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Lord O' Pirates News

Patch 1.1.3 Cloud Saves!

Ahoy!

This is a potentially IMPORTANT update if you have played Lord O' Pirates on more than one device.

I've just released an update to enable Cloud Saves through Steam. In testing it, it seemed to me that whichever device you boot from next will automatically upload to the cloud, and then whatever other devices you use will automatically download it, potentially overwriting the save there. I unfortunately don't seem to have much control over this behavior if your Cloud Saves are turned on, Steam just does it when the game boots and exits. So just to be on the safe side, if you have played on multiple devices and want to preserve both saves, you may want to turn Cloud Saves off. If you want to preserve one save and overwrite the other, then boot the game from that device before booting it from the other. Just a note, I also had to restart my Steam client before the Cloud Save icon would appear on the library screen, so if you aren't seeing it, give that a shot.

Regards,
One Flow Man

Patch 1.1.2

Ahoy!

This morning Unity announced that there was a security vulnerability that existed for every game made with Unity version 2017.1 forward. This update simply applies the patch to fix that vulnerability. You can read more about the vulnerability here: https://discussions.unity.com/t/unity-platform-protection-take-immediate-action-to-protect-your-games-and-apps/1688031

Regards,
One Flow Man

Patch 1.1.1

Ahoy!

Just some bug fixes for the latest patch:

  • Fixed an issue where The Plank wasn't unlocked upon completing its quest.
  • Fixed the Auto-Select upgrade feature not working at all.
  • Fixed an issue where the damage from the Lazerz: Model Phoenix was not being recorded in the total damage for the ability as a whole. This also fixed an issue where it could not do damage to a certain enemy in The Caribbean.

New v1.1 Update!

[p]Ahoy![/p][p][/p][p]It's been a couple of months since release, and based on some feedback and discussion in our Discord, we are releasing an update that brings a new Captain and several cool new features![/p][p][/p][p]New Content:[/p]
  • [p]Unlock Captain Cthulhu who grants the Hull of Thorns ability by dealing 5000 thorns damage in a single run![/p]
  • [p]Unlock The Plank in the upgrade shop by getting Zheng Yi Sao to level 20. The Plank allows you to exile upgrades from your upgrade pool during your run. Make your least favorite abilities walk the plank![/p]
  • [p]Unlock the Gambler upgrade in the upgrade shop by getting Leif Erikson to level 20. With each point put into the Gambler, you can reroll your available upgrades![/p]
  • [p]Unlock the Hyperbolic Time Changer by upgrading the Infinity Hook to level 20. An illegal high tech device, it increases the speed of spacetime itself when upgraded in the shop. This not only makes you, your enemies, and all projectiles move faster, it also makes the clock tick faster as well, doubling the speed of the game when at max level![/p]
[p][/p][p]New QoL:[/p]
  • [p]Point of Interest indicators on your screen now display a distance number! This will allow you to know when something is close or far away, as well as help you prioritize which markers to check out first.[/p]
  • [p]Tired of having to select gold or health once you reach max level? With the new auto-select feature you can make a permanent choice for that run, and your reward will be automatically granted each run.[/p]
[p]Bug Fixes[/p]
  • [p]Fixed an issue where refunding a stat via controller input would cause the cursor selection to jump back to the first item in the shop.[/p]
  • [p]Fixed an issue where changing input device while on the level up screen would make UI inoperable on controller.[/p]

Patch 1.0.5

[p]Ahoy! Just a few minor bug fixes, and one slight adjustment to very late game experience scaling. Increased XP Requirement Curve at High Levels - Previously max xp required for a single level was capped at 50k xp, this was fine for most areas of the game. However, in certain late game areas it becomes not enough and players were leveling every couple of seconds non-stop. This change adds a cap that multiplies the cap by 1 additional times for every 20 levels gained, starting at level 60. Fixed Display/Graphics Settings Not Saving Between Launches Adjusted Level Display Positioning to Not Overlap Ability Icons at level +200 Fixed Chupacabras Attack Icon Being Wrong Shade of Purple [/p]