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Devblog 2021.12.15

Devblog 2021.12.15



Hello everyone, here is the latest dev blog! Come check on what the team has been working on.



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Contagion



Available here:



https://www.monochrome-games.com/product/contagion-steam-activation-key/







#TeamJohan

Last Stop part 3 is coming along great! We are doing the final art pass, which means it will soon be ready for QA. Zombie roaring sound cutting out has also been fixed, and fixed a rare bug where the player would play the death scream when spawning to quickly after dying. Also re-implemented footstep sounds (can be adjusted by the client) and “out of breath” sound not stopping when escaping and being able to adjust when it should play (default 50%, 25% or never). May or may not show off some new things for free key friday! ;)



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ContagionVR: Outbreak



Available here:



https://www.monochrome-games.com/product/contagion-vr-outbreak-steam-activation-key/





#TeamMike

City FreeRoam is back and Subway is ready for push into the next build. Cross Street Free Roam is making progress, layout is fairly complete, just need to set more block out, some props, and detailing passes. I’m trying to bring back 1 unused feature, that isn’t too complicated nor does it touch nor contradict other main code. Otherwise its ready for playtesting! My next goal will be to look into adding attachments with Alex in the loadouts for Freelancer mode. We do need some testers, so if you are interested, join our discord and ping Mike.



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HeadCount



Available here:



https://www.monochrome-games.com/product/headcount/





#TeamLawrence

New Shop is in after a bit of some clean up and debuggery. Whole new tutorial level complete and just waiting for polish pass. Can’t wait for you all to play it!


#TeamAlex

Put in some serious work with the new War campaign boss you will encounter. This boss will be pretty tough, but nothing you can’t handle.



#TeamBrian

Worked on audio for 9 new weapons. There will be 4 new Revolvers and 5 new rifle/machine guns. They are sounding pretty good, and the FX for tracer rounds look great!



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And that’s it for this Dev blog, come join us on #FreeKeyFridays on our Twitch channel for a chance to win a key for Contagion or Contagion VR: Outbreak.



Twitch.tv/MonochromeGames



Make sure if you have any bug reports, to place them in the appropriate channel whether steam forums or on Discord. Announcement comment thread is not the place.

Also, join us on our discord, where we are the most active and you can even get sneak peeks!





Discord.gg/Monochrome

Devblog 2021.11.25

Devblog 2021.11.25



Hello everyone, here is the latest dev blog! Come check on what the team has been working on.



-----



Contagion



Available here:



https://www.monochrome-games.com/product/contagion-steam-activation-key/







#TeamJohan

Most of my work was showcased in the last major update. Lots of bug fixes, and quality of life updates, return of classic server browser. Will continue to update the UI, but I’m a programmer by heart, and merely dabble in UI design. I hope you like the final look when completed. Currently prepping for some holiday surprises, I know you will like them. Though I don’t want to spoil them now. Soon! Also, Splitscreen has gone fairly wonky with this last update. I cannot seem to replicate this issue on my end, because source is pain engine. Will look into it, though hard when I don’t have that issue on my own pc. Last stop is back on QA build for playtesting, and the new escape map is coming along great! Still a bit to go.



Also, be sure to give us the Labor of love nomination on steam




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ContagionVR: Outbreak



Available here:



https://www.monochrome-games.com/product/contagion-vr-outbreak-steam-activation-key/





#TeamMike

It has been a long time coming, but here for an official update! Subway is going out next update (still WIP), along with some fun hats (thanks Alex), may add in some more variants before the holidays! Teleport navigation is now working again too in the new build! Been planning some things to come out in the following update including CrossStreet Freelancer and Free roam version. Already making great progress! Will try to stream some of the level design stuff at some point! Let me know if you are interested in seeing more of those types of streams in our discord.



#TeamAlex

Was really hurting for time this time around, but was able to help Mike with adding in new hat cosmetics for some zombos. Also, did the artwork to finally include Subway into freelancer mode! Any hat or headwear you’d like to see in game? Let us know in suggestions channel in our discord!



