Patch 1.0.2077
Patch notes:
Major Update:
Fixed
Updated:
Single Biome Adventure
* Biome 1 (Upper Crypt) *
- Floor 1 -
-- Increased Total Enemies from 400 to 800
-- Added Vampire Spawns with a Weight of 10
- Floor 2 -
-- Increased Total Enemies from 500 to 1200
-- Increased Regular Spawn Starting amount from 6 to 7
-- Increased Mini Boss Spawn Count Trigger from 100 to 400
-- Decreased the Weight of Rag Skeleton from 10 to 5
-- Decreased the Weight of Rag Zombie from 10 to 5
-- Added Graveknight with a Weight of 10
-- Added Green Imp with a Weight of 5
- Floor 3 -
-- Increased Total Enemies from 500 to 2000
-- Increased Regular Spawn Starting amount from 8 to 10
-- Added Armored Zombie with a Weight of 10
-- Added Armored Skeleton with a Weight of 10
-- Added Armored Vampire with a Weight of 5
-- Added Acid Liches with a Weigth of 5
-- Removed Rag Skeletons
-- Removeed Rag Zombies
-- Removed Vampire Spawns
- Potions -
-- Decreased Drop Chance for Floor 1 from 7.55% to 5.48%
-- Decreased Drop Chance for Floor 2 from 6% to 3.54%
-- Decreased Drop Chance for Floor 3 from 4% to 2%
- Essences -
--- Floor 1 ---
-- Decreased the chance to drop 1 Essence from 100% to 75%
-- Added a 25% chance to drop 2 Essences
--- Floor 2 ---
-- Decreased the chance to drop 1 Essence from 75% to 40%
-- Increased the chance to drop 2 Essences on from 25% to 50%
-- Added a 10% chance to drop 3 Essences
--- Floor 3 ---
-- Decreased the chance to drop 1 Essence from 75% to 20%
-- Increased the chance to drop 2 Essences from 25% to 50%
-- Increased the chance to drop 3 Essences from 5% to 30%
- Skull Summoner -
-- Increased Health from 1500 to 6000
- Summoned Skull -
-- Increased Health from 30 to 150
- Grave General -
-- Increased Health from 15k to 120k
-- Increased Damage of Basic Attack from 15 to 20
-- Increased Damaged of Great Axe from 25 to 30
-- Increased Damage of Flail from 10 to 15
-- Increased Damage of Necrotic Storm from 15 to 20
-- Increased Damage of Necrotic Fissure from 30 to 35
- Armored Skeleton GG Phase 2 -
-- Increased Health from 80 to 2000
- Armored Vampire GG Phase 2 -
-- Increased Health from 160 to 4000
- Cold Zombie GG Phase 2 -
-- Increased Health from 100 to 2500
- Exploding Skeleton GG Phase 2 -
-- Increased Health from 120 to 1000
- Wight GG Phase 2 -
-- Increased Health from 140 to 3500
- Dread Graveknight GG Phase 3 -
-- Increased Health from 300 to 8000
-- Increased Damage from 10 to 14
- New Enemy -
-- Created a new Graveknight with 300 Health for the Acid Lich summon
* Biome 2 (Library) *
- Floor 4 -
-- Increased Total Enemies from 600 to 800
-- Decreased Regular Spawn Starting Amount from 10 to 6
-- Changed Ghost for Wraith
-- Removed Green Imps
-- Removed Cultists
- Floor 5 -
-- Increased Total Enemies from 700 to 1200
-- Decreased Regular Spawn Starting Amount from 10 to 8
-- Increased Mini Boss Spawn Count Trigger from 100 to 400
-- Changed Ghost for Wraith
-- Removed Green Imp
-- Removed Cultist
-- Added Necromancer with a weight of 5
-- Increased the weight of Blue Imp to 5
- Floor 6 -
-- Increased Total Enemies from 700 to 2000
-- Decreased Regular Spawn Starting Amount from 10 to 8
-- Removed Green Imp
-- Removed Shadow
-- Replaced Graveknight with Dread Graveknight
-- Replaced Classic Vampire with Armored Vampire
-- Replaced Acid Flaming Skull with Fire Flaming Skull and increased weight from 2 to 4
-- Added Necromancer with a weight of 5
-- Increased weight of Blue Imp from 3 to 5
-- Added Red Impp with a weight of 5
- Potions -
-- Set Drop Chance for Floor 4 to 4.49%
-- Set Drop Chance for Floor 5 to 3.25%
-- Set Drop Chance for Floor 6 to 2%
- Abomination -
-- Increased Health from 10k to 20k
-- Increased Damage from 16 to 18
-- Increased Speed from 3.5 to 4
-- Increased Health Regen from 5 to 10
- Ghast -
-- Decreased Health from 40 to 25
- Blue Imp -
-- Increased Health from 25 to 30
- Wraith -
-- Decreased Health from 35 to 25
- Necromancer -
-- Increased Health from 30 to 40
- Dread Graveknight -
- New Enemy -
