Patch 1.0.2010
Bug Fixes
Gameplay Improvements
Developer Comments:
The "Fleet" passive has been adjusted to balance its dominance in various builds across all classes.
Known Issues:
There is a known issue where fewer upgrade cards may appear during a level-up or at the start of an adventure; a fix is in progress for an upcoming update.
- Fixed a critical issue causing session halts when opening chests ("Chest Roll hang").
- Addressed an issue with Grave General's appearance during Phase 2 of boss encounters, eliminating session blockers.
- Fixed a problem where Istravek's second phase occasionally dropped too many Health Potions.
Gameplay Improvements
- Attack Slots: Automatic selection removed; players can now choose their first ability at the start of a run.
- Permanent (Meta) Progression: Doubled XP rewards and increased gold to expedite class leveling, especially in the early stages.
- Adventure Progression: XP required to level up during an adventure doubled; power gains per level-up increased significantly.
- Level Ups & Rarity Adjustments: Enhanced power gains for level-ups across different rarity types:
- Common Upgrade: +250%
- Uncommon Upgrade: +235%
- Rare Upgrade: +214%
- Epic Upgrade: +200%
- Legendary Upgrade: +166%
- Adjustments to Mini-Bosses and Boss Chest Rewards: Rewards aligned with increased power gains per upgrade.
- Bosses HP: Boss Health Pools slightly increased to match player power progression.
- Enemy Progression: Enemy health per floor slightly increased in response to player power growth.
- Ability Numbers: Simplified ability values for clarity.
- Fallback Strategy Passive: Consistent bonuses based on rarity.
- Rewards: Chest availability is adjusted with a 30-second cooldown after opening before revealing the next chest location.
- Invulnerability Time: Reduced invulnerability time between hits to 0.5 seconds for all classes.
- Dice Roll in Chest UI: Added an option to shorten animations while keeping the dice roll.
- Movement Speed Changes: Base movement speed increased for all classes:
- Fighter: +20%
- Wizard: +10%
- Rogue: +8%
- Passive Changes - Fleet: Maximum Fleet bonus reduced from 50% to 35% when fully upgraded.
Developer Comments:
The "Fleet" passive has been adjusted to balance its dominance in various builds across all classes.
Known Issues:
There is a known issue where fewer upgrade cards may appear during a level-up or at the start of an adventure; a fix is in progress for an upcoming update.