Patch - 0.9.3.2.A
[h3]Greeting fellow Unbroken,[/h3][p][/p][p]Update 0.9.3.2.A just dropped and with it a 15% discount for the next 2 weeks![/p][p][/p][p]
[/p][p][/p][p]The update itself contains a notable amounts of tweaks, polish and fixes, but most importantly a moody and stylish new level.[/p][p][/p][p]
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[/p][p][/p][p]So without any further ado, here's what's new:[/p][p][/p][h3]0.9.3.2.A includes: [/h3][p][/p]
- [p]New level: Railview Drop. A handy shortcut is somewhere to be found in the midtown area. It can be accessed from multiple sources and will connect 2 major locations. Get ready for some magnificent views, fast paced combat and destruction.[/p]
- [p]Animated advertisements. Added these to the higher up and more technologically sophisticated areas of the map, including a music video clip for the song Sleepy Head, which previously could be heard in various inns and taverns in Westfall. More animations will be added going forward with development.[/p]
- [p]fixed layer wall for walljump in gorlitz (thanks: Hazmat)[/p]
- [p]updated advertsiement stand gfx cleanup[/p]
- [p]Otto panic animation and state/logic added[/p]
- [p]flame sound to logotype main menu added[/p]
- [p]grunt trenches gfx update[/p]
- [p]updated pistol muzzle flash[/p]
- [p]curbs collision fixed dunville (thnx: congo!)[/p]
- [p]planks sound walk and floor collision interior fix gravetown (thnx: congo!)[/p]
- [p]gracht alley fixed anna logic (thnx: congo!)[/p]
- [p]steinburg market fixed anna logic (thnx: congo!)[/p]
- [p]gorlitz fixed topside stairscase details (thnx: congo!)[/p]
- [p]updated advertsiement posh ads, added to midtown and carltons rise[/p]
- [p]updated ranged enemies to disable fuse sound and particle on death[/p]
- [p]gravetown micro details and thief ambush with logic[/p]
- [p]shutter event gorlitz Repton[/p]
- [p]video advertisements added to midtown and carltons[/p]
- [p]tv with sleepy head added to repton uptown[/p]
- [p]gravetown further details to start area, micro details[/p]
- [p]added video intro instead of legacy intro[/p]
- [p]midtown adverts video extended, improved lighting next to ad[/p]
- [p]added render texture for canvas videos[/p]
- [p]gravetown elevator to gorlitz move event with animations and sounds[/p]
- [p]bentley new dedicated tracer and muzzle[/p]
- [p]uptown tv adjustments[/p]
- [p]test softer default bloom[/p]
- [p]gravetown elevator details to sound events[/p]
- [p]added conscience base logic[/p]
- [p]gorlitz added curbs to grey zone and start from steinburg area[/p]
- [p]plugged holes roofs view from stairs in stairs to vonder in Gorlitz[/p]
- [p]microdetails steam sewer with sound added to Gorlitz[/p]
- [p]shotgun smoke post shot particle effect dedicated added[/p]
- [p]updated dark of mind posters[/p]
- [p]central station new start point for raildrop and new OC bake[/p]
- [p]debrisdust prefab created and added flavour to raildrop[/p]
- [p]added cinema derelict square to raildrop[/p]
- [p]fixed Eva death logic showup for dunville and vinzelstraat (thanks: congo!)[/p]
- [p]casino added exit to raildrop[/p]