-- Created a new Armored Skeleton with 250 Health for the Necromancer Summon summon
- Essences -
-- Lowered the EXP value of Blue essences from 3 to 1
-- Incrased drop chance on Floor 4 from 70 to 80%
-- Changed the chance for 1, 2, and 3 Essences to reflect Biome 1
- Crying Kings -
-- Increased Health from 15k to 40k
-- Increased Speed from 2.5 to 3
-- Increased Resistance from 0.75 to 1
-- Increased Evasive Teleport's Player is Too Close Distance from 6 to 50 meters (Global)
-- Increased Teleport Min Distance from 5 to 6 meters
-- Increased Teleport Max Distance from 8 to 10 meters
--- Red King ---
-- Increased Cooldown of Fireball from 3.57 seconds to 6.57 seconds
-- Increased Projectile Radius of Fireball from 1.1 to 1.3
-- Increased Damage of Fireball from 15 to 20
-- Decreased Burn Damage from 33% to 25%
--- Green King ---
-- Increased Cooldown of Acidball from 3.83 seconds to 4.15 seconds
-- Decreased Projectile Size of Acidball from 1.1 to 1
-- Increased Projectile Speed of Acidball from 25 to 35
-- Decreased Damage of Acidball from 15 to 5
-- Increased Radius of AcidPuddle from 1.5 to 2 meters
-- Increased Damage of AcidPuddle from 10 to 15
-- Added 50% Armor Penetration to AcidPuddle
--- Blue King ---
-- Increased Cooldowwn of Frostball from 4.14 seconds to 5 seconds
-- Decreased Projectile Size of Frostball from 1.1 to 1
-- Increased Projectile Speed of Frostball from 22 to 25
-- Increased Damage of Frostball from 20 to 25
--- Necrotic Wind ---
-- Increased Projectile Speed from 15 to 20
-- Increased Cooldown from 5 to 7.25 seconds
-- Removed Stun
* Biome 3 (Caves) *
- Floor 7 -
-- Increased Total Enemies from 800 to 900
-- Decreased Regular Spawn Starting Amount from 10 to 6
-- Changed Greater Shadow to Shadow
-- Removed Green Imp
-- Removed Red Imp
- Floor 8 -
-- Increased Total Enemies from 900 to 1300
-- Decreased Regular Spawn Starting Amount from 10 to 8
-- Increased Mini Boss Spawn Count Trigger from 100 to 450
-- Removed Acid Lich
-- Removed Fire Flaming Skull
-- Removed Priest
-- Added Succubus with a weiht of 5
- Floor 9 -
-- Increased Total Enemies from 900 to 2100
-- Decreased Regular Spawn Starting Amount from 10 to 9
-- Changed Greater Shadow for Darvakka
-- Changed Acid Lich for Cold Lich
-- Removed Fire Flaming Skull
-- Removed Priest
- Potions -
-- Set Drop Chance for Floor 7 to 4%
-- Set Drop Chance for Floor 8 to 3.01%
-- Set Drop Chance for Floor 9 to 1.75%
- Corpsefire -
-- Increased Health from 14k to 25k
- Acid Flaming skulls -
-- Increased Health from 20 to 30
- Wight -
-- Decreased Health from 75 to 40
- New Enemy -
-- Created a new Dread Graveknight for the Cold Lich summon
- Istravek -
-- Increased Health from 70k to 120k
-- Increased Armor from 10 to 20
- Shadow Istravek Phase 2 -
-- Increased Health from 300 to 1500
-- Increased Damage from 7 to 9
- Greater Shadow Istravek Phase 2
-- Increased Health from 450 to 2250
-- Increased Damage from 7 to 10
- Darvakka Istravek Phase 2 -
-- Increased Health from 600 to 3000
-- Increased Health from 8 to 11
- Potion -
-- Decreased drop chance for Istravek's spawned enemies from 3.85% to 2.5%
* Biome 4 *
- Floor 10 -
-- Decreased Total Enemies from 1000 to 900
-- Decreased Regular Spawn Starting Amount from 10 to 6
-- Removed Necromancer
-- Removed Greater Shadow
-- Removed Acid Flaming Skull
-- Removed Acid Lich
- Floor 11 -
-- Increased Total Enemies from 800 to 1300
-- Decreased Regular Spawn Starting Amount from 10 to 8
-- Increased Mini Boss Spawn Count Trigger from 150 to 450
-- Removed Cold Lich
-- Removed Darvakka
-- Decreased Weight of Incubus Patriarch from 10 to 5
-- Decreased Weight of Succubus Matriarch from 5 to 3
-- Added Incubus with a weight of 5
-- Added Succubus with a weight of 3
- Floor 12 -
-- Increased Total Enemies from 800 to 2100
-- Removed Darvakka
-- Removed Darvakka
- Potions -
-- Set Drop Chance for Floor 7 to 3.74%
-- Set Drop Chance for Floor 8 to 2.76%
-- Set Drop Chance for Floor 9 to 1.5%
- Tar-Baphon -
-- Increased Health from 100k to 120k
- Winter Commander -
