Patch 0.9.2.1A
[h2]Hello there![/h2]
A small patch follow-up just landed today, which addresses some reported issues as well as additional fine-tuning and refinement. Hope you enjoy.

0.9.2.1A Changelog:
Thank you for your support and feedback!
~Mike
A small patch follow-up just landed today, which addresses some reported issues as well as additional fine-tuning and refinement. Hope you enjoy.

0.9.2.1A Changelog:
- Underpass fixed audio bug (thanks: Cris Rolan)
- Fixed mist woods rain bug (thanks: Cris Rolan)
- Updated Waterstone entrance
- Fixed icon redeem logic
- Added food pickups to Vonderpark
- Added more food to Nelson
- Updated ambient casino interior
- Casino key pickup, unlock logic, details around the casino, fixed collider stairs, main game, and high curb
- Details added, Volkenhof and area map
- Church, repent, fix, and pl update
- Midtown stair surface fix
- Alpha decal asylum material fixed
- Added key logic pickup to the asylum lower level
- Adjusted ambient asylum lower
- Achievement Cursed Grounds added
- Boxer enemy cleanup, gfx, and lighting tweaks
- New fat heavy enemy walk anim
- Guzzler enemy shoot sprite updated
- Midtown details and tweaks to the Waterstone entrance
- Added mid masterkey pickup info to pause stats
- Updated the initial area of the Volfhof market
- Weight update branches ivy to cursed grounds
- Caves start details start bridge update
- Hospital details connect visually from the previous asylum drop
- Added notification of Ostekerk liberation and audio event
- Updated visual logic for liberated srhine ostekerk
- Memory Survive added start musket and gold resin for replay arcade
Thank you for your support and feedback!
~Mike