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Unbroken The Awakening News

Unbroken: discovering Crests Edge and first public game presentation at PAX West

First, to put the big news out of the way. Unbroken will have its first public presentation at the upcoming PAX West Seattle. From the 1st -4th September the game will be playable at the Indie Games Polska booth, so hope to see you there!

Now, moving to this weeks presented feature:


The realm of Crests Edge is a large and diverse one. Featuring many biomes, classes and so forth, you will get to experience how the Township evolves with your ascension to your goal.

For it is worth noting: due to the severe case of classism in the realm, you will witness stark contrasts both in techonoligal advancement, architecture, style and attire as well as attitude and language of the characters you come across.

The lowest-poorest regions are similar to those of medieval times, whereas the higher you get the larger the technological gaps become. With the richest regions being more akin to industrial victorian / WW1 times.

Here's a sneak peak at some of the regions:

Postcards from Crests Edge

Nelsons Crossing






Mistveil Gardens








Achthoven



Volkenhof





Gorlitz





Storms Reach



Hochgarten









Unbroken: Destruction preview

Hello everyone,



Unbroken development is moving along nicely and today I'll be starting previews of the games features. We will start off with the games destruction system.

[previewyoutube][/previewyoutube]

Destruction is based on caliber and speed of collision. So the stronger, thicker and faster the projectile, the more damage it will do to the destructible element. Also most destructible elements deal velocity based damage. Meaning the faster the larger chunks move, the more damage they do. So if timed right, the moment seen in the trailer with the horse statue: luring one of the bosses under the horse statue when it is collapsing has a chance of killing him instantly.



Other than that we got the standard door kicking breaking and entering (and killing the poor sap who was unfortunate enough to be on the other side). This will be helpful for clearing out hostile establishments and interiors, or scavening for food/health regen.



But there is a catch: if you break into an occupied house you will be reported, which in turn will lower your township rep. Get it low enough and the township watch will hunt you down. But factions and consequences are another story destined to be in their own feature preview.



In other situations destruction can prove to be a strategic opportunity, obscuring enemies line of sight and catching them off guard or it might open up a shortcut, or access to a seemingly impossible to reach area...



But most of all, the destruction is going to be fun! Thanks to the physics based destructive environments, no two playthroughs of a level will be alike. So hope you enjoyed this one, getting back to the dev and I'll see you on the next one!