum lower
  • Achievement Cursed Grounds added
  • Boxer enemy cleanup, gfx, and lighting tweaks
  • New fat heavy enemy walk anim
  • Guzzler enemy shoot sprite updated
  • Midtown details and tweaks to the Waterstone entrance
  • Added mid masterkey pickup info to pause stats
  • Updated the initial area of the Volfhof market
  • Weight update branches ivy to cursed grounds
  • Caves start details start bridge update
  • Hospital details connect visually from the previous asylum drop
  • Added notification of Ostekerk liberation and audio event
  • Updated visual logic for liberated srhine ostekerk
  • Memory Survive added start musket and gold resin for replay arcade


Thank you for your support and feedback!

~Mike