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  3. We are reworking the UI

We are reworking the UI

Right from the start

the UI was a major problem in AUTARKIS.

The game is based on the balancing of resources, so the language of the UI has to be self-explanatory and at the same time informative and minimalistic.

These requirements are not easy to implement, but we tackled them.

The screenshot shows just a small section of how the mission planning should be designed. The implementation will take some time, but the new UI should be integrated before Christmas.