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Contagion News

Small patch: 2.3.0.1.7

[h2]Changelog[/h2]
  • Updated ce_laststop_08

    • Fixed Akira elevator
    • Fixed detonator handle spawning inside an object
    • Fixed cam numbers not showing up properly
  • Updated ce_laststop_09

    • Updated the elevator area, made the elevator broken, now the player has to walk up instead.
  • Updated ce_laststop_06

    • Changed the ceiling lights to non solid
  • Updated ce_downtown_02

    • Fixed the navigation and prop collisions
  • Updated ce_montclair

    • Fixed the navigation at the park
  • Updated chm_losmuertos

    • Fixed the player clip brush
  • Updated chm_barlowesquare

    • Fixed a door not being locked, made it prop_static instead



  • Fixed "cg_" console commands being reset
  • Fixed weapon/ammo glow bug
  • Fixed Zombie AI lagging
  • Fixed the navmeshes on Barlowe Campaign
  • Fixed Matchmaking not working correctly, always failing to connect to the master server
  • Fixed a rare bug where zombies breaking doors would crash the server
  • Fixed exploits used to crash clients

Quick Hotfix: 2.3.0.1.6

[h2]Changelog[/h2]
  • [p]Fixed Solo/Lobby games not applying their settings to auto.cfg file, which caused some variables to reset on next map change[/p]
  • [p]Updated ce_laststop_08[/p]
    • [p]Fixed cam numbers not showing up properly.[/p]
  • [p]Updated ce_laststop_06[/p]
    • [p]Changed the ceiling lights to non solid.[/p]
  • [p]Updated chm_losmuertos[/p]
    • [p]Fixed the player clip brush going into the playable area[/p]
  • [p]Updated chm_barlowesquare[/p]
    • [p]Fixed a door not being locked, made it prop_static instead[/p]
[p][/p][p][/p][p]Angelscript API Official Discord Patreon[/p]

Quick Hotfix: 2.3.0.1.5

[h2]Changelog[/h2]
  • [p]Fixed the boat rotation on cp_broadway[/p]
  • [p]Fixed the train escape sequence on ce_downtown_03 not working properly[/p]
  • [p]Updated server tickrate for NextBot AI[/p]
  • [p]Fixed ce_biotec, ce_biotec_christmas, ch_biotec and chm_biotec[/p]
    • [p]Fixed atrium brush model being func_brush instead of func_detail[/p]
  • [p]Fixed ce_biotec_christmas helicopter animations breaking apart[/p]
  • [p]Updated ce_laststop_08[/p]
    • [p]Fixed Akira elevator[/p]
    • [p]Fixed detonator handle spawning inside an object[/p]
  • [p]Updated ce_laststop_09[/p]
    • [p]Updated the elevator area, made the elevator broken, now the player has to walk up instead.[/p]
[p][/p][p][/p][p]Angelscript API Official Discord Patreon[/p]

Quick Hotfix: 2.3.0.1.4

[h2]Changelog[/h2]
  • [p]Fixed the player collisions, the player should no longer get stuck on everything[/p]
  • [p]Fixed money being dropped by zombies in Flatline going crazy by having a huge velocity[/p]
  • [p]Updated Volt Physics Engine[/p]
  • [p]Updated Flatline music, now uses 5 brand new tracks instead[/p]
  • [p]Updated player code, added back Left 4 Dead 2's "Is player stuck" check[/p]
  • [p]Updated Brazillian Translation[/p]
  • [p]Updated Korean Translation[/p]
[p][/p][p][/p][p]Angelscript API Official Discord Patreon[/p]