-- Increased Health from 20k to 27k
- Winter Zombie -
-- Increased Health from 4000 to 5000
* General Changes *
- Enemy Progression -
-- Increased Health Per Floor Percent Increase from 110% to 450%
-- Increased Health Per Minute Percent Increase from 20% to 70%
-- Increased Damamge Per Floor Percent Increase from 0% to 15%
-- Increased Damage Per Minute Percent Increase 0% to 5%
- Elite Enemy -
-- Increased Health Factor (Multiplier) of Strong Elites from 5 to 8
-- Increased Health Factor (Multiplier) of Tough Elites from 8 to 12
-- Removed the Armor bonus to Elites
* Passives *
--- General ---
- Lucky -
-- Increased Min Value from 10% to 50%
-- Increased Max Value from 150% to 200%
--- Fighter ---
- Bulwark -
-- Decreased Talent Rank Requirement to Unlock from 2 to 1
- Crippling Strike -
-- Decreased Talent Rank Requirement to Unlock from 3 to 1
- Expended Sweep -
-- Decreased Talent Rank Requirement to Unlock from 2 to 1
-- Legendary Chaser -
-- Decreased Max Value from 25% to 20%
-- Decreased Talent Rank Requirement to Unlock from 2 to 1
- Momentum -
-- Decreased Max Value from 100% to 60%
-- Decreased Talent Rank Requirement to Unlock from 2 to 1
- Pain Tolerance -
-- Decreased Talent Rank Requirement to Unlock from 2 to 1
- Powerful Reflection -
-- Decreased Talent Rank Requirement to Unlock from 2 to 1
- Shattering Stun -
-- Decreased Talent Rank Requirement to Unlock from 3 to 1
- Shrug it Off -
-- Decreased Talent Rank Requirement to Unlock from 2 to 1
- Stand Your Ground -
-- Decreased Min Value from 0.1 to 0.05
-- Decreased Max Value from 1 to 0.25
-- Decreased Talent Rank Requirement to Unlock from 3 to 1
- Weapon Supremacy -
-- Decreased Min Value from 15% to 10%
-- Decreased Max Value from 60% to 50%
-- Decreased Talent Rank Requirement to Unlock from 3 to 1
- Rogue -
- Choking Fumes -
-- Decreased Talent Rank Requirement to Unlock from 2 to 1
- Critical Riposte -
-- Decreased Max Value from 75% to 50%
- Deadly Caltrops -
-- Decreased Talent Rank Requirement to Unlock from 2 to 1
- Eldritch Master -
-- Decreased Talent Rank Requirement to Unlock from 4 to 1
- Enchanted Shots -
-- Decreased Min Value from 10% to 5%
-- Decreased Max Value from 50% to 25%
-- Decreased Talent Rank Requirement to Unlock from 2 to 1
- Immortal Rogue -
-- Decreased Min Value of Cooldown Reduction from 10% to 5%
-- Decreased Max Value of Cooldown Reduction from 35% to 25%
-- Decreased Talent Rank Requirement to Unlock from 3 to 1
- Improved Critical -
-- Decreased Max Value of Critical Chance from 35% to 25%
- Improved Poison Weapon -
-- Decreased Max Value of Increased Damage from 100% to 50%
-- Decreased Talent Rank Requirement to Unlock from 2 to 1
- Mobile Defense -
-- Decreased Talent Rank Requirement to Unlock from 2 to 1
- Powerful Sneak -
-- Decreased Talent Rank Requirement to Unlock from 3 to 1
- Swift End -
-- Decreased Talent Rank Requirement to Unlock from 3 to 1
- Treasure Hunter -
-- Decreased Max Value from 100% to 50%
-- Decreased Talent Rank Requirement to Unlock from 3 to 1
--- Wizard ---
- Bursting Shield -
-- Decreased Talent Rank Requirement to Unlock from 2 to 1
- Forcible Energy -
-- Decreased Talent Rank Requirement to Unlock from 2 to 1
- Foresight -
-- Increased Min Value from 50% to 60%
-- Decreased Talent Rank Requirement to Unlock from 2 to 1
- Overwhelming Energy -
-- Decreased Min Value from 25% to 20%
-- Decreased Max Value from 100% to 60%
-- Decreased Talent Rank Requirement to Unlock from 3 to 1
- Reach Spell -
-- Decreased Min Value from 25% to 10%
-- Decreased Max Value from 100% to 60%
-- Decreased Talent Rank Requirement to Unlock from 2 to 1
- Spell Combination -
-- Decreased Min Value from 50% to 25%
-- Decreased Max Value from 150% to 100%
-- Decreased Talent Rank Requirement to Unlock from 2 to 1
- Time Mastery -
-- Decreased Max Value from 100% to 60%
-- Decreased Talent Rank Requirement to Unlock from 2 to 1
Note: The Passives not mentioned have already been changed in the previous update and already unlock at Rank 1.
