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Dystopika News

v1.6 Now Available with Expanded Mod Support

[p]Over the past several months we have seen extraordinary creativity from our growing community in the Steam Workshop. [/p][p]v1.6.0 focuses on improvements to Mod Support, drastically simplifying many workflows and adding new capabilities to assist our modding community. [/p][p][/p]
Release Notes
[p][/p][h2]Mod Support (v1.1.0)[/h2][h3]New Features[/h3]
  • [p]Custom air traffic. Mods can now include additional models for inclusion in the flying traffic that appears throughout Dystopika.[/p]
  • [p]Custom Soundtracks. Mods can now include custom music which will be added to the music selector on the City Setting screen[/p]
  • [p]Custom Fonts. Mods can now include custom fonts for use on the Custom Text prop[/p]
[h3]New Video Tutorials for Getting Started[/h3][p]Several new videos have been added to modding.voidswithin.com to help modders with common workflows.[/p][h3]Quality of Life Improvements[/h3]
  • [p]ModKit Wizard has been completely overhauled to more quickly accomplish common workflows like setting up a district or making a building tile from a model.[/p]
  • [p]Improved ModKit upgrading processes to prevent conflicts[/p]
  • [p]Mod Authors can now include a minor version increment (e.g. "1.6")[/p]
  • [p]Tilt components can now be added to modded props[/p]
  • [p]Districts can now be categorized as District, Megastructure or Utility. This has no impact on gameplay, just the header that displays when the district is selected.[/p]
  • [p]Tiles can now be configured for a single large building, whereas previously a "small" version for the initial build state was required. A Starting Height offset field has been added to configure the starting position.[/p]
[h3]Bug Fixes[/h3]
  • [p]Exporting a compiled mod will no longer clear the entire mod install directory[/p]
  • [p]Fixed several errors related to uploading mods to Steam using the Mod Manager.[/p]
  • [p]Fixed a bug where mod thumbnail images were uploading at an incorrect resolution and will now display a warning if the thumbnail is larger than Steam limitations[/p]
  • [p]Renaming a mod will no longer cause conflicts with older version[/p]
  • [p]Fixed a bug related to cross-mod collision of Shaders[/p]
  • [p]The Out of Bounds area will no longer block weather effects from showing on surrounding landscapes.[/p]
[h2]Game Updates (v1.6.0)[/h2][h3]Legal[/h3][p]In addition to the Steam Subscriber Agreement, Dystopika now includes a detailed EULA and Privacy Policy. This is primarily in service to the mod support and outlining what is and isn't OK to do with our ModKit while also establishing broader privacy compliance. [/p][p]Yes, legal updates are decidedly unsexy but necessary. [/p][h3]Unity Engine upgrade[/h3]
  • [p]The underlying version of the Unity engine has been upgraded to address the CVE vulnerability. [/p]
[h3]Quality of Life improvements[/h3]
  • [p]Cities can be loaded directly from the Edit City screen[/p]
  • [p]Improved Steamdeck on screen keyboard handling[/p]
[h3]Minor Changes[/h3]
  • [p]Mod Support beta warning will no longer appear for cities created 1.6.0 or later.[/p]
  • [p]Create/Edit city screen layouts has been adjusted[/p]
  • [p]Some volumetric lighting on Blimps have been adjusted[/p]
  • [p]Hover/select effect on some props has been adjusted and now highlight additional parts of the prop.[/p]
  • [p]Monorail prop has received a small visual update[/p]
  • [p]Sound FX have been added to the Rain and Heavy Rain weather presets.[/p]
[h3]Bugs[/h3]
  • [p]Fixed a bug that should reduce the game install size.[/p]

Community Challenge: Mall of Tomorrow

[p]Thank you everyone who participated in the Beyond the Firewall challenge by submitting and voting on their favorites in the Dystopika Discord. [/p][p]This week's selected highlights were submissions by: rogler, hachibuuu, and turkwavee.94 (Matt's Pick)[/p][p] [/p][h2]Community Challenge: Mall of Tomorrow[/h2][p]Introducing the Mall of Tomorrow challenge. Beneath the glow of a thousand neon lights, the city invites people from all corners of the globe into its endless corridors of storefronts. Skyscraper malls and convoluted shopping districts radiate with color, attempting to drive foot traffic in order to increase sales. For this exercise, capitalism and consumerism have infiltrated your city, imagine a city where the marketplace is the vibrant core of society.[/p][p][/p][h3]Approved Mods for Challenge[/h3][p]We've moved the Approved Mods list to a Workshop Collection, making it easier to download all the mods that are approved to be used in the current and future community challenges! Check it out here:

