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Biotec/Griefing/Servers



Alright guys for the time being, I am removing biotec from ALL servers. I'm trying to see if we can prioritize fixing exploits on Biotec so we can push that back out. I hate to resort to this, but I can't just ban someone for taking advantage of an exploit left behind by us the team. Nor can I ban someone for saying rude and disrespectful things. I can only temp ban. My recommendation is to mute any player that says anything offensive.

Keep reporting any toxic players to me. I'll try to reach out and ask them to take it easy.

I've just been handed some power in servers. So even though we are losing Biotec with its exploited ending, we may soon have at least a server or 2 which may have player made mods! i.e The Hive, Highschool of the dead, etc.

Send me your requests for any mods and I will test them on a server. For now I will see if a NY server can be used for mods. So EU and NA players can still jump in with decent ping (not ideal, but trying to give you guys something new). Keep in mind some of the mods may seem sort of buggy and may need some work arounds before we can push it to a server.

-Mike

Contagion September Status and Discord for finding players!

(This update is old. I left the company back in Nov 2018. I wish you all the best of luck!)

Summary


Hey all! I hope you all had a great summer! Some of you may be wondering, we did end up releasing Contagion VR: Outbreak on June 29th and it was a crazy launch.

We had a Loyalty Discount for all Contagion owners at 15% for two months. Launch discount was 10%, so basically all Contagion owners got Outbreak for 25% off at launch.

If you have any questions, just ask below! I'll answer pretty much almost anything ːsteammockingː

Current Dev Team


Just want to recap a few things here. The new dev team was brought on for Contagion VR: Outbreak, not for Contagion. I and most of the new development team are Unreal Engine 4 developers, and we had nothing to do with Contagion or Source Engine.

Even so, I didn't mind trying my hand at it in my free time and seeing what I could do. It didn't go so well, the docs are practically non-existent, the engine itself was archaic. A grand mess. We tried to even get some of the old programmers to jump in and help, but that was a bust.

So what now?


We are still focusing our efforts on Contagion VR: Outbreak, since that's what we came on for.

But, we'd like to see about getting some talent onboard that will focus 100% attention to fixing Contagion's bugs and polish up other areas.

Source Engine Programmer


If you have worked with Source Engine before, please fill out this form:

https://docs.google.com/forms/d/e/1FAIpQLScmTLBhN5EBVkJtno5zQwQZFt7hs2_nGvVlegWlzdpbOpmJ6A/viewform

(copy/paste it into your browser... Steam is blocking it)

We'll get back to you if you're the right candidate to tackle this job.

You


I just wanted to iterate this. I know some of you are mad that the game hasn't been updated in what seems like forever now. No matter the excuse, you are all entitled to your opinions.

Is the game dead? Only if you want it to be. There are PLENTY of players that own this game. A lot of opportunities to get together and play the game.

Discord


Join us on our Discord and visit the Contagion channels (after opt-in)

https://discord.gg/monochrome

Meet over 1500+ fellow Survivors

"So WTF is going on" Update

So, real quick. We haven't forgotten about Contagion. However, Outbreak is releasing next month, so it's been quite busy and all of the attention has been on it.

A few months back, I did have a little bit of time on my hands and actually tried to update the game. However, I ran into some issues and was unsuccessful.ːsteamfacepalmː

We got ahold of the original programmer to get his workflow and see if there was something I was doing wrong, but we couldn't figure it out at the time (also, he had been out of the game for awhile).ːsteamsadː

You can watch dev streaming of Outbreak through Twitch or YouTubeːsteamhappyː:

https://www.twitch.tv/victorburgosgames

or

https://www.youtube.com/victorburgosgames


Also, every once in awhile during streams I will be providing Contagion keys, so if you don't have one, jump in and chat. If you do, grab one for a friend.

Once things slow down for Outbreak, we'll go ahead and take another crack at updating Contagion. Sadly, we don't have anyone dedicated (and really can't afford it right now) to OG Contagion.

I just realized that my head has been down in the sand (I rarely have any spare time) and it's been 4 months since the last update. Time flies. I know you've probably heard this song and dance before but I know from the bottom of my heart that we wish we could clone ourselves and work on both games at the same time. But we can't ːsteamsadː


Post Responses


9/21 - Haven't been on here for awhile. I was NOT on the original Contagion dev team. I was brought on for Contagion VR: Outbreak, and that's it. So is everyone else on the team.

The fact that I was planning on doing something in my FREE spare time to get this thing back on track, was just that...a plan. Source Engine is old as hell, like so old... I am an Unreal Engine 4 developer first and foremost.

So, yeah, plan failed. I am very open and honest, so I tell it how it is.

Many of you don't understand game development or programming, and as a consumer you don't have to.

You all have the right to be mad that the game was not maintained after awhile. No one is trying to take that away from you all.

Just have some patience and empathy. All I am asking.



ContagionSource->Built



The Good


Well, as you can see from that image, I was able to successfully build the darn thing.ːsteamhappyː It took me a lot longer than I had hoped to get to that point. ːsteamsadː

The Bad


So after getting it to build, I tried running the game. It turns out that there is some...err, "magical", workflow I have yet to figure out and no documentation I can refer back toːsteamfacepalmː:. A lot of the assets were missing but I tried to just unpak them from the Steam version and I did get somewhere with it, but it's not a 1:1.ːsteamsaltyː

So what now?


I am trying to get in touch with one of the previous programmers who knew the actual workflow so that I can be brought up to speed real quick. Once I know exactly how I can test a local build successfully, I'm confident that I can start working on some of those outstanding bugs finally. ːsteamhappyːːsteammockingːːsteamhappyː


My priority will be:

  • Crashes
  • Game-breaking bugs
  • Quality of life / UX


P.S. Due to some crazy NDA/Legal stuff, I guess I can't stream Source Engine codeːsteamsaltyː:....sooooo until I resolve that (if I even can...), I'll try to update you all as much as I can on the progressːsteamhappyː.

Teaser Trailer is up!

Come check out the Teaser! Special thanks to Spook. New patch for the demo is coming out tonight for all the early demo testers.

Thank you guys!

https://youtu.be/TUd1Lok2dUs