* Talents *
-- Opened up all Rank 1 and Rank 2 talents at Class level 1
-- Opened up all Rank 3 talents at Class level 6
-- Opened up all Rank 4 talents at Class level 10
--- Fighter ---
- Shield Sweep -
-- Increased Damage of Rank 1 from 100% to 150%
-- Increased Damage of Rank 2 from 200% to 300%
-- Increased Damage of Rank 3 from 300% to 450%
-- Increased Damage of Rank 4 from 400% to 600%
- Sever Space -
-- Added to Companion
--- Rogue ---
- Caltrops -
-- Increased duration from 5 to 6 seconds
- Cheat Death -
-- Increased Cooldown for Rank 1 from 300 to 600 seconds
-- Increased Cooldown for Rank 2 from 285 to 570 seconds
-- Increased Cooldown for Rank 3 from 270 to 525 seconds
-- Increased Cooldown for Rank 4 from 240 to 465 seconds
-- Increased Healing for Rank 3 from 20% to 25% Max Health
-- Increased Healing for Rank 4 from 25% to 35% Max Health
- Poison Smoke -
-- Increased Damage of Rank 4 from 400% to 500%
--- Wizard ---
- Archwizard's Might -
-- Decreased Damage bonue of Rank 1 from 50% to 25%
-- Decreased Damage bonue of Rank 2 from 75% to 50%
-- Decreased Damage bonue of Rank 1 from 100% to 75%
-- Decreased Damage bonue of Rank 1 from 150% to 100%
- Prodigy -
-- Decreased EXP bonus of Rank 1 from 8% to 5%
-- Decreased EXP bonus of Rank 1 from 16% to 10%
-- Decreased EXP bonus of Rank 1 from 24% to 17%
-- Decreased EXP bonus of Rank 1 from 32% to 25%
- Singular Focus -
-- Decreased Damage bonue of Rank 1 from 5% (Max 50%) to 4% (Max 40%)
-- Decreased Damage bonue of Rank 2 from 6% (Max 60%) to 5% (Max 50%)
-- Decreased Damage bonue of Rank 3 from 7% (Max 70%) to 6% (Max 60%)
-- Decreased Damage bonue of Rank 4 from 10% (Max 100%) to 7.5% (Max 75%)
- Shield -
-- Increased the Cooldown at Rank 1 from 15 to 18 seconds
-- Decreased the Cooldown at Rank 3 from 15 to 12 seconds
-- Decreased the Cooldown at Rank 4 from 15 to 12 seconds
-- Decreased the number of Charges at rank 2 from 2 to 1
-- Decreased the number of Charges at rank 3 from 3 to 1
-- Decreased the number of Charges at rank 4 from 4 to 2
- Contingency -
-- Increased Healing for Rank 2 from 20% to 30%
-- Increased Healing for Rank 3 from 20% to 40%
-- Increased Healing for Rank 4 from 20% to 40%
-- Decreased the number of Charges at rank 2 from 2 to 1
-- Decreased the number of Charges at rank 3 from 3 to 1
-- Decreased the number of Charges at rank 4 from 4 to 2
* Attacks *
- Flail -
-- Removed Wait for Target
* Potions *
-- Enabled Potion drop for Mini-Bosses
- Elite HP -
-- Corrected Strong Health Multiplier from 5 to 8
-- Corrected Tough Health Multiplier from 8 to 12
- Floor 3 -
-- Removed Vampire Spawn
- Rerolls -
-- Increased base number of rerolls from 3 to 6
- Adventure Progression -
-- Decreased Level Multiplier from 10 to 4
- Chests -
-- Increased base drop chance from 10% to 25%
- Flame Vortex -
-- Decreased Max Size from 4 to 3
- Falling Star -
-- Decreased Starting Size from 2 to 1.5
-- Decreased Max Size from 3 to 2
- Howling Blizzard -
-- Decreased Starting Range from 8 to 7
-- Decreased Starting Size from 8 to 7
-- Decreased Max Range from 12 to 10
-- Decreased Max Size from 12 to 10
- Frostbite -
-- Decreased Range from 14 to 12
-- Decreased Max Size from 3 to 2.5
- Fireball -
-- Decreased Starting Size from 3 to 2.5
-- Decreased Max Size from 5 to 4
- Bursting Shield -
-- Increased Min Value from 2 to 6 meters
-- Increased Max Value from 4 to 10 minutes
-- Fixed the stat increase
- Skull Summoner -
-- Increased Size from 1.5 to 2
-- Removed the Stun from death
- Dread Graveknight GG Phase3 -
-- Decreased Health from 8k to 5k
-- Increased Damage from 14 to 18
-- Increased Speed from 2.5 to 3.5
- Chest -
-- Decreased Tracker Cooldown from 30 to 20 seconds
- Rarity -
-- Decreased chance for Common upgrades (Which increases the chance for all other rarities)
- Adventure Progression -
-- Decreased Level Multiplier from 4 to 3
- Decreased the price of Potion upgrades significantly
--- Health Potion ---
- Healing -
-- Decreased Healing of Rank 0 from 20% to 15%
-- Decreased Healing of Rank 1 from 21% to 17%
-- Decreased Healing of Rank 2 from 22% to 19%
-- Decreased Healing of Rank 3 from 23% to 21%
-- Decreased Healing of Rank 4 from 24% to 23%
-- No change Healing to Rank 5 (25%)
-- Increased Healing of Rank 6 from 26% to 27%
-- Increased Healing of Rank 7 from 27% to 29%
-- Increased Healing of Rank 8 from 28% to 31%
-- Increased Healing of Rank 9 from 29% to 33%
-- Increased Healing of Rank 10 from 30% to 35%
- Regen -
-- Increased Duration of the heal over time from 6 to 9 seconds
-- Increased Healing of Rank 0 from 5% to 10%
-- Increased Healing of Rank 1 from 5.5% to 11%
-- Increased Healing of Rank 2 from 6% to 12%
-- Increased Healing of Rank 3 from 6.5% to 13%
-- Increased Healing of Rank 4 from 7% to 14%
-- Increased Healing of Rank 5 from 7.5% to 15%
-- Increased Healing of Rank 6 from 8% to 16%
-- Increased Healing of Rank 7 from 8.5% to 17%
-- Increased Healing of Rank 8 from 9% to 18%
-- Increased Healing of Rank 9 from 9.5% to 19%
-- Increased Healing of Rank 10 from 10% to 20%
- Temp HP -
-- Increased Duration of all Ranks by 10 seconds
Major Update:
- Change the whole progression system, dividing runs into chapters.