[dynamiclink][/dynamiclink][/p][h2]Submissions[/h2][p]To learn more about the challenges and how to submit, please swing by our Discord. Submissions will be open until October 14th in the #challenges channel. [/p][p][/p][p]Past Highlights can be found in the Hall of Fame [/p][p][/p][h2]Beyond the Firewall Highlights[/h2][p][/p][p][/p][p][/p]

Community Challenge: Beyond the Firewall

[p]Thank you everyone who participated in the University of Planet challenge by submitting and voting on their favorites in the Dystopika Discord. [/p][p]This week's selected highlights were submissions by: rogler, 8itkrusher, and ethantanker_100 (Matt's Pick)[/p][p] [/p][h2]Community Challenge: Beyond the Firewall[/h2][p]Introducing the Beyond the Firewall challenge. The government says it’s for your protection - a digital wall stretching across the net, holding back whatever lurks in the shadows beyond. But firewalls can’t keep out curiosity forever, right? This challenge invites you to imagine a city that has ventured past the digital firewall, tapping into the vast, uncharted chaos beyond the wall. How does your city reflect this breach? Neon-lit streets buzzing with forbidden knowledge? Towers plastered with rogue ideology? Or a city transformed for the best by knowledge we should have had from the beginning.[/p][p][/p][h3]Approved Mods for Challenge[/h3][p]We've moved the Approved Mods list to a Workshop Collection, making it easier to download all the mods that are approved to be used in the current and future community challenges! Check it out here:

[dynamiclink][/dynamiclink][/p][h2]Submissions[/h2][p]To learn more about the challenges and how to submit, please swing by our Discord. Submissions will be open until September 26th in the #challenges channel. [/p][p][/p][p]Past Highlights can be found in the Hall of Fame [/p][p][/p][h2]University of Planet Highlights[/h2][p][/p][p][/p][p][/p]

Community Challenge: University of Planet

[p]Thank you everyone who participated in the Engines of Change by submitting and voting on their favorites in the Dystopika Discord. [/p][p]This week's selected highlights were submissions by: rogler, aylasiese, and UserWithNoName (Matt's Pick)[/p][p] [/p][h2]Community Challenge: University of Planet[/h2][p]Welcome to the University of Planet challenge. To celebrate the Back to School Games Celebration, we are inviting players to design a future campus town where students live, study, and explore together. Picture modular lecture domes, monorails linking labs, and green courtyards that double as study spaces. Your goal is to build a university town that feels both high-tech and approachable, with each building and street corner fostering learning, collaboration, and community.[/p][p][/p][h3]Approved Mods for Challenge[/h3][p][/p][h2]Submissions[/h2][p]To learn more about the challenges and how to submit, please swing by our Discord. Submissions will be open until September 6th in the #dys_challenges channel.

Past Highlights can be found in the Hall of Fame [/p][p][/p][h2]Engines of Change Highlights[/h2][p][/p][p][/p][p][/p]

Community Challenge: Engines of Change

[p]Thank you everyone who participated in the Divide & Dissent by submitting and voting on their favorites in the Dystopika Discord. [/p][p]This week's selected highlights were submissions by: rogler, ExileØnMainSt and #1 Cooper Fan (Matt's Pick)[/p][p] [/p][h2]Community Challenge: Engines of Change[/h2][p]Factories hum and smokestacks claw at the sky, reshaping the city into a machine-driven labyrinth. Beneath the grime and iron, people hustle through long shifts, carving out life on the edge of change. This challenge looks at the rise of industry and how it changes lives and landscapes. Capture the contrast between progress and hardship, and show the story of a city caught in the gears of transformation.[/p][p][/p][h3]Approved Mods for Challenge[/h3][p][/p][h2]Submissions[/h2][p]To learn more about the challenges and how to submit, please swing by our Discord. Submissions will be open until August 16th in the #dys_challenges channel.

Past Highlights can be found in the Hall of Fame [/p][p][/p][h2]Divide & Dissent Highlights[/h2][p][/p]