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Lord O' Pirates News

New Alpha Gameplay Trailer in Anticipation of Steam Next Fest!

Our store page has been updated with new screenshots and our first gameplay "trailer". I say "trailer" because it's more like a trap music video meets a 90s Saturday morning cartoon toy commercial. What can I say? With my burning passion and years experience making music video, sometimes I just can't help myself. It may not be aligned with every game trailer marketing blog I've ever read, but also there's no data on weirdos like me who have made this type of video, so who knows, maybe I'll be a pioneer!

This store page update is in preparation for the next Steam Next Fest! We'll be releasing a polished demo of the game available to all come this June.

Check out the new screenshots and videos, wishlist, and sign up for the beta if you haven't already. We've only granted a few people beta access so far, and the feedback has been super helpful! We will surely be issuing more keys here in March, there are just some developments in our backlog that I feel need to get done before we do that. Regardless, you should join the discord to see what's what! I've made our development process 100% transparent and automated. You can see what I am working on in real time and how we've prioritized our current backlog of tasks! Don't be shy! I'm shy too, and in your shoes I'd probably never join my discord, but darn it, conquer your fears! "Be a brave warrior of the seas!" - my man Usopp



Beta Sign Up Now Open!

Land ho!

We will be breaking new ground this February and opening the game up for our first wave of closed beta testing! You can sign up for the beta on our steam page and access will be granted come mid-February. There is a limit on how many testers we can accept (we want to be sure we can keep up with the community size), but this limit will likely increase as time goes on until we eventually reach an open beta or early access.

Since this is our first Steam post, I want to take a moment to introduce ourselves. We are a team of two! One Flow Man is our sole developer/designer and Moth is our dedicated pixel artist! Treestyle Studios is just the name of our LLC, and we are currently working without a publisher or funding. We both work other part time jobs to live, but our dream is to be able to do game development full time, grow into a larger studio, and make bigger and dreamier games.

We are anxious to start getting player feedback so we can begin shaping up what we have now into what will become our public demo. This beta phase will be focused on balancing the first map to make it feel both challenging and as fun as possible. We also want to get a feel for cross-run progression and whether that moves too quickly or slowly. We will be basing these decisions off of your feedback as well as anonymized data being collected about your play through.

Once that demo is released, the plan is to begin piling on more and more content, which we will also want feedback on! Phase 2 & 3 will each consist of adding a new level similar in playstyle to the first, but in different settings. One setting will take place in the "Underworld", which you'll find inhabited with pirates of the occult and various monstrosities and eldritch horrors. The other will take place in the final frontier, in the deepest regions of space inhabited by all sorts of strange other-dimensional beings. After we've introduced these two levels, we want to start thinking of new types of levels or ways to evolve gameplay. I don't want to get too into that yet because it's all very experimental at this stage, and will likely be influenced heavily by our community as well.

If you are interested in helping influence the development of this game, please join our Discord! It is the best way to communicate with us and provide feedback or bug reports.