- Players can now try the last chapter they reached after killing a boss
- We had to rebalance the whole game to work with this new approach
Fixed
- Grave General: Collision box fix on necrotic fissure
- Values for Attribute Cap
- Sometime levelup would show only 2-3 cards
- Attribute/Talent point not given when skipping a full level
- Dying increased floor count quests
Updated:
- Close prompts with Spacebar
- Pressing Spacebar on Die Rolls Instantly show result
- Added Rarity in "new weapon" info
- Timing when closing a prompt to resume game.
Single Biome Adventure
* Biome 1 (Upper Crypt) *
- Floor 1 -
-- Increased Total Enemies from 400 to 800
-- Added Vampire Spawns with a Weight of 10
- Floor 2 -
-- Increased Total Enemies from 500 to 1200
-- Increased Regular Spawn Starting amount from 6 to 7
-- Increased Mini Boss Spawn Count Trigger from 100 to 400
-- Decreased the Weight of Rag Skeleton from 10 to 5
-- Decreased the Weight of Rag Zombie from 10 to 5
-- Added Graveknight with a Weight of 10
-- Added Green Imp with a Weight of 5
- Floor 3 -
-- Increased Total Enemies from 500 to 2000
-- Increased Regular Spawn Starting amount from 8 to 10
-- Added Armored Zombie with a Weight of 10
-- Added Armored Skeleton with a Weight of 10
-- Added Armored Vampire with a Weight of 5
-- Added Acid Liches with a Weigth of 5
-- Removed Rag Skeletons
-- Removeed Rag Zombies
-- Removed Vampire Spawns
- Potions -
-- Decreased Drop Chance for Floor 1 from 7.55% to 5.48%
-- Decreased Drop Chance for Floor 2 from 6% to 3.54%
-- Decreased Drop Chance for Floor 3 from 4% to 2%
- Essences -
--- Floor 1 ---
-- Decreased the chance to drop 1 Essence from 100% to 75%
-- Added a 25% chance to drop 2 Essences
--- Floor 2 ---
-- Decreased the chance to drop 1 Essence from 75% to 40%
-- Increased the chance to drop 2 Essences on from 25% to 50%
-- Added a 10% chance to drop 3 Essences
--- Floor 3 ---
-- Decreased the chance to drop 1 Essence from 75% to 20%
-- Increased the chance to drop 2 Essences from 25% to 50%
-- Increased the chance to drop 3 Essences from 5% to 30%
- Skull Summoner -
-- Increased Health from 1500 to 6000
- Summoned Skull -
-- Increased Health from 30 to 150
- Grave General -
-- Increased Health from 15k to 120k
-- Increased Damage of Basic Attack from 15 to 20
-- Increased Damaged of Great Axe from 25 to 30
-- Increased Damage of Flail from 10 to 15
-- Increased Damage of Necrotic Storm from 15 to 20
-- Increased Damage of Necrotic Fissure from 30 to 35
- Armored Skeleton GG Phase 2 -
-- Increased Health from 80 to 2000
- Armored Vampire GG Phase 2 -
-- Increased Health from 160 to 4000
- Cold Zombie GG Phase 2 -
-- Increased Health from 100 to 2500
- Exploding Skeleton GG Phase 2 -
-- Increased Health from 120 to 1000
- Wight GG Phase 2 -
-- Increased Health from 140 to 3500
- Dread Graveknight GG Phase 3 -
-- Increased Health from 300 to 8000
-- Increased Damage from 10 to 14
- New Enemy -
-- Created a new Graveknight with 300 Health for the Acid Lich summon
* Biome 2 (Library) *
- Floor 4 -
-- Increased Total Enemies from 600 to 800
-- Decreased Regular Spawn Starting Amount from 10 to 6
-- Changed Ghost for Wraith
-- Removed Green Imps
-- Removed Cultists
- Floor 5 -
-- Increased Total Enemies from 700 to 1200
-- Decreased Regular Spawn Starting Amount from 10 to 8
-- Increased Mini Boss Spawn Count Trigger from 100 to 400
-- Changed Ghost for Wraith
-- Removed Green Imp
-- Removed Cultist
-- Added Necromancer with a weight of 5
-- Increased the weight of Blue Imp to 5
- Floor 6 -
-- Increased Total Enemies from 700 to 2000
-- Decreased Regular Spawn Starting Amount from 10 to 8
-- Removed Green Imp
-- Removed Shadow
-- Replaced Graveknight with Dread Graveknight
-- Replaced Classic Vampire with Armored Vampire
-- Replaced Acid Flaming Skull with Fire Flaming Skull and increased weight from 2 to 4
-- Added Necromancer with a weight of 5
-- Increased weight of Blue Imp from 3 to 5
-- Added Red Impp with a weight of 5
- Potions -
-- Set Drop Chance for Floor 4 to 4.49%
-- Set Drop Chance for Floor 5 to 3.25%
-- Set Drop Chance for Floor 6 to 2%
- Abomination -
-- Increased Health from 10k to 20k
-- Increased Damage from 16 to 18
