v1.6 Now Available with Expanded Mod Support
[p]Over the past several months we have seen extraordinary creativity from our growing community in the Steam Workshop. [/p][p]v1.6.0 focuses on improvements to Mod Support, drastically simplifying many workflows and adding new capabilities to assist our modding community. [/p][p][/p]
Release Notes
[p][/p][h2]Mod Support (v1.1.0)[/h2][h3]New Features[/h3]- [p]Custom air traffic. Mods can now include additional models for inclusion in the flying traffic that appears throughout Dystopika.[/p]
- [p]Custom Soundtracks. Mods can now include custom music which will be added to the music selector on the City Setting screen[/p]
- [p]Custom Fonts. Mods can now include custom fonts for use on the Custom Text prop[/p]
- [p]ModKit Wizard has been completely overhauled to more quickly accomplish common workflows like setting up a district or making a building tile from a model.[/p]
- [p]Improved ModKit upgrading processes to prevent conflicts[/p]
- [p]Mod Authors can now include a minor version increment (e.g. "1.6")[/p]
- [p]Tilt components can now be added to modded props[/p]
- [p]Districts can now be categorized as District, Megastructure or Utility. This has no impact on gameplay, just the header that displays when the district is selected.[/p]
- [p]Tiles can now be configured for a single large building, whereas previously a "small" version for the initial build state was required. A Starting Height offset field has been added to configure the starting position.[/p]
- [p]Exporting a compiled mod will no longer clear the entire mod install directory[/p]
- [p]Fixed several errors related to uploading mods to Steam using the Mod Manager.[/p]
- [p]Fixed a bug where mod thumbnail images were uploading at an incorrect resolution and will now display a warning if the thumbnail is larger than Steam limitations[/p]
- [p]Renaming a mod will no longer cause conflicts with older version[/p]
- [p]Fixed a bug related to cross-mod collision of Shaders[/p]
- [p]The Out of Bounds area will no longer block weather effects from showing on surrounding landscapes.[/p]
- [p]The underlying version of the Unity engine has been upgraded to address the CVE vulnerability. [/p]
- [p]Cities can be loaded directly from the Edit City screen[/p]
- [p]Improved Steamdeck on screen keyboard handling[/p]
- [p]Mod Support beta warning will no longer appear for cities created 1.6.0 or later.[/p]
- [p]Create/Edit city screen layouts has been adjusted[/p]
- [p]Some volumetric lighting on Blimps have been adjusted[/p]
- [p]Hover/select effect on some props has been adjusted and now highlight additional parts of the prop.[/p]
- [p]Monorail prop has received a small visual update[/p]
- [p]Sound FX have been added to the Rain and Heavy Rain weather presets.[/p]
- [p]Fixed a bug that should reduce the game install size.[/p]