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HeadCount



Available here:



https://www.monochrome-games.com/product/headcount/





#TeamLawrence

So did plenty of “quality of life” touch ups on the overall game, rebalanced a few guns, optimal pausing and adjusting player speed. Prepping the road for the latest campaign area in the works. Not to mention the new menu will be in the next update!


#TeamAlex

I too did some touch ups, tweaked some weapons gripping (Material and Mesh too) and I fixed issues with outlines on enemies, should no longer be an issue. Began hooking up the logic on loot boxes. Will be a wonderful addition!




#TeamBrian

Touched up on a new mission area 2, making sure enemies are properly spawning and balanced. Had some stuff come up that took me out of work for a bit, but slowly coming back! Already getting back to work on some audio stuff.



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And that’s it for this Dev blog, come join us on #FreeKeyFridays on our Twitch channel for a chance to win a key for Contagion or Contagion VR: Outbreak.



Twitch.tv/MonochromeGames



Make sure if you have any bug reports, to place them in the appropriate channel whether steam forums or on Discord. Announcement comment thread is not the place.

Also, join us on our discord, where we are the most active and you can even get sneak peeks!




Discord.gg/Monochrome

Quick Hotfix v2.2.0.2

- Fixed an issue with the Options would cause a crash for certain people
- Fixed where some auto kick messages not printing anything
- Fixed the fog on Extraction Camp Whitner (cx_campwhitner) not working as it should
- Fixed a model on Barlowe Square having faulty normal map
- Updated Angelscript API
- Updated the pricing on Flatline Harvest (cf_flatline) ammo door
- Updated Extraction for Survivor AI. They no longer break if they try to go for the same extraction point. This has been fixed by making a "priority extractor". They will also get deleted after 10 seconds if they don't reach their destination or get stuck for no reason

Small Update: 2.2.0.1

[h3]General[/h3]

  • Added Discord RPC
  • Added missing map icons for a few flatline, cpc and extraction maps
  • Added Credits into the mainmenu (and also updated it)

  • Fixed passworded servers crashing clients
  • Fixed Roanoke PD script going bonkers
  • Fixed bots exploding ammo on death (if favorite weapon), and possibly crashing the game
  • Fixed looters dropping error's if a Survivor AI killed them (features)
  • Fixed sb_favoriteweapon not making them have infinite ammo and ignoring scavenging weapons.

  • Destroyed Eugene Clone Factory. Bots now properly choose a random character

  • Updated parties and lobby games. You can now have bots on lobby games, and updated parties to inform the user if the steam backend suddenly dies or loses connection for unknown reasons.
  • Updated cf_campwhitner, removed an exploitable area some obsolete shop items and reduced the zombie max count (50 > 25)
  • Updated cf_stonecreek, removed an obsolete shop item and reduced the zombie max count (50 > 25)
  • Updated cf_harvest, changed the 2nd floor door price from $50 > $1000, changed the 1st floor ammo door from $25 > $50 and 1st floor health & grenades (+ revolver) from $50 > $150
  • Updated Global Admins for the AdminSystem, now reloads the userdata when a player has fully connected
  • Updated Server Browser to use the Legacy one instead, and removed "Spectate" tab
  • Updated all escape maps, added % chance spawn weapons and ammo now only spawn if said weapon also spawned
  • Updated ce_barlowesquare vscript file, made it delete unused playerspawns (this should fix 8+ playerslot issue on barlowe)
  • Updated ce_biotec, The elevator shaft has been updated
  • Updated Steam RPC code
  • Updated "join after human" to be default for bots
  • Updated Extraction for Survivor AI. They no longer break if they try to go for the same extraction point. This has been fixed by making a "priority extractor". They will also get deleted after 10 seconds if they don't reach their destination or get stuck for no reason other than idiotic dumb AI

Client Hotfix

This is a client update, servers does not require to update.

Fixed an issue where the server browser did not populate servers that already has players on them.