-- Increased Speed from 3.5 to 4
-- Increased Health Regen from 5 to 10
- Ghast -
-- Decreased Health from 40 to 25
- Blue Imp -
-- Increased Health from 25 to 30
- Wraith -
-- Decreased Health from 35 to 25
- Necromancer -
-- Increased Health from 30 to 40
- Dread Graveknight -
- New Enemy -
-- Created a new Armored Skeleton with 250 Health for the Necromancer Summon summon
- Essences -
-- Lowered the EXP value of Blue essences from 3 to 1
-- Incrased drop chance on Floor 4 from 70 to 80%
-- Changed the chance for 1, 2, and 3 Essences to reflect Biome 1
- Crying Kings -
-- Increased Health from 15k to 40k
-- Increased Speed from 2.5 to 3
-- Increased Resistance from 0.75 to 1
-- Increased Evasive Teleport's Player is Too Close Distance from 6 to 50 meters (Global)
-- Increased Teleport Min Distance from 5 to 6 meters
-- Increased Teleport Max Distance from 8 to 10 meters
--- Red King ---
-- Increased Cooldown of Fireball from 3.57 seconds to 6.57 seconds
-- Increased Projectile Radius of Fireball from 1.1 to 1.3
-- Increased Damage of Fireball from 15 to 20
-- Decreased Burn Damage from 33% to 25%
--- Green King ---
-- Increased Cooldown of Acidball from 3.83 seconds to 4.15 seconds
-- Decreased Projectile Size of Acidball from 1.1 to 1
-- Increased Projectile Speed of Acidball from 25 to 35
-- Decreased Damage of Acidball from 15 to 5
-- Increased Radius of AcidPuddle from 1.5 to 2 meters
-- Increased Damage of AcidPuddle from 10 to 15
-- Added 50% Armor Penetration to AcidPuddle
--- Blue King ---
-- Increased Cooldowwn of Frostball from 4.14 seconds to 5 seconds
-- Decreased Projectile Size of Frostball from 1.1 to 1
-- Increased Projectile Speed of Frostball from 22 to 25
-- Increased Damage of Frostball from 20 to 25
--- Necrotic Wind ---
-- Increased Projectile Speed from 15 to 20
-- Increased Cooldown from 5 to 7.25 seconds
-- Removed Stun
* Biome 3 (Caves) *
- Floor 7 -
-- Increased Total Enemies from 800 to 900
-- Decreased Regular Spawn Starting Amount from 10 to 6
-- Changed Greater Shadow to Shadow
-- Removed Green Imp
-- Removed Red Imp
- Floor 8 -
-- Increased Total Enemies from 900 to 1300
-- Decreased Regular Spawn Starting Amount from 10 to 8
-- Increased Mini Boss Spawn Count Trigger from 100 to 450
-- Removed Acid Lich
-- Removed Fire Flaming Skull
-- Removed Priest
-- Added Succubus with a weiht of 5
- Floor 9 -
-- Increased Total Enemies from 900 to 2100
-- Decreased Regular Spawn Starting Amount from 10 to 9
-- Changed Greater Shadow for Darvakka
-- Changed Acid Lich for Cold Lich
-- Removed Fire Flaming Skull
-- Removed Priest
- Potions -
-- Set Drop Chance for Floor 7 to 4%
-- Set Drop Chance for Floor 8 to 3.01%
-- Set Drop Chance for Floor 9 to 1.75%
- Corpsefire -
-- Increased Health from 14k to 25k
- Acid Flaming skulls -
-- Increased Health from 20 to 30
- Wight -
-- Decreased Health from 75 to 40
- New Enemy -
-- Created a new Dread Graveknight for the Cold Lich summon
- Istravek -
-- Increased Health from 70k to 120k
-- Increased Armor from 10 to 20
- Shadow Istravek Phase 2 -
-- Increased Health from 300 to 1500
-- Increased Damage from 7 to 9
- Greater Shadow Istravek Phase 2
-- Increased Health from 450 to 2250
-- Increased Damage from 7 to 10
- Darvakka Istravek Phase 2 -
-- Increased Health from 600 to 3000
-- Increased Health from 8 to 11
- Potion -
-- Decreased drop chance for Istravek's spawned enemies from 3.85% to 2.5%
* Biome 4 *
- Floor 10 -
-- Decreased Total Enemies from 1000 to 900
-- Decreased Regular Spawn Starting Amount from 10 to 6
-- Removed Necromancer
-- Removed Greater Shadow
-- Removed Acid Flaming Skull
-- Removed Acid Lich
- Floor 11 -
-- Increased Total Enemies from 800 to 1300
-- Decreased Regular Spawn Starting Amount from 10 to 8
-- Increased Mini Boss Spawn Count Trigger from 150 to 450
-- Removed Cold Lich
-- Removed Darvakka
-- Decreased Weight of Incubus Patriarch from 10 to 5
-- Decreased Weight of Succubus Matriarch from 5 to 3
-- Added Incubus with a weight of 5
-- Added Succubus with a weight of 3
- Floor 12 -
-- Increased Total Enemies from 800 to 2100
-- Removed Darvakka
-- Removed Darvakka
- Potions -
-- Set Drop Chance for Floor 7 to 3.74%
