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System Shock® 2 (1999) News

Adding controller support to the System Shock 2 remaster meant re-recording decades-old voice acting




System Shock 2 opens with playable character creation that also functions as a tutorial. Your trainee goggle-wearing badass walks off the street into a recruitment center and signs up to be a marine, or an engineer, or a psychic black ops agent. Then you choose where you'll be posted for each tour—decisions that alter your stats—and an instructor teaches you how to use your abilities...
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Nightdive Studios says System Shock 2's multiplayer was 'so hard to get working' for modern platforms, but you should still 'probably play it in singleplayer first to get the true experience'




One of System Shock 2's more unusual quirks is how it supports four player co-op. This was extremely rare in PC gaming in general at the tail end of the nineties, and it makes System Shock 2 unique among the classic immersive sims...
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Nightdive's System Shock 2 remaster now supports 26 years of mods and fan missions




Tucked at the bottom of System Shock 2: 25th Anniversary Edition's 1.2 patch notes is the whammy I'd been waiting for: "Added support for custom campaigns (fan missions)." Balance mods were good to go from launch, but now 'Shock 2's extensive back catalogue of modded missions and campaigns is fair game too...
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System Shock 2's alien 'sphincter doors' were made with photos from a dev's colonoscopy




In the latest episode of Nightdive Studios' Deep Dive podcast, System Shock 2 artist and industry veteran Nate Wells shared stories of his time working on the PC gaming classic⁠—including how he sourced an unlikely art asset for the structures built by nasty worm aliens, The Many...
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System Shock 2 Remastered makes modern triple-A games look bad

When you meet Shodan for the first time in System Shock 2, she gives you this slideshow recalling some of the events from the original game. Since I'm playing Nightdive's new remaster, and since Nightdive also did its own full remake of the first System Shock, I'd be unsurprised if the slideshow was edited so that the images from the 'first' game are replaced now with screenshots of the new, 2023 version. Some developers would seize this opportunity to tacitly establish their edition of the game at the center of the series' canon. New constantly supplants and erases old. The history of videogames is an oxymoron. This kind of thing - Konami using voice clips from The Twin Snakes rather than Metal Gear Solid for the Shadow Moses flashback scenes in MGS 4; Rockstar pulling the original GTA trilogy from sale when the Definitive Edition came out - happens all the time.


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