-- Set Drop Chance for Floor 8 to 2.76%
-- Set Drop Chance for Floor 9 to 1.5%
- Tar-Baphon -
-- Increased Health from 100k to 120k
- Winter Commander -
-- Increased Health from 20k to 27k
- Winter Zombie -
-- Increased Health from 4000 to 5000
* General Changes *
- Enemy Progression -
-- Increased Health Per Floor Percent Increase from 110% to 450%
-- Increased Health Per Minute Percent Increase from 20% to 70%
-- Increased Damamge Per Floor Percent Increase from 0% to 15%
-- Increased Damage Per Minute Percent Increase 0% to 5%
- Elite Enemy -
-- Increased Health Factor (Multiplier) of Strong Elites from 5 to 8
-- Increased Health Factor (Multiplier) of Tough Elites from 8 to 12
-- Removed the Armor bonus to Elites
* Passives *
--- General ---
- Lucky -
-- Increased Min Value from 10% to 50%
-- Increased Max Value from 150% to 200%
--- Fighter ---
- Bulwark -
-- Decreased Talent Rank Requirement to Unlock from 2 to 1
- Crippling Strike -
-- Decreased Talent Rank Requirement to Unlock from 3 to 1
- Expended Sweep -
-- Decreased Talent Rank Requirement to Unlock from 2 to 1
-- Legendary Chaser -
-- Decreased Max Value from 25% to 20%
-- Decreased Talent Rank Requirement to Unlock from 2 to 1
- Momentum -
-- Decreased Max Value from 100% to 60%
-- Decreased Talent Rank Requirement to Unlock from 2 to 1
- Pain Tolerance -
-- Decreased Talent Rank Requirement to Unlock from 2 to 1
- Powerful Reflection -
-- Decreased Talent Rank Requirement to Unlock from 2 to 1
- Shattering Stun -
-- Decreased Talent Rank Requirement to Unlock from 3 to 1
- Shrug it Off -
-- Decreased Talent Rank Requirement to Unlock from 2 to 1
- Stand Your Ground -
-- Decreased Min Value from 0.1 to 0.05
-- Decreased Max Value from 1 to 0.25
-- Decreased Talent Rank Requirement to Unlock from 3 to 1
- Weapon Supremacy -
-- Decreased Min Value from 15% to 10%
-- Decreased Max Value from 60% to 50%
-- Decreased Talent Rank Requirement to Unlock from 3 to 1
- Rogue -
- Choking Fumes -
-- Decreased Talent Rank Requirement to Unlock from 2 to 1
- Critical Riposte -
-- Decreased Max Value from 75% to 50%
- Deadly Caltrops -
-- Decreased Talent Rank Requirement to Unlock from 2 to 1
- Eldritch Master -
-- Decreased Talent Rank Requirement to Unlock from 4 to 1
- Enchanted Shots -
-- Decreased Min Value from 10% to 5%
-- Decreased Max Value from 50% to 25%
-- Decreased Talent Rank Requirement to Unlock from 2 to 1
- Immortal Rogue -
-- Decreased Min Value of Cooldown Reduction from 10% to 5%
-- Decreased Max Value of Cooldown Reduction from 35% to 25%
-- Decreased Talent Rank Requirement to Unlock from 3 to 1
- Improved Critical -
-- Decreased Max Value of Critical Chance from 35% to 25%
- Improved Poison Weapon -
-- Decreased Max Value of Increased Damage from 100% to 50%
-- Decreased Talent Rank Requirement to Unlock from 2 to 1
- Mobile Defense -
-- Decreased Talent Rank Requirement to Unlock from 2 to 1
- Powerful Sneak -
-- Decreased Talent Rank Requirement to Unlock from 3 to 1
- Swift End -
-- Decreased Talent Rank Requirement to Unlock from 3 to 1
- Treasure Hunter -
-- Decreased Max Value from 100% to 50%
-- Decreased Talent Rank Requirement to Unlock from 3 to 1
--- Wizard ---
- Bursting Shield -
-- Decreased Talent Rank Requirement to Unlock from 2 to 1
- Forcible Energy -
-- Decreased Talent Rank Requirement to Unlock from 2 to 1
- Foresight -
-- Increased Min Value from 50% to 60%
-- Decreased Talent Rank Requirement to Unlock from 2 to 1
- Overwhelming Energy -
-- Decreased Min Value from 25% to 20%
-- Decreased Max Value from 100% to 60%
-- Decreased Talent Rank Requirement to Unlock from 3 to 1
- Reach Spell -
-- Decreased Min Value from 25% to 10%
-- Decreased Max Value from 100% to 60%
-- Decreased Talent Rank Requirement to Unlock from 2 to 1
- Spell Combination -
-- Decreased Min Value from 50% to 25%
-- Decreased Max Value from 150% to 100%
-- Decreased Talent Rank Requirement to Unlock from 2 to 1
- Time Mastery -
-- Decreased Max Value from 100% to 60%
-- Decreased Talent Rank Requirement to Unlock from 2 to 1
Note: The Passives not mentioned have already been changed in the previous update and already unlock at Rank 1.
* Talents *
-- Opened up all Rank 1 and Rank 2 talents at Class level 1
-- Opened up all Rank 3 talents at Class level 6
-- Opened up all Rank 4 talents at Class level 10
--- Fighter ---
- Shield Sweep -
-- Increased Damage of Rank 1 from 100% to 150%
-- Increased Damage of Rank 2 from 200% to 300%
-- Increased Damage of Rank 3 from 300% to 450%
-- Increased Damage of Rank 4 from 400% to 600%
- Sever Space -
-- Added to Companion
--- Rogue ---
- Caltrops -
-- Increased duration from 5 to 6 seconds
- Cheat Death -
-- Increased Cooldown for Rank 1 from 300 to 600 seconds
-- Increased Cooldown for Rank 2 from 285 to 570 seconds
-- Increased Cooldown for Rank 3 from 270 to 525 seconds
-- Increased Cooldown for Rank 4 from 240 to 465 seconds
-- Increased Healing for Rank 3 from 20% to 25% Max Health
-- Increased Healing for Rank 4 from 25% to 35% Max Health
- Poison Smoke -
-- Increased Damage of Rank 4 from 400% to 500%
--- Wizard ---
- Archwizard's Might -
-- Decreased Damage bonue of Rank 1 from 50% to 25%
-- Decreased Damage bonue of Rank 2 from 75% to 50%
-- Decreased Damage bonue of Rank 1 from 100% to 75%
-- Decreased Damage bonue of Rank 1 from 150% to 100%
- Prodigy -
-- Decreased EXP bonus of Rank 1 from 8% to 5%
-- Decreased EXP bonus of Rank 1 from 16% to 10%
-- Decreased EXP bonus of Rank 1 from 24% to 17%
-- Decreased EXP bonus of Rank 1 from 32% to 25%
- Singular Focus -
-- Decreased Damage bonue of Rank 1 from 5% (Max 50%) to 4% (Max 40%)
-- Decreased Damage bonue of Rank 2 from 6% (Max 60%) to 5% (Max 50%)
-- Decreased Damage bonue of Rank 3 from 7% (Max 70%) to 6% (Max 60%)
-- Decreased Damage bonue of Rank 4 from 10% (Max 100%) to 7.5% (Max 75%)
- Shield -
-- Increased the Cooldown at Rank 1 from 15 to 18 seconds
-- Decreased the Cooldown at Rank 3 from 15 to 12 seconds
-- Decreased the Cooldown at Rank 4 from 15 to 12 seconds
-- Decreased the number of Charges at rank 2 from 2 to 1
-- Decreased the number of Charges at rank 3 from 3 to 1
-- Decreased the number of Charges at rank 4 from 4 to 2
- Contingency -
-- Increased Healing for Rank 2 from 20% to 30%
-- Increased Healing for Rank 3 from 20% to 40%
-- Increased Healing for Rank 4 from 20% to 40%
-- Decreased the number of Charges at rank 2 from 2 to 1
-- Decreased the number of Charges at rank 3 from 3 to 1
-- Decreased the number of Charges at rank 4 from 4 to 2
* Attacks *
- Flail -
-- Removed Wait for Target
* Potions *
-- Enabled Potion drop for Mini-Bosses
- Elite HP -
-- Corrected Strong Health Multiplier from 5 to 8
-- Corrected Tough Health Multiplier from 8 to 12
- Floor 3 -
-- Removed Vampire Spawn
- Rerolls -
-- Increased base number of rerolls from 3 to 6
- Adventure Progression -
-- Decreased Level Multiplier from 10 to 4
- Chests -
-- Increased base drop chance from 10% to 25%
- Flame Vortex -
-- Decreased Max Size from 4 to 3
- Falling Star -
-- Decreased Starting Size from 2 to 1.5
-- Decreased Max Size from 3 to 2
- Howling Blizzard -
-- Decreased Starting Range from 8 to 7
-- Decreased Starting Size from 8 to 7
-- Decreased Max Range from 12 to 10
-- Decreased Max Size from 12 to 10
- Frostbite -
-- Decreased Range from 14 to 12
-- Decreased Max Size from 3 to 2.5
- Fireball -
-- Decreased Starting Size from 3 to 2.5
-- Decreased Max Size from 5 to 4
- Bursting Shield -
-- Increased Min Value from 2 to 6 meters
-- Increased Max Value from 4 to 10 minutes
-- Fixed the stat increase
- Skull Summoner -
-- Increased Size from 1.5 to 2
-- Removed the Stun from death
- Dread Graveknight GG Phase3 -
-- Decreased Health from 8k to 5k
-- Increased Damage from 14 to 18
-- Increased Speed from 2.5 to 3.5
- Chest -
-- Decreased Tracker Cooldown from 30 to 20 seconds
- Rarity -
-- Decreased chance for Common upgrades (Which increases the chance for all other rarities)
- Adventure Progression -
-- Decreased Level Multiplier from 4 to 3
- Decreased the price of Potion upgrades significantly
--- Health Potion ---
- Healing -
-- Decreased Healing of Rank 0 from 20% to 15%
-- Decreased Healing of Rank 1 from 21% to 17%
-- Decreased Healing of Rank 2 from 22% to 19%
-- Decreased Healing of Rank 3 from 23% to 21%
-- Decreased Healing of Rank 4 from 24% to 23%
-- No change Healing to Rank 5 (25%)
-- Increased Healing of Rank 6 from 26% to 27%
-- Increased Healing of Rank 7 from 27% to 29%
-- Increased Healing of Rank 8 from 28% to 31%
-- Increased Healing of Rank 9 from 29% to 33%
-- Increased Healing of Rank 10 from 30% to 35%
- Regen -
-- Increased Duration of the heal over time from 6 to 9 seconds
-- Increased Healing of Rank 0 from 5% to 10%
-- Increased Healing of Rank 1 from 5.5% to 11%
-- Increased Healing of Rank 2 from 6% to 12%
-- Increased Healing of Rank 3 from 6.5% to 13%
-- Increased Healing of Rank 4 from 7% to 14%
-- Increased Healing of Rank 5 from 7.5% to 15%
-- Increased Healing of Rank 6 from 8% to 16%
-- Increased Healing of Rank 7 from 8.5% to 17%
-- Increased Healing of Rank 8 from 9% to 18%
-- Increased Healing of Rank 9 from 9.5% to 19%
-- Increased Healing of Rank 10 from 10% to 20%
- Temp HP -
-- Increased Duration of all Ranks